“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Update 29.5 (2020-11-19) changes and add gif showcasing what a consecutive throw looks like
Power Throw is a mod for Glaives that adds punch through when thrown and increases thrown damage and projectile speed.
Stats[]
Rank | Punch Through | Throw Damage | Cost |
---|---|---|---|
0 | +0.3m | +16.7% | 4 |
1 | +0.7m | +33.3% | 5 |
2 | +1m | +50% | 6 |
3 | +1.3m | +66.7% | 7 |
4 | +1.7m | +83.3% | 8 |
5 | +2.0m | +100% | 9 |
Punch through | +0.3 | +0.7 | +1 | +1.3 | +1.7 | +2 |
---|---|---|---|---|---|---|
Humanoid | 0 | 1 | 1 | 1-2 | 2 | 2 |
Quadruped | 0 | 0 | 1 | 1 | 1 | 2 |
Data may differ due to width variances from dynamic posing & inconsistent mechanic.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Kuva Fortress Spy | A | 13.33% | 1 | 0.1333 | |
Spy | Tier 3 Spy | A | 14.29% | 1 | 0.1429 | |
Spy | Tier 3 Spy | C | 7.04% | 1 | 0.0704 | |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Butcher | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Corrupted Lancer | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Damage bonus is multiplicative to the one provided by Pressure Point and similar mods. It is a multiplier similar to Eclipse, which increases damage and therefore damage over time but does not apply twice to status damage calculation like Faction mods or Roar.
- Punch through applies to bodies only, but not surfaces of any kind (e.g. it cannot pass through a Shield Lancer's shield).
- Consecutive throw bonus refers to "buffering" by holding the melee button before the Glaive is caught, otherwise the buff will be lost. In addition to the Power Throw buff combo counter, the throw animation will also change; the base throw is an open-handed forward throw, while consecutive throws alternate between a backspin throw and a side-flip under throw.
Trivia[]
- Prior to Hotfix 10.2.1 (2013-10-04), the mod granted 1.0m punch through per rank.
- In Dark Sector, another game published by Digital Extremes, "Power Throw" is an ability for Hayden Tenno to deal quadruple damage with his Glaive.
- Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce. This feature has since been removed in Update 26.0 (2019-10-31).
Bugs[]
- Cannot pass through Fusion MOA's Osprey Attack Drone.
Gallery[]
Patch History[]
Update 29.5 (2020-11-19)
- Increased Punch Through from 0.6 to 2m.
- +2m Punch Through. On Consecutive Throw: +100% Throw Damage (up to maximum 3 stacks)
- Added 60% projectile speed.
Update 26.0 (2019-10-31)
- The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.
Update 17.0 (2015-07-31)
- Flight speed is now increased everytime an enemy is hit.
Update 13.0 (2014-04-09)
- Glaives with this mod equipped now explode on enemies hit during their last bounce.
Update 10.0 (2013-09-13)
- Introduced.
See Also[]
- Punch through
- Metal Auger, the rifle counterpart
- Seeker, the pistol counterpart
- Seeking Force, the shotgun counterpart
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)