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The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.
The Mod previously known as Focus is now Intensify
Focus is an expected end-game element that was supposed to be released in Update 14, as stated by Steve Sinclair, but is yet to be implemented. As of Update 16 it still does not exist in the game, stated at numerous Devstreams, it is said that Augmented Mods and Arcane Enhancements were the two major detached mechanics that is supposed to be the part of the Focus, ultimately "cannibalizing" the concept itself.
When a piece of gear hits its rank cap, it can start earning points to unlock player abilities they can activate as a form of "avatar" state or "beast" mode.
Focus is classified into six classes:
You need to install a "Focus Lens" on your maxed Warframe or Weapon to start earning Focus points, the types of Focus points earned depends on which lens are used. For example, installing a Warrior Lens on a Warframe will earn it Warrior Focuses. All affinities earned beyond a rank 30 Focused item goes toward earning a Focus point.
Every mastery ranks earned will grant a Focus slot. e.g.: Being Mastery Rank 4 will allow you to install four Focus powers.
It is stated that Focus will outline lore based on the Tenno's background.
|Currencies||Credits • Ducats • Platinum • Standing|
|General||Affinity • Clan • Foundry • Fusion • Key Bindings • Login Rewards • Mastery Rank • Mods • Player Ship • Polarization • Trade System • Transmutation|
|Gameplay||Mission||Alert (Tactical) • Archwing • Cell • Challenge Reward • Death Mark • Maneuvers • Matchmaking • Tile Sets • Mission|
|Stealth||Hacking • Noise Level • Stealth|
|Attributes||Weapons||Accuracy • Attack Speed • Critical Hit • Damage • Fire Rate • Melee • Multishot • One-Handed Action • Punch Through • Recoil • Reload • Status|
|Warframe||Attributes • Armor • Health • Rift Plane • Shields • Stamina • Threat Level|
|Aesthetics||Cosmetics • Colour Picker Extension • Idle Animations|
|Mathematical||Enemy Level Scaling • Maximization (Duration • Efficiency • Range • Strength) • User Research|