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Preceded by
Focus 1.0 since Update: Plains of Eidolon
FocusLensFocus b
Not to be confused with Focus Energy.

Focus (version 2.0) refers to the release of the reworked Focus system which came with the Plains of Eidolon update. The Focus system originally debuted in the same update as The Second Dream quest, and revolved around unlocking a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.

ActivationEdit

OperatorTranscendence

A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.

Upon completion of the Second Dream quest, players become able to perform Transcendence, which will call out a spiritual projection of their Operator. When activated (default 5 ), a spiritual projection of the Tenno Operator will appear behind the Warframe, and player control shifts to said projection, which will begin using a powerful Void attack in the direction of aim. In this so-called Transcendent State, the player can move the projection as well as aim its Void Beam attack, and both the projection and the Warframe are invulnerable to attack. The Warframe itself is unable to move during this state, however continuous Abilities cast before using the focus ability remain active. This state lasts for 10 seconds, or if the player manually deactivates it. Transcendence has an initial cooldown time of 180 seconds before it can be used.

Completing The War Within will replace Transcendence with Transference, where players will be able to directly call out their Operators into battle as fully controllable units with their own powers and abilities.

Both methods of calling out the Operator are required in order to activate and take advantage of the Focus powers provided by the system.

Tenno SchoolsEdit

TennoFocusSchools

The Tenno Schools are disciplines that represent a particular way of thought in regards to the Tenno's personality and fighting styles, with each school focusing on a different discipline, manifesting in the various abilities that each school provides for the Tenno Operator, and to a lesser extent their Warframes.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools:

Each school has a skill tree comprised of 10 abilities called Ways, of which one will already be unlocked as the starting ability. These Ways unlock various passive abilities that can improve either the player's Warframe or grant additional utility to Operator powers. Once unlocked, a "Way" has to be activated by clicking on its icon which will change its icon color from black to red, with a red line leading back to the preceding active Way in the tree to signify that it is on. Ways also require that the preceding requisite Way in the skill tree is active in order to be activated: if the preceding Way is turned off, the Way node it is connected to will also be deactivated.

Certain Ways provide Passive upgrades, which confer bonuses that last for the duration of a mission, applying to either the Warframe or the weapons they carry. These passive Ways do not activate until the Operator has been called out at least once in a mission.

Individual Ways also contain their own ranks which can be upgraded by spending Focus points to enhance that particular Way's attributes. Unlike unlocking a Way which requires a lump sum of Focus points to be spent, ranking up a Way is performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached. Allocation of Focus points can be stopped at any time or until the currently available amount of Focus points for that school is depleted, and once allocated can be confirmed to lock the points into that Way, or canceled to return the allocated points to the School's available Focus points for spending elsewhere. Focus points allocated in such a manner cannot be reimbursed once allocated and confirmed into a Way. The amount of Focus points required to rank up a Way increases with each rank purchased. Ranking up a "Way" will not increase the cooldown penalty for activating it.

Each school starts with a Way capacity or FocusPoolPool of five slots. Initially, the starting skill takes up a single Way, leaving four more spaces open. Adding other active Ways or ranking up a "Way" will take one Pool slot each, with each additional rank increasing its Pool cost. Players can spend Focus to increase the school's pool capacity, increasing the number of Ways that can be activated by one per purchase. While players can unlock any number of Ways in a school's skill tree, if they have an insufficient Pool capacity they will only be able to activate or rank up a limited number of Ways. The amount of Focus required to increase Way capacity becomes increasingly more expensive the more capacity is added.

