WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Reflex Draw is a pistol mod usable in both PvE and Conclave that reduces recoil and spread for 8 seconds upon holstering a weapon. This effect works for both primary and secondary weapons.

Stats[]

Rank Effect Cost
0 -10% 4
1 -20% 5
2 -30% 6
3 -40% 7

Acquisition[]

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Conculyst 15% 15.28% 2.292% 44 1 0.02292
Ortholyst 15% 15.28% 2.292% 44 1 0.02292
Summulyst 15% 15.28% 2.292% 44 1 0.02292

Sourced from official drop table repository.

Notes[]

  • Both recoil and spread reduction apply to all weapons, not just the one equipped with this mod.
  • Buff is refreshed, whenever a weapon is equipped.
  • Buff stacks additively with those from Twitch and Soft Hands.

Patch History[]

Update 32.0 (2022-09-07)

1. b) Holster Speed Buffs & Mod Changes

These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now!

In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases:

(All stats below are shown at max rank)

Reflex Draw (Conclave):

  • Removed their holster rate increase.
  • They now apply -40% Weapon Recoil and -40% spread for 8s on equip.

Update 26.0 (2019-10-31)

  • Now an Exilus Weapon mod.

Update 17.9 (2015-10-28)

  • The following Conclave Mods can now be used in PvE:
    • Reflex Draw / Twitch / Soft Hands (Pistol/Rifle/Shotgun) - Increased Holster/Draw speed.

Update 16.0 (2015-03-19)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Advertisement