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Finishing Damage is a unique damage type that completely ignores armor and shields, damaging health directly without any kind of mitigation. Finishing damage can dealt by Slash b Slash procs, melee Stealth Finishers and Counterattack Finishers (but not Ground Finishers,) and a handful of Warframe powers.

Finishing damage does not produce any kind of status effect.

Type EffectivenessEdit

IconGrineerBGrineer Health Finishing Modifier IconCorpusBCorpus Health Finishing Modifier Infestation bInfested Health Finishing Modifier
Cloned Flesh Flesh Infested
Ferrite Armor (Ignored) Shield (Ignored) Infested Flesh
Alloy Armor (Ignored) Proto Shield (Ignored) Fossilized
Machinery Robotic Sinew +33%

Finishing SourcesEdit

AbilitiesEdit

BladeStormModU15 BladeStorm
ENERGY
0
KEY
4
Blade Storm
Ash goes on a rampage, teleporting to and destroying nearby enemies.
Strength:750 / 1000 / 1500 / 2000 (damage)
Duration:N/A
Range:50 m

UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 / 4 / 3 / 2 s-1
Grab Cost: ? / ? / ? / 5
Meters per Energy: ? / ? / ? / 0.2

Strength:10 / 15 / 20 / 25 (dmg/sec)
? / ? / ? / 2% (dmg increase/sec)
Duration:N/A
Range:? / ? / ? / 4 m (puddle size)
? / ? / ? / 15 m (grab range)

TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Summons a creature from the deep to wreak havoc.
Strength:75 / 150 / 225 / 300 (maximum tentacle damage)
50 / 100 / 150 / 200 (capture damage)
Duration:10 / 13 / 18 / 20 s
Range:? / ? / ? / 5 m (spawn radius)
Misc:∞ (cast range)
? / ? / ? / 10 (tentacles)


EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (restored energy)
6.25% (damage percentage)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)

ModsEdit

TipsEdit

Because Slash b Slash procs deal Finishing damage (which ignore armor,) weapon loadouts that have a high status chance and a high proportion of Slash damage can be a viable choice against armored enemies despite Slash b Slash's reduced direct damage against armor.

See AlsoEdit

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