View Cost of Increasing Way-Pool's Capacity List
Current Capacity Focus cost of Next Upgrade Capacity Change Total Focus Cost
5 2,576 5 >> 6 2,576
6 3,099 6 >> 7 5,675
7 3,638 7 >> 8 9,313
8 4,190 8 >> 9 13,503
9 4,755 9 >> 10 18,258
10 5,331 10 >> 11 23,589
11 5,918 11 >> 12 29,507
12 6,514 12 >> 13 36,021
13 7,120 13 >> 14 43,141
14 7,734 14 >> 15 50,875
15 8,537 15 >> 16 59,232
16 8,988 16 >> 17 68,220
17 9,626 17 >> 18 77,846
18 10,271 18 >> 19 88,117
19 10,923 19 >> 20 99,040
20 11,582 20 >> 21 110,622
21 12,247 21 >> 22 122,896
22 12,918 22 >> 23 135,787
23 13,595 23 >> 24 149,382
24 14,277 24 >> 25 163,659
25 14,965 25 >> 26 178,624
26 15,659 26 >> 27 194,283
27 16,357 27 >> 28 210,640
28 17,061 28 >> 29 227,701
29 17,769 29 >> 30 245,470
30 18,482 30 >> 31 263,952
31 19,200 31 >> 32 283,152
32 19,922 32 >> 33 303,074
33 20,649 33 >> 34 323,723
34 21,380 34 >> 35 345,103
35 22,115 35 >> 36 367,218
36 22,854 36 >> 37 390,072
37 23,597 37 >> 38 413,669
38 24,344 38 >> 39 438,013
39 25,095 39 >> 40 463,108
40 25,850 40 >> 41 488,958
41 26,609 41 >> 42 515,567
42 27,371 42 >> 43 542,938
43 28,136 43 >> 44 571,074
44 28,905 44 >> 45 599,979
45 29,678 45 >> 46 629,657
46 30,454 46 >> 47 660,111
47 31,233 47 >> 48 691,344
48 32,015 48 >> 49 723,359
49 32,801 49 >> 50 756,160
50 33,590 50 >> 51 789,750
51 34,382 51 >> 52 824,132
52 35,176 52 >> 53 859,308
53 35,974 53 >> 54 895,282
54 36,775 54 >> 55 932,057
55 37,579 55 >> 56 969,636
56 38,386 56 >> 57 1,008,022
57 39,195 57 >> 58 1,047,217
58 40,008 58 >> 59 1,087,225
59 40,823 59 >> 60 1,128,048
60 41,641 60 >> 61 1,169,689
61 42,461 61 >> 62 1,212,150
62 43,284 62 >> 63 1,255,434
63 44,110 63 >> 64 1,299,544
64 44,938 64 >> 65 1,344,482
65 45,769 65 >> 66 1,390,251
66 46,603 66 >> 67 1,436,854
67 47,439 67 >> 68 1,484,293
68 48,277 68 >> 69 1,532,570
69 49,118 69 >> 70 1,581,688
70 49,961 70 >> 71 1,631,649
71 50,807 71 >> 72 1,682,456
72 51,655 72 >> 73 1,734,111
73 52,505 73 >> 74 1,786,616
74 53,357 74 >> 75 1,839,973
75 54,212 75 >> 76 1,894,185
76 55,069 76 >> 77 1,949,254
77 55,929 77 >> 78 2,005,183
78 56,790 78 >> 79 2,061,973
79 57,654 79 >> 80 2,119,627
80 58,520 80 >> 81 2,178,147
81 59,388 81 >> 82 2,237,535
82 60,258 82 >> 83 2,297,793
83 61,130 83 >> 84 2,358,923
84 62,005 84 >> 85 2,420,928
85 62,881 85 >> 86 2,483,809
86 63,759 86 >> 87 2,547,568
87 64,640 87 >> 88 2,612,208
88 65,522 88 >> 89 2,677,730
89 66,407 89 >> 90 2,744,137
90 67,293 90 >> 91 2,811,430
91 68,182 91 >> 92 2,879,612
