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Grim Fury is a stance mod for Sparring weapons like the Kogake Kogake, that deals in powerful kicking finishers.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fanning Flame
Default Default
 200% DmgImpactSmall64
 100%
Default Default
 2x 300%
Default Default
 400% Knockdown b
684.2%/s 1.9s GrimFuryCombo0
Forward
(While Moving)
Bright Blaze
Default Default
 2x 100%
Default Default
 200%
Default Default
 2x 200%
Default Default
 200% DmgImpactSmall64
571.4%/s 1.8s GrimFuryCombo1
Forward Block
(While Blocking & Moving)
Burning Desire
Default Default
 300% DmgImpactSmall64
Default Default
 300% Ragdoll b
428.6%/s 1.4s GrimFuryCombo2
Block
(While Blocking)
Fanning Flame
Default Default
 200% DmgImpactSmall64
 100%
Default Default
 2x 300%
Default Default
 400% Knockdown b
684.2%/s 1.9s GrimFuryCombo0
Heavy
(Heavy Attack)
Rising from Ashes*
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
N / A N / A SparringComboHeavy
Slide
(While Sliding)
Rolling Blast*
Default Default
 2x 200% Ragdoll b
476.2%/s 0.8s SparringComboSlide
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A SparringComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 100%
N / A N / A SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A SparringComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 10-30 Stage 2 C 10.08% 1 0.1008
Cetus Bounty Cetus Bounty Lvl 10-30 Final Stage C 25% 1 0.25
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Kuva Powerclaw 3% 5.53% 0.1659% 603 1 0.001659
Narmer Powerfist 3% 5.53% 0.1659% 603 1 0.001659
Powerfist 3% 5.53% 0.1659% 603 1 0.001659

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • 1st Attack of Rising from Ashes combo will lift enemies.
  • Sliding heavy attacks use the 2nd move in Rising from Ashes.
  • The last attack of Bright Blaze does 25% bonus DmgImpactSmall64 Impact damage.
  • The first attack of Burning Desire does 200% bonus DmgImpactSmall64 Impact damage.

Trivia[]

  • Unusually, Grim Fury currently has incompatible Stance polarity with all six Sparring weapons it might be equipped on, the Obex Obex/PrismaObex Prisma Obex, the Hirudo Hirudo, the Korrudo Korrudo and the Kogake Kogake/KogakePrime Kogake Prime, making it the only stance mod with such a discrepancy.

Media[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Burning Desire's second attack.

Update 13.0 (2014-04-09)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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