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FireballModU15 Fireball
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Range:∞ (cast range)
5 m (blast radius)

  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in a 5 meter area of effect around the target with a 50% status chance.
    • All damage is affected by Power Strength.
    • The 5 meter blast radius is not affected by Power Range.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
    • Enemies affected by the Heat proc will panic for a brief duration.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.

Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to be cast on allies, temporarily granting them additional Heat b Heat damage to all attacks, including Warframe powers.

Rank Heat Damage Duration Cost Conclave
0 50% 28s 6 C5
1 65% 32s 7 C5
2 80% 36s 8 C8
3 100% 40s 9 C10

  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.
  • Area damage deals double the amount against Crewman and Elite Crewman.

  • See AlsoEdit

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