92 69,072 92 >> 93 2,948,684
93 69,964 93 >> 94 3,018,648
94 70,858 94 >> 95 3,089,506
95 71,754 95 >> 96 3,161,260
96 72,652 96 >> 97 3,233,912
97 73,552 97 >> 98 3,307,464
98 74,453 98 >> 99 3,381,917
99 75,357 99 >> 100 3,457,274
100 76,262 100 >> 101 3,533,536
101 77,169 101 >> 102 3,610,705
102 78,078 102 >> 103 3,688,783
103 78,988 103 >> 104 3,767,771
104 79,900 104 >> 105 3,847,671
105 80,814 105 >> 106 3,928,485
106 81,730 106 >> 107 4,010,215
107 82,648 107 >> 108 4,092,863
108 83,567 108 >> 109 4,176,430
109 84,488 109 >> 110 4,260,918
110 85,410 110 >> 111 4,346,328
111 86,334 111 >> 112 4,432,662
112 87,260 112 >> 113 4,519,922
113 88,188 113 >> 114 4,608,060
114 89,117 114 >> 115 4,697,177
115 90,047 115 >> 116 4,787,224
116 90,980 116 >> 117 4,878,204
117 91,914 117 >> 118 4,970,118
118 92,849 118 >> 119 5,062,967
119 93,786 119 >> 120 5,156,753
120 94,725 120 >> 121 5,251,478
121 95,665 121 >> 122 5,347,143
122 96,607 122 >> 123 5,443,750
123 97,550 123 >> 124 5,541,300
124 98,495 124 >> 125 5,639,795
125 99,441 125 >> 126 5,739,236
126 100,389 126 >> 127 5,839,625
127 101,338 127 >> 128 5,940,963
128 102,289 128 >> 129 6,043,252
129 103,241 129 >> 130 6,146,493
130 104,195 130 >> 131 6,250,688
131 105,150 131 >> 132 6,355,838
132 106,107 132 >> 133 6,461,945
133 107,065 133 >> 134 6,569,010
134 108,024 134 >> 135 6,677,034
135 108,985 135 >> 136 6,786,019
136 109,948 136 >> 137 6,895,967
137 110,911 137 >> 138 7,006,878
138 111,877 138 >> 139 7,118,755
139 112,843 139 >> 140 7,231,598
140 113,811 140 >> 141 7,345,409
141 114,780 141 >> 142 7,460,189
142 115,751 142 >> 143 7,575,940
143 116,723 143 >> 144 7,692,663
144 117,696 144 >> 145 7,810,359
145 118,671 145 >> 146 7,929,030
146 119,647 146 >> 147 8,048,677
147 120,624 147 >> 148 8,169,301
148 121,603 148 >> 149 8,290,904
149 122,583 149 >> 150 8,413,487
150 123,564 150 >> 151 8,537,051
151 124,547 151 >> 152 8,661,598
152 125,531 152 >> 153 8,787,129
153 126,516 153 >> 154 8,913,645
154 127,503 154 >> 155 9,041,148
155 128,490 155 >> 156 9,169,638
156 129,479 156 >> 157 9,299,117
157 130,470 157 >> 158 9,429,587
158 131,461 158 >> 159 9,561,048
159 132,454 159 >> 160 9,693,502
160 133,448 160 >> 161 9,826,950
161 134,443 161 >> 162 9,961,393
Remaining Not Yet Complete
162 162 >> 163
163 163 >> 164
164 164 >> 165
165 165 >> 166
166 166 >> 167
167 167 >> 168
168 168 >> 169
169 169 >> 170
170 170 >> 171
171 171 >> 172
172 172 >> 173
173 173 >> 174
174 174 >> 175
175 175 >> 176
176 176 >> 177
177 177 >> 178

