• Equinox performing Null Warning.
  • Equinox performing Impending Battery.
  • Equinox performing Systemic Shred.
  • Equinox performing Dark Light.

Final Harbinger is a Stance mod for Sword and Shield melee weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos Edit

Combo Name Button Combination
Null Warning  BlueBasex64  BlackBasex64  BlackBasex64  BlackBasex64  BlackBasex64
Impending Battery*  BlueBasex64  BlackBasex64  BlackPausex64  BlackBasex64  BlackBasex64  BlackBasex64  BlackBasex64  PurpleBasex64Heat b
Systemic Shred*  BlueBasex64  BlackBasex64  BlackBlockx64 + BlackBasex64  BlackBasex64  BlackBasex64  BlackBasex64  BlackBasex64
Dark Light*  BlackBasex64  BlackChargex64  BlackBasex64  BlueBasex64Knockdown b3x  BlackBasex64Ragdoll b3x
Hallowed Name  BlackChargex64Ragdoll b280%

Destructive Symphony SlideBlueBasex64

Fist of Iron In AirRedBasex64

Dying Angel Wall DashBlackBasex64

Last Stand Knockdowned Enemy + BlackBasex64440%
 BlueBasex64  360° Attack   RedBasex64  Slam Attack   PurpleBasex64  Proc

 Melee Attacks

 BlackBasex64    Melee  
 BlackBlockx64    Block  
 BlackUpx64    Direction (Up)  
 BlackChargex64  Hold  
 BlackPausex64    Pause  

 Multipliers and Hits

 BlackBasex64200%    Attack does double damage  
 BlackBasex642x    Attack hits twice  

 Exclusive Procs

Knockdown b   Knockdown  
Ragdoll b   Ragdoll  
Finisher b   Ground Finisher  

Combo Name Button Combination
Null Warning EEEEE
Impending Battery* EE  Pause EEEEEHeat b
Systemic Shred* EERMB +EEEEE
Dark Light* E  Hold EEE3xE3x
Hallowed Name Hold E , Release
Destructive Symphony Slide + E
Fist of Iron In Air + E
Dying Angel Wall Dash + E
Last Stand Knockdowned Enemy + E1600%
Normal    All Targets    Slam/Ragdoll    Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Notes Edit

  • Alters the default quick attacks of its melee class, similar to Tempo Royale.
  • The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the Warframe.
  • Null Warning is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
  • Impending Battery is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a Heat b Fire proc, regardless of the weapon's elemental build.
  • Systematic Shred is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the Warframe that are close enough.
    • The fourth hit of this combo allows you to ride your shield like a top, performing spinning slashes that move you a fair distance forward.
  • Dark Light has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
    • This combo begins by throwing the shield, followed by a leaping spin that moves you far forward. The fact that this combo begins by holding melee means that, when drawn, you can only do charge attacks mid-combo with Final Harbinger.
    • With Melee Auto Targeting option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the Warframe sticking to the target. It's best used with the Melee Auto Targeting disabled to fully utilize the travel distance.
  • Moving while using Null Warning, Systematic Shred, and Impending Battery will glitch the movement of the second attack in each of the combos.


See alsoEdit