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Update 29.5 (2020-11-19) changes and add gif showcasing what a consecutive throw looks like

Power Throw is a mod for Glaives that adds punch through when thrown and increases thrown damage and projectile speed.

Stats[]

Rank Punch Through Throw Damage Cost
0 +0.3m +16.7% 4
1 +0.7m +33.3% 5
2 +1m +50% 6
3 +1.3m +66.7% 7
4 +1.7m +83.3% 8
5 +2.0m +100% 9
Body Units Punctured
Punch through +0.3 +0.7 +1 +1.3 +1.7 +2
Humanoid 0 1 1 1-2 2 2
Quadruped 0 0 1 1 1 2

Data may differ due to width variances from dynamic posing & inconsistent mechanic.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Spy Kuva Fortress Spy A 13.33% 1 0.1333
Spy Tier 3 Spy A 14.29% 1 0.1429
Spy Tier 3 Spy C 7.04% 1 0.0704
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Butcher 3% 2.01% 0.0603% 1658 1 0.000603
Corrupted Lancer 3% 2.01% 0.0603% 1658 1 0.000603

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Damage bonus is multiplicative to the one provided by Mod TT 20px Pressure Point and similar mods. It is a multiplier similar to Eclipse130xWhite Eclipse, which increases damage and therefore damage over time but does not apply twice to status damage calculation like Faction mods or Roar130xWhite Roar.
  • Punch through applies to bodies only, but not surfaces of any kind (e.g. it cannot pass through a Shield Lancer's shield).
  • Consecutive throw bonus refers to "buffering" by holding the melee button before the Glaive is caught, otherwise the buff will be lost. In addition to the Power Throw buff combo counter, the throw animation will also change; the base throw is an open-handed forward throw, while consecutive throws alternate between a backspin throw and a side-flip under throw.

Trivia[]

Bugs[]

  • Cannot pass through Fusion MOA's Osprey Attack Drone.

Gallery[]

Patch History[]

Update 29.5 (2020-11-19)

  • Increased Punch Through from 0.6 to 2m.
    • +2m Punch Through. On Consecutive Throw: +100% Throw Damage (up to maximum 3 stacks)
  • Added 60% projectile speed.

Update 26.0 (2019-10-31)

  • The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.

Update 17.0 (2015-07-31)

  • Flight speed is now increased everytime an enemy is hit.

Update 13.0 (2014-04-09)

  • Glaives with this mod equipped now explode on enemies hit during their last bounce.

Update 10.0 (2013-09-13)

  • Introduced.

See Also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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