Focus points are school-specific, where points earned from one school can only be used in that school, ex. earned SealNaramonTree bNaramon points can only be used to unlock Ways in the FocusLensNaramon bNaramon school. Other schools asides from the originally chosen school can be unlocked, but require spending that specific school's Focus points to do so, thus players must first gather Focus points using the Lens of that specific school.

While a player has only one School at the beginning, they can use Focus Lenses from other Schools to earn the corresponding Focus points required to unlock other Schools. Once a player has unlocked other Schools, they can choose to select a School as their Primary, switching out their current Focus abilities for the selected school. Only one School can be active as the Primary at any time.

Focus Abilities and UpgradesEdit

There are two main types of Ways available in a particular School: Active Ways that provide improvements to the Operator's Void Powers, namely Void Blast, Void Dash and Void Mode, which are denoted by having a circular icon; and Passive Ways, which provide passive enhancements to either the Operator's or a Warframe's stats, and are denoted by a hexagonal icon. Passives that improve Warframes will only take effect upon the player activating either Transcendence or Transference for the first time in a mission. Active Ways have an associated energy cost increase when activated, meaning that their improvements come at the cost of larger energy consumption. Players can thus choose to either activate the enhancement regardless of the cost, or deactivate it to reduce their Void power's casting cost. Finally, each School has certain Ways known as Way-Bound abilities that passively enhance the Operator's base stats. Unlike other Ways in a Focus tree, these abilities can be "un-bound" from the Focus school they are part of, meaning that they become available for use when using other Focus schools as the Primary, e.g. unbinding Vazarin's Rejuvenating Tides will allow a player currently using Naramon to benefit from it. Unbinding a Way-Bound ability requires that the ability first be upgraded to maximum rank, then players have to spend 1,000,000 Focus points and a Brilliant Eidolon Shard to complete the unbinding, which will make the ability visible to all Focus schools. The unbound ability is treated as an additional Way node when used by Focus schools other than where the ability originated from, and must be activated like a normal Way to benefit from its effects. Subsequently, players must have sufficient Way Capacity in the Focus school they will be using the unbound ability in order to use it. Each school has two Way-Bound abilities, thus there are 10 Way-Bound abilities available to unlock.

Initially, only two Focus Ways per school will be available and visible to the player for leveling upon completing The Second Dream Quest, both abilities being centered on providing passive Warframe buffs. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both Saya's Vigil and The War Within quest. To actually unlock the rest of the abilities however, players must visit The Quills on Cetus in order to be able to rank up their Ways.

FocusLensMadurai b

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.

MaduraiFocusTree2.0

The treeways of the Madurai school.

This skill tree focuses on straight damage.Edit

FocusPhoenixTalons
FocusNodeHex b
Phoenix TalonsPassive
Physical Damage increased by 10% / 15% / 20% / 25%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4

  • Activates on calling out the Operator. Lasts throughout the duration of the mission.
  • Bonus does not affect the Operator.
Community notes  

FocusPhoenixSpirit
FocusNodeHex b
Phoenix Spirit Passive
Elemental Damage increased by 10% / 15% / 20% / 25%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4

  • Activates on calling out the Operator. Lasts throughout the duration of the mission.
Community notes  

FocusVoidRadiance
FocusNodeRing b
Void Radiance
Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusVoidStrike
FocusNodeRing b
Void Strike
On leaving Void Mode the next attack deals 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000 / 562,500 / 675,000
FocusPool 1 / 4 / 7 / 10 / 13 / 16

FocusFlameBlast
FocusNodeRing b
Flame Blast
Void Blast releases a ball of fire that deals 100% / 125% / 150% / 200% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusRisingBlast
FocusNodeRing b
Rising Blast
Increase damage of Void Blast by 25% / 50% / 75% / 100% and it can now be charged to deal additional damage.
FocusLensFocus b80,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusBlazingDash
FocusNodeRing b
Blazing Dash
Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusMeteoricDash
FocusNodeRing b
Meteoric Dash
Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusInnerGaze
FocusNodeHex b
Inner Gaze Passive, Way-Bound
Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000 / 562,500 / 675,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

FocusLensVazarin b

They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

VazarinFocusTree2.0

The treeways of the Vazarin school.

This skill tree focuses on heals, revives and shields.Edit

FocusMendingUnity
FocusNodeHex b
Mending UnityPassive
Increase affinity radius by 10m / 15m / 20m / 25m.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4

  • Abilities that scale off affinity range, such as Blessing and Covenant, are affected by Mending Unity's affinity range increase.
Community notes  

FocusMendingSoul
FocusNodeHex b
Mending Soul Passive
The next 1 / 2 / 3 / 4 revives are instantaneous.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusEnduringTides
FocusNodeHex b
Enduring Tides Passive, Way-Bound
Increase health of the Operator by 25% / 50% / 50% / 150% / 150%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Enduring Tides works off the Operator's current health, including health provided by Magus Vigor.
Community notes  

FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
Increase health regeneration of the Operator by 1/s / 2/s / 3/s / 4/s / 4/s.
FocusLensFocus b80,000 to unlock

FocusLensFocus b 225,000 / 337,500 / 450,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 10

FocusGuardianShell
FocusNodeRing b
Guardian Shell
Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed.
FocusLensFocus b50,000 to unlock

