“You're not supposed to be in here! You're going to ruin the surprise!”This article contains spoilers about the game's lore.
- Not to be confused with Focus Energy.
At the end of The Second Dream quest, players are asked to choose one of the five schools as their primary Focus, which will grant them a Focus Ability, a power which can be used regardless of which Warframe the player equips. The type of Focus Ability is dependent on the school that was chosen, with each ability granting different effects. When the Focus Ability is activated, a spiritual projection of the Tenno Operator will appear behind the Warframe, and player control shifts to said projection, which will begin using its chosen power in the direction of aim. In this so-called Transcendent State, the player can move the projection as well as aim its attack, and both the projection and the Warframe are invulnerable to attack. The Warframe itself is unable to move during this state, however continuous Powers cast before using the focus ability remain active. This state lasts for a short duration dependent on upgrade level or if the player manually deactivates it, and while activating a Focus Ability consumes no Energy, the ability has a base cooldown time of 180 seconds before it can be used.
The default keybinding to use Focus ability is holding down Key Bindings. Once a Focus is unlocked, a circular gauge will appear in the lower right corner of the player UI to the right of the Warframe's Energy gauge, which is used to display the Focus ability's cooldown state – the gauge will fill with blue energy until it's full, at which point it will gain a circular glow denoting that the ability is ready to use. In addition, the operator will occasionally make a comment when the ability is fully charged.or on PC; on PS4, pulling up the power menu by holding R1, then pressing L1 to activate; and on Xbox One, holding RB and pressing LB. This can be changed under "Power E" in
|A halfway charged Focus ability.||A fully charged Focus ability.|
Focus Abilities can be upgraded through the use of Focus Points, which are earned through the use of a Focus Lens, a special item that converts 1.25% of Affinity earned to Focus Points, before allocating the points to either Warframe only, or split between Warframe and weapon when using a weapon. Focus Lenses can only be installed on Rank 30 Warframes, Weapons, Archwings, and Archwing weapons. Only excess experience points gained after Rank 30 are converted to Focus points; if a Focus Lens-equipped item is polarized, the item will not convert Focus points until it has once again reached Rank 30. Items can only have one Focus Lens installed at any time; while players can install another Focus Lens over the old one, the previously installed Lens will be lost in the process.
Currently, Focus Lenses and Greater Lenses can be acquired through completing Sortie missions, and regular lenses can be traded between players. Greater Lenses can be crafted with a blueprint, or bought with Platinum from the market, as well.
The type of Focus earned is determined by the lens that is used. For example, installing a Naramon Lens on a Warframe will earn Naramon Focus. Affinity earned on a lens-equipped item beyond Rank 30 will go towards earning Focus, and will also take Stealth Attack Affinity bonuses into account. Lens-equipped weapons can earn Focus for direct kills and for ally kills, while Warframes equipped with lenses can gain Focus points from kills made by their powers, weapons, or ally kills. Focus points are converted after Affinity distribution mechanics are performed, i.e. a kill using Warframe powers earns 100% Affinity from said kill (lens on Warframe), thus receiving the full 1.25% Focus conversion from a regular lens, however weapon kills split Affinity in half between weapon and Warframe, resulting in both weapon and Warframe receiving only 0.625% Focus each per kill (total of 1.25% remains the same). Furthermore, Focus lenses on weapons will still perform the affinity split even if the Warframe has no Focus lens, thus weapons will always receive only half the amount of converted Focus from the player's own kills. On the other hand, affinity from ally kills is shared 25% to the Warframe and 75% shared among all equipped weapons. So Warframes with a regular lens will always convert 0.3125% of ally kill affinity, but weapons will receive 0.3125% focus per ally kill with three weapons equipped, 0.46875% with two weapons equipped, or 0.9375% when only the weapon with the lens is equipped. In any configuration, if all equipped weapons and the Warframe have regular lenses capturing affinity, the same total of 1.25% ally kill affinity will be converted to one focus or another. In other words unlike with personal kills where unused gear receives no affinity, if any gear has no lens some potential focus will be lost from ally kills.
|Warframe Lens||Weapon Lens||Warframe-Power Kill||Weapon Kill||Ally Kill|
|(100% Warframe, 0% Weapon)||(50% Warframe, 50% Weapon)||(25% Warframe, 75% Weapon)|
|No Lens||No Lens||0%||0%||0%|
|No Lens||Regular||0% + 0%|
|0% + 0.625%|
|0% + 0.9375%|
|No Lens||Greater||0% + 0%|
|0% + 0.875%|
|0% + 1.3125%|
|Regular||No Lens||1.25% + 0%|
|0.625% + 0%|
|0.3125% + 0%|
|Regular||Regular||1.25% + 0%|
|0.625% + 0.625%|
|0.3125% + 0.9375%|
|Regular||Greater||1.25% + 0%|
|0.625% + 0.875%|
|0.3125% + 1.3125%|
|Greater||No Lens||1.75% + 0%|
|0.875% + 0%|
|0.4375% + 0%|
|Greater||Regular||1.75% + 0%|
|0.875% + 0.625%|
|0.4375% + 0.9375%|
|Greater||Greater||1.75% + 0%|
|0.875% + 0.875%|
|0.4375% + 1.3125%|
- ↑ Assuming only one weapon equipped for simplicity. Total focus is the same if all weapons have lenses. If some weapons have no lens or a mix of greater and lesser weapon lenses is used an intermediate amount of focus will be earned.
Affinity earned by other equipped weapons, affinity earned from kills made by teammates, and bonus affinity from completing objectives will not be converted into Focus. Kills made by Syndicate Weapon Augments are counted as Warframe kills instead of weapon kills, and are converted into Warframe Focus accordingly. As of Update 18.4.10, Focus Points have an experimental limit of 100,000 per day. The daily limit resets at 00:00 UTC.
Once earned, Focus can be spent by accessing the Focus menu on the Orbiter's Transference Room. Focus points can be spent to unlock a new school, unlock a new upgrade node in an existing school ability tree, upgrade an unlocked node, or increase the maximum Pool for a specific tree.
Greater Lenses convert 1.75% of excess Affinity into Focus points, 40% more than a regular Focus Lens. Their blueprints can be obtained from the Components section of the Market for players who have completed the Second Dream quest, and they can also be obtained as rewards from Sorties. Complete Greater Lenses can also be bought from the Market for 40. Unlike with normal Focus Lenses, Greater Lenses cannot be traded.
|Time: 24 hrs|
|Market Price: 40||Blueprints Price: 200,000|
Focus gain can be further increased through the use of Convergence orbs, which are yellow, glowing orbs that periodically appