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Flawed Mods (previously called Damaged Mods) are weaker versions of preexisting Mods intended for newer players, obtainable primarily during the Vor's Prize quest. They are identified by visible cracks on the mods' image as well as the word "FLAWED" in their descriptions.
Flawed Mods only drop during the Vor's Prize Quest in lieu of their normal counterparts, and nine of these Flawed mods are rewarded as the player progresses through the quest. Flawed Mods will only drop during the questline missions, with the exception of the Mercury Junction which rewards flawed copies of Fast Deflection and Streamline. From Hotfix 18.6.2 onwards, these mods cannot be traded.
Flawed Mods still provide the same effects as their normal counterparts. However, as their name suggests, these mods have reduced power and/or rank. Flawed Mods come in three types;
- Reduced capacity drain, reduced effect, and a maximum rank of 3.
- Reduced effect, and a maximum rank of 3, with capacity drain unchanged.
- A maximum rank of 3, with capacity drain and effect unchanged.
As a rule, most mods have one flawed counterpart, selected from the pool of flawed variants above. For example, the mod Serration has a flawed mod with reduced drain, effect, and maximum rank, and no other flawed variants.
There is no way to "unflaw" a flawed mod.
These mods effectively give new players a hand when starting out, as normal mods may be too costly to rank up (both in terms of Credits and Endo), on top of them starting out without any Orokin Reactors or Orokin Catalysts to supercharge their equipment. Once players start gathering enough supplies and mods, they are free to convert these mods to Credits/Endo to strengthen their normal counterparts.
- Ammo Drum
- Ammo Stock
- Bane of Corpus
- Bane of Grineer
- Charged Shell
- Deep Freeze
- Enemy Sense
- Expel Corpus
- Expel Grineer
- Fast Deflection
- Fast Hands
- Fever Strike
- Heated Charge
- Hornet Strike
- Incendiary Coat
- Magazine Warp
- Molten Impact
- North Wind
- Organ Shatter
- Pathogen Rounds
- Pistol Gambit
- Point Blank
- Pressure Point
- Shell Compression
- Shocking Touch
- Shotgun Spazz
- Slip Magazine
- Smite Grineer
- Speed Trigger
- Steel Fiber
- Tactical Pump
- Target Cracker
- Thief's Wit
- Trick Mag
- True Steel
- When it comes to installing mods on your equipment, Flawed Mods are considered identical to their normal counterparts and cannot be equipped simultaneously.
- Flawed Mods do not count towards the Codex entries of their respective normal mods.
- Flawed Mods cannot be obtained through Transmutation, even if all the mods used are flawed themselves.
- Vor's Prize, the quest line where these mods appear.
|Currencies||Credits • Ducats • Platinum • Standing|
|General||Arcanes • Arsenal • Buff & Debuff • Clan • Daily Tribute • Foundry • Fusion • Mastery Rank • Mods • Orbiter • Passives • Polarization • Trading • Transmutation|
|Gameplay||Alert (Tactical) • Alignment • Archwing • Challenge Reward • Death • Death Mark • Enemy Behavior • Maneuvers • Matchmaking • Mission • One-Handed Action • Squad • Tile Sets • Waypoint|
|Stealth||Hacking • Noise Level • Stealth|
|Equipment||Warframe||Affinity • Attributes (Armor • Energy • Health • Shield) • Abilities • Threat Level|
|Weapons||Accuracy • Ammo • Attack Speed • Critical Hit • Damage • Exalted Weapon • Fire Rate • Melee • Multishot • Projectile Speed • Punch Through • Recoil • Reload • Status • Zoom|
|Operator||Focus (Madurai • Vazarin • Naramon • Unairu • Zenurik)|
|Technical||Key Bindings • HUD • Settings|
|Mathematical||Drop Rate Tables • Level Scaling • Maximization (Duration • Efficiency • Range • Strength) • User Research|