FocusLensFocus b 150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Creates a frontal shield when the Void Blast key is held.
  • Currently, enemies with beam attacks will ignore the shield.
Community notes  

FocusGuardianBlast
FocusNodeRing b
Guardian Blast
Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 25 / 50 / 75 / 100 shields.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • The blast can grant overshields to your own Warframe, Friendly Warframes and other Operators up until the standard overshield cap.
Community notes  

FocusProtectiveDash
FocusNodeRing b
Protective Dash
Allies hit by Void Dash are granted immunity from damage for 1s / 1s / 2s / 2s and healed 25% / 35% / 55% / 75% over 5s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • The healing effect nor the invulnerability period will work on Sentinels.
  • Works on allied Operators.
  • Dashing through your own Warframe will heal it. Making it valuable when using with rage mod.
Community notes  

FocusSonicDash
FocusNodeRing b
Sonic Dash
Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusVoidRegen
FocusNodeRing b
Void Regen
Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusVoidAegis
FocusNodeRing b
Void Aegis
Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.
Community notes  

FocusLensNaramon b

This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.

NaramonFocusTree2.0

The treeways of the Naramon school.

This skill tree focuses on crowd control, Finishers, and critical damage.Edit

FocusAffinitySpike
FocusNodeHex b
Affinity SpikePassive
Kills from melee attacks grant 10% / 15% / 20% / 25% / 35% / 45% more affinity.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000 / 187,500 / 225,000
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Activates on calling out the Operator. Lasts throughout the duration of the mission.
Community notes  

FocusPowerSpike
FocusNodeHex b
Power Spike Passive
Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely.
FocusLensFocus b25,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

Community notes  

FocusVoidStalker
FocusNodeRing b
Void Stalker
Void Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusVoidHunter
FocusNodeRing b
Void Hunter
Void Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusDisorientingBlast
FocusNodeRing b
Disorienting Blast
Void Blast has a 20% / 30% / 40% / 50% chance of confusing enemies for 4s / 8s / 12s / 16s, causing them to be unable to distinguish friend and foe.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4

FocusDisarmingBlast
FocusNodeRing b
Disarming Blast
Enemies hit by Void Blast have a 10% / 15% / 20% / 25% / 35% / 50% chance to be disarmed.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusExecutingDash
FocusNodeRing b
Executing Dash
Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusSurgingDash
FocusNodeRing b
Surging Dash
Creates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusMindStep
FocusNodeHex b
Mind Step Passive, Way-Bound
Increase the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusMindSprint
FocusNodeHex b
Mind SprintPassive, Way-Bound
Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
  • Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.
Community notes  

FocusLensUnairu b

They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.

UnairuFocusTree2.0

The treeways of the Unairu school.

This skill tree focuses on petrifying enemies either through its basic ability, Basilisk Flare, or through melee attacks, increasing the player's own and their allies' armor, and reducing enemies' armor through melee attacks.Edit

FocusVoidSpines
FocusNodeHex b
Void SpinesPassive
5% / 7% / 10% / 15% / 20% / 25% of damage taken is returned to the attacker.
FocusLensFocus b25,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Activates on calling out the Operator. Lasts throughout the duration of the mission.
Community notes  

FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
Increase armor for Warframe and operator by 10% / 12% / 15% / 20%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • Activates on calling out the Operator. Lasts throughout the duration of the mission.
Community notes  

FocusVoidShadow
FocusNodeRing b
Void Shadow
Void Mode now renders allies within 10m / 15m / 20m / 25m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusVoidChrysalis
FocusNodeRing b
Void Chrysalis
Void Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusMagneticBlast
FocusNodeRing b
Magnetic Blast
Enemies hit Void Blast are affected by bullet attractor for 4 / 6 / 8 / 10s.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusUnairuWisp
FocusNodeRing b
Unairu Wisp
Void Blast has a 25% / 50% / 75% / 100% chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage by 20% / 40% / 60% / 100% for 3 / 6 / 9 / 12 seconds.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusSunderingDash
FocusNodeRing b
Sundering Dash
Using Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 60%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000 / 562,500 / 675,000
FocusPool 1 / 4 / 7 / 10 / 13

Reduction based on Current Armor. Stacks with diminishing returns.

