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Stunning Speed is a mod that increases reload speed and status chance by 10% and 7.5% per rank for a maximum of 40% and 30%, respectively.

Stats[]

Rank Reload speed Status chance Cost
0 +10% +7.5% 6
1 +20% +15% 7
2 +30% +22.5% 8
3 +40% +30% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue A 18.97% 1 0.1897

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions A 18.97% 1 0.1897

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Stunning Speed is additive with similar mods. For example, a Sicarus Sicarus with a max rank Stunning Speed and Mod TT 20px Sure Shot will have a 6% × (1 + 30% + 90%) = 13.2% status chance.
  • This mod doesn't directly reduce reload times; it increases reload speed. The calculations are far different, and that can cause some confusion.
    • The calculation of reload time using reload speed as a variable is almost the same with melee charge speed, which is Base Reload Time÷(1+ Reload Speed Bonus).
    • The 40% reload speed bonus at max rank equates to a ~29% reduction to reload times. You can calculate the reduction as 1-(1÷(1+s)), where s is your total reload speed bonus.
  • Stacking this with Mod TT 20px Quickdraw should reduce reload times by 47%.

Gallery[]

Patch History[]

Update 27.3 (2020-03-24)

  • Increased Stunning Speed Status Chance from 10% to 30%.

Update 9.0 (2013-07-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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