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Terminal Velocity is a primary weapon mod that increases Projectile Speed of projectiles with travel time.

Stats[]

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Hellion 30% 22.11% 6.633% 15 1 0.06633
Eidolon Teralyst 100% 22.22% 22.22% 5 1 0.2222
Kuva Trokarian 3% 7.37% 0.2211% 452 1 0.002211
Sprag 3% 11.06% 0.3318% 301 1 0.003318
Ven'kra Tel 3% 11.06% 0.3318% 301 1 0.003318

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Trivia[]

Patch History[]

Update 31.6 (2022-06-09)

  • Terminal Velocity is now compatible with the Aeolak.

Update 30.9 (2021-11-11)

  • Fixed the Terminal Velocity Mod not applying projectile velocity changes to Sentinels using the Helstrum weapon.

Hotfix 28.0.3 (2020-06-12)

  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.

Update 26.0 (2019-10-31)

  • Now an Exilus Weapon mod.

Update 25.7 (2019-08-29)

  • Fixed inability to equip the Terminal Velocity Mod on the Komorex.

Hotfix 25.0.4 (2019-05-28)

  • Terminal Velocity can now be used with the Fulmin.

Update 18.0 (2015-12-03)

  • Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.

Hotfix 16.4.3 (2015-04-24)

  • Fixed the Terminal Velocity Mod not being equippable on the Tonkor.

Update 15.0 (2014-10-24)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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