Community notes  

FocusCripplingDash
FocusNodeRing b
Crippling Dash
Using Void Dash through an enemy will reduce their damage by 10% / 15% / 20% / 25% / 30% / 35%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

FocusBasiliskScalesGaze
FocusNodeHex b
Basilisk Scales Passive, Way-Bound
Increase armor for the Operator by 50% / 100% / 150% / 200% / 200%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusBasiliskScalesGaze
FocusNodeHex b
Basilisk GazePassive, Way-Bound
Increase the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusLensZenurik b

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.

ZenurikFocusTree2.0

The treeways of the Zenurik school.

This skill tree focuses on crowd control, energy restoration and general utility.Edit

FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
Energy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000 / 187,500 / 225,000
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
Community notes  

FocusInnerMight
FocusNodeHex b
Inner Might Passive
Increase Melee Channeling Efficiency by 10% / 20% / 30% / 40% / 50% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoidSiphon
FocusNodeHex b
Void Siphon Passive, Way-Bound
Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000 / 562,500 / 675,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

FocusEnergizingDash
FocusNodeRing b
Energizing Dash
Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Energy is not regenerated while using channeled abilities.
  • Warframes may receive and benefit from regeneration even if unmanned.
  • Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
  • On Operators, this regenerates Void energy as well as Amp energy
Community notes  

FocusLightningDash
FocusNodeRing b
Lightning Dash
Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

  • Has a low chance of inflicting Electric status.
Community notes  

FocusTemporalBlast
FocusNodeRing b
Temporal Blast
Void Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoltaicBlast
FocusNodeRing b
Voltaic Blast
Void Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • Enemies struck by the surge will receive an Electric status proc, making this useful for briefly stunning nearby enemies.
Community notes  

FocusVoidStatic
FocusNodeRing b
Void Static
Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

FocusVoidSingularity
FocusNodeRing b
Void Singularity
Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 3 / 3 energy/second.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

Focus PointsEdit

Lens

FocusLens1Rank sq

Focus Lens

Focus Abilities can be upgraded through the use of FocusLensFocus bFocus Points, which are earned through the use of a Focus Lens, a special item that converts a percentage of Affinity earned to FocusLensFocus bFocus Points, before allocating the points to either Warframe only, or split between Warframe and weapon when using a weapon. Focus Lenses can only be installed on Rank 30 Warframes, Weapons, Archwings, Archwing weapons, and Gilded Amps. Only excess experience points gained after Rank 30 are converted to Focus points; if a Focus Lens-equipped item is polarized, the item will not convert Focus points until it has once again reached Rank 30. Items can only have one Focus Lens installed at any time; while players can install another Focus Lens over the old one, the previously installed Lens will be lost in the process.

The type of Focus earned is determined by the lens that is used. For example, installing a FocusLensNaramon bNaramon Lens on a Warframe will earn SealNaramonTree bNaramon Focus. Affinity earned on a lens-equipped item beyond Rank 30 will go towards earning Focus, and will also take Stealth Attack Affinity bonuses into account. Lens-equipped weapons can earn Focus for direct kills and for ally kills, while Warframes equipped with lenses can gain Focus points from kills made by their powers, weapons, or ally kills. Focus points are converted after Affinity distribution mechanics are performed, i.e. a kill using Warframe powers earns 100% Affinity from said kill (lens on Warframe), thus receiving the full Focus conversion from a regular lens, however weapon kills split Affinity in half between weapon and Warframe, resulting in both weapon and Warframe receiving only half the Focus each per kill. Furthermore, Focus lenses on weapons will still perform the affinity split even if the Warframe has no Focus lens, thus weapons will always receive only half the amount of converted Focus from the player's own kills. On the other hand, affinity from ally kills is shared 25% to the Warframe and 75% shared among all equipped weapons. Unlike with personal kills where unused gear receives no affinity, if any gear has no lens some potential focus will be lost from ally kills.

