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Flux Rifle

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Flux Rifle
Flux Rifle2
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Continuous
Utility
Noise Level ~25.0m
Firing Rate 10.0 rounds/sec
Accuracy 100.0
Magazine Size 200 rounds/mag
Max Ammo 600 rounds
Reload Time 2.0s
Normal Attacks
Impact wImpact 2.3
Puncture wPuncture 2.3
Slash wSlash 18.0
Crit Damage 200.0%
Miscellaneous
Polarities None
Introduced Update 8.0
Laser Rifle with Corpus safe-guards removed.

The Flux Rifle is a Corpus gun used by Elite Crewmen and unlockable through Energy Lab Research in the Dojo. Being a continuous weapon, the Flux Rifle fires a sustained beam, capable of following where the user aims. The Flux Rifle has a limited static range of 25m, making it unable to reach longer distances, but is capable of sustained close and medium range damage.

This weapon can be sold for Credits64 ‍7,500.

Manufacturing Requirements
Credits64
25,000
Fieldron64
5
Circuits64
900
Ferrite64
6,000
Forma64
1
Time: 24 hr
Rush: Platinum64 35
Market Price: N/A Blueprint Price: Credits64 15,000
Energy Lab Research Requirements
Credits64
7,500
FieldronSample64
5
Circuits64
350
PolymerBundle64
350
NanoSpores64
750
Time: 72 hr
Prereq: Dera
Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

  • Large magazine size.
  • Very high Slash b Slash damage, effective against Infested and flesh.
  • Good Status Effect chance to cause damage type effects.
  • Pinpoint accuracy.
  • Increased reserve ammo capacity compared to other primary weapons.
  • Low ammo consumption rate when considering its clip size. 
  • Good critical damage. 

Disadvantages:

  • Deals little Impact b Impact or Puncture b Puncture damage, making it less effective against shields and armor.
  • Thin continuous short range laser, requires precise aiming.
    • Staggered opponents may 'jump' out of user's crosshair.
  • 'Hard' limited range beyond which the beam simply ceases.
  • Can be difficult to use effectively at very close range. 
  • Low critical chance.  

Weapon Loadouts

Main article: Category:Flux Rifle Build

See the user build section for builds using this weapon.

Tips

  • Compared to the Spectra, the Flux Rifle fires an instantaneous beam, conserving ammunition more effectively on its maximum range.
    • It also however lacks in Puncture damage like the Spectra does.
  • Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage worth every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.
  • Split Chamber works very well for the Flux Rifle, although you can not see multiple shots since they are stacked on top of each other.
  • Due to this weapon's high status chance and low Puncture b Puncture and Impact b Impact Damage, it is recommended to use elemental damage types to deal with armor and shields more effectively.
  • Metal Auger and/or Shred makes the Flux Rifle much better for dealing with crowds; simply line yourself up so you hit multiple enemies with 1 shot to save ammo.
  • Volt's Electric Shield will extend the range of the Flux Rifle indefinitely when fired through the shield.
  • Using Rifle Ammo Mutation can help counteract the weapon's quick ammo consumption. Alternatively, bring Team Ammo Restore kits.
  • As with the DeraHeavy Caliber is recommended for this weapon as the accuracy penalty is minimal.
  • It is very deadly against Infested enemies, dealing bonus damage to all units except for Phorid .

Notes

  • Can dismember and slice enemies, making it easier to cut through a line of enemies instead of firing at their corpses prematurely.
  • As of Update 9, the laser graphic is now lined up properly with the target reticule; as well as increasing damage from 80/s to 200/s with increased ammo drain.
  • A stealth change to the weapon in Update 9.6.1 has caused its beam to be hitscan, so tapping the fire button will deal one tick of damage instantly. The Spectra, however, still has a very slight travel time to its laser.
  • When tapping the trigger quickly, 1 ammo will be used, and one tick of damage will be dealt. Like all continuous weapons however, holding down the trigger will cause the weapon to use 2-3 units of ammo per damage tick, instead of one tick every ammo used. Tapping the trigger quick enough can result in a slightly higher DPS than holding the trigger alone.

Trivia

  • The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the Detron, Braton (manufactured by but not used by the Corpus) and Amprex.
  • When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
  • The Flux Rifle has a smaller version in the form of the Spectra which was introduced in Update 9.
  • The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
    • It's likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
  • Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Arid Fear Event introduced Elite Crewmen, several months after this gun was added.
  • Up until Hotfix 11.3.3Speed Trigger, Shred, Critical Delay and Vile Precision (all of which influence fire rate one way or another) had little (if any) impact on the rate at which the Flux Rifle consumed ammunition. This also held true for other continuous-fire weapons at the time (IgnisSynapse, etc.)

Bugs

  • While using Shade, holding down the fire button and then proceeding close to enemies will cloak you, and you will continue to be cloaked until your magazine is drained and you must reload. This tactic uses ammo very quickly but may be useful against heavy opponents as you can apply heavy damage without them retaliating. If you wish to use this tactic, equip Magazine Warp and/or Wildfire to increase duration of cloak.
  • The Flux Rifle does not have any impact on your accuracy rating in post-mission results.
  • During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
    • This can possibly be an image force, due to the format of moving pictures such as GIF in the image programming that forces the gun to have this effect.

Media

  • Flux Rifle default stats damage type post-11.0.4 Hotfix
  • Flux Rifle

 

See also

  • Spectra, the side arm version of the Flux Rifle.
  • Elite Crewman, a Corpus unit that uses this weapon.
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Start a Discussion Discussions about Flux Rifle

  • Flux Rifle

    13 messages
    • God im kinda excited for tomorrow i get my first flux rifle. Seems like a good addition to my nova, given my current state with my tru...
    • your argument is horribly and blatently wrong in several respects. 1: boltor prime/soma/ don't lose that much accuracy with heavy cal, if ...
  • [Question] Flux Rifle & Heavy Caliber

    3 messages
    • How about using titles like "Flux Rifle and Heavy Calliber", and then put your question inside the actual content...
    • I found out, unlike our friend here. It just makes the pinpointed beam to shiver.

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