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Magazine Extension is a mod that increases the magazine capacity of Archguns by 10% per rank for a maximum of 60% at rank 5.

Stats[]

Rank Effect Cost
0 10% 4
1 20% 5
2 30% 6
3 40% 7
4 50% 8
5 60% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Interception Archwing Interception A 2.51% 1 0.0251

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Attack Drone (Archwing) 3% 25.29% 0.7587% 132 1 0.007587
Dargyn 3% 25.29% 0.7587% 132 1 0.007587
Exo Butcher 5% 76.47% 3.8235% 26 1 0.038235
Exo Elite Lancer 5% 76.47% 3.8235% 26 1 0.038235
Exo Gokstad Officer 5% 76.47% 3.8235% 26 1 0.038235
Exo Gokstad Pilot 5% 76.47% 3.8235% 26 1 0.038235
Exo Roller Sentry 5% 76.47% 3.8235% 26 1 0.038235
Gyre Eviscerator 5% 25.29% 1.2645% 79 1 0.012645
Gyre Gokstad Officer 5% 79.82% 3.991% 25 1 0.03991
Gyre Gokstad Pilot 5% 79.82% 3.991% 25 1 0.03991
Gyre Roller Sentry 5% 79.82% 3.991% 25 1 0.03991
Gyre Supressor 5% 25.29% 1.2645% 79 1 0.012645
Zeplen 3% 25.81% 0.7743% 129 1 0.007743

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • For any non-integer magazine values the magazine size is simply rounded to the nearest whole number. For example, a DualDecurion Dual Decurion modded with a max rank Magazine Extension will have a calculated magazine size of 32 × (1 + 60%) = 51.2, which will simply round to 51.

Notes[]

  • All Archguns use their entire ammunition reserve as the magazine that regenerates over time, thus acting as both an increase in magazine capacity as well as maximum ammunition capacity.
  • Does not increase reload rate. Due to this, unlike magazine capacity mods for non-Archwing weapons, Magazine Extension does not increase sustained DPS.

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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