View Conversion-Rate of Focus based on Kill-Source and Equipped Lenses List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe, 0% Weapon) (50% Warframe, 50% Weapon) (25% Warframe, 75% Weapon)[1]
No Lens No Lens 0% 0% 0%
No Lens FocusLens1Rank sqRegular 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens FocusLens2Rank sqGreater 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
No Lens EidolonLensEidolon 0% + 0%
0%
0% + 1.125%
1.125%
0% + 1.6875%
1.6875%
FocusLens1Rank sqRegular No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens1Rank sqRegular FocusLens1Rank sqRegular 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens1Rank sqRegular FocusLens2Rank sqGreater 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
FocusLens1Rank sqRegular EidolonLensEidolon 1.25% + 0%
1.25%
0.625% + 1.125%
1.75%
0.3125% + 1.6875%
2%
FocusLens2Rank sqGreater No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
FocusLens2Rank sqGreater FocusLens1Rank sqRegular 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
FocusLens2Rank sqGreater FocusLens2Rank sqGreater 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
FocusLens2Rank sqGreater EidolonLensEidolon 1.75% + 0%
1.75%
0.875% + 1.125%
2%
0.4375% + 1.6875%
2.125%
EidolonLensEidolon No Lens 2.25% + 0%
2.25%
1.125% + 0%
1.125%
0.5625% + 0%
0.5625%
EidolonLensEidolon FocusLens1Rank sqRegular 2.25% + 0%
2.25%
1.125% + 0.625%
1.75%
0.5625% + 0.9375%
1.5%
EidolonLensEidolon FocusLens2Rank sqGreater 2.25% + 0%
2.25%
1.125% + 0.875%
2%
0.5625% + 1.3125%
1.875%
EidolonLensEidolon EidolonLensEidolon 2.25% + 0%
2.25%
1.125% + 1.125%
2.25%
0.5625% + 1.6875%
2.25%
  1. Assuming only one weapon equipped for simplicity. Total focus is the same if all weapons have lenses. If some weapons have no lens or a mix of greater and lesser weapon lenses is used an intermediate amount of focus will be earned.

Affinity earned by other equipped weapons and bonus affinity from completing objectives will not be converted into Focus. Kills made by Syndicate Weapon Augments are counted as Warframe kills instead of weapon kills, and are converted into Warframe Focus accordingly. As of Update: Plains of Eidolon, Focus Points have a daily limit of 250,000, which resets at 00:00 UTC.

Once earned, Focus can be spent by accessing the Focus menu on the Orbiter's Transference Room. Focus points can be spent to unlock a new school, unlock a new upgrade node in an existing school ability tree, upgrade an unlocked node, or increase the maximum Pool for a specific tree.

TypesEdit

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

Focus LensesEdit

Normal Focus Lenses convert 1.25% of excess affinity gained into Focus points. These lenses can be acquired as rewards from Bounties offered by Konzu in Cetus on the Plains of Eidolon. Alternatively, they can also be traded between players.

Greater LensesEdit

FocusLens2Rank sq

Greater Lens

Greater Lenses convert 1.75% of excess Affinity into Focus points, 40% more than a regular Focus Lens. Their blueprints can be obtained from the Components section of the Market for players who have completed The Second Dream quest. Complete Greater Lenses can also be bought from the Market for Platinum6440. Unlike with normal Focus Lenses, Greater Lenses cannot be traded.

Manufacturing Requirements
Credits64
25,000
Forma64
1
ArgonCrystal64
1
OrokinCell64
1
FocusLens1Rank sq
4
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: Platinum6440 Blueprint2 Blueprints Price: Credits64200,000

Eidolon LensesEdit

EidolonLens

Eidolon Lens

Eidolon Lenses convert 2.25% of excess Affinity into Focus points, 80% more than a regular Focus lens and ~29% more than a Greater Focus Lens. Their blueprints can be obtained from Bounties.

Manufacturing Requirements
Credits64
25,000
FocusLens2Rank sq
1
BreathOfTheEidolon
5


Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Eidolon Lens Conversions are used to convert any Eidolon lens into the type of lens the blueprint prescribes. Blueprints can be acquired from Incursions.

Manufacturing Requirements
Credits64
25,000
EidolonLens
1
BreathOfTheEidolon
2


Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Patch History Edit

Update: Plains of Eidolon
  • Introduction of Focus 2.0
  • Added Eidolon lenses
  • Daily limit of focus gain increased to 250,000 from 100,000

Update 18.0

  • Introduced


ConvergenceEdit

Focus gain can be further increased through the use of Convergence orbs, which are yellow, glowing orbs that periodically appear during a mission. When picked up, Convergence will multiply the amount of Focus converted from Affinity by 8x for a period of 45 seconds. Once the Convergence period expires, a summary of the amount of Focus points earned during the active period will be displayed on the player's screen. Unlike most buffs, its duration cannot be interrupted by such things as Dispel or falling off the map, though it will be interrupted on death, showing the amount of Focus gained as though it had run its course.

The appearance of a Convergence orb will be accompanied by a glowing indicator on the screen, displaying the location where the orb has appeared. Multiple orbs will form throughout the duration of a mission, although only one orb can be created at a time. Note that Convergence Orbs will stop spawning once the daily Focus cap has been reached.

NotesEdit

  • Focus points earned during a mission will remain even if it is failed.
  • Focus currently cannot be used during Archwing segments of a mission.
  • Host migration will end any and all activated passives, forcing players to reactivate their focus ability to enable their passive abilities again.
    • This bug with "until the end of the mission" passives also happens with any self-initiated revive (arcane or otherwise).
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. Banshee's Sound Quake and Nyx's Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Natural Talent, Ember's Accelerant, and Speed Drift.
  • After spawning, a Convergence orb remains on the map for exactly one minute before despawning.
  • When the player activates Transcendence, their controls are switched the newly spawned operator as the Warframe hunches over. As this is the character currently controlled by the player, Companions like sentinels still stick to the operator instead of the now immobile Warframe. This is shown by the map indicating the Warframe as a blue dot, indicating an ally and not a player.
    • As such, sentinels will still be at risk if in direct fire and may be destroyed in larger groups of high-level enemies.
  • If you wish to max out your school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) you will require roughly the following amount of Focus per school.
    • Madurai: 8,700,000 (35 days)
    • Vazarin: 12,300,000 (49 days)
    • Unairu: 9,900,000 (40 days)
    • Naramon: 6,300,000 (25 days)
    • Zenurik: 18,600,000 (75 days)

TipsEdit

  • As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
  • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
  • One of the most effective ways to farm Focus is doing high level Exterminate missions through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as Loki, Ash, or Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Covert Lethality.
    • Ivara's Sleep Arrow in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
    • Additionally, the Affinity Spike passive from the Naramon school, due to the +45% affinity from melee kills at max rank, can cut a run or two out of the grind for the daily 250,000 cap on Focus.

Trivia Edit

  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0. The developers admitted that Augmented Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
  • The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"I remember Studying..." Naramon +1
"I remember a Fight..." Unairu +1
"I remember someone holding my hand..." Vazarin +1
Second Choice
"We Stuck Together..." Madurai +1
"Things Happens for a reason..." Zenurik +1
"They tried to help us..." Vazarin +1
Third Choice
"They paid for what they did..." Unairu +1
"She sang to us..." Zenurik +1
"She was Brilliant..." Naramon +1
"She was Brave..." Madurai +1
Fourth Choice
"We sought Knowledge..." Naramon +1
"We fought with honor..." Zenurik +1
"We fight for justice..." Unairu +1
"We were fearless..." Madurai +1
"We protected the innocents..." Vazarin +1

MediaEdit

Patch HistoryEdit

Update 22.3
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.

Hotfix 22.2.2

  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Hotfix 22.1.0

  • More fixes for Convergence spawning in air and underground.

Hotfix 22.0.8

Changes:

  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.

Fixes:

  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers

Update: Plains of Eidolon

  • Revamped the focus system to what is now known as Focus 2.0

Hotfix 19.5.4

  • Fixed a script error caused by initiating a Focus ability.

Start a Discussion Discussions about Focus 2.0

  • How focus passives

    2 messages
    • Do the different passives effects of the focus schools are enable or only the ones from the active school ?
    • 1. Only the passives of your primary school are used. 2. The only skills that can used from your secondares are the "way-bound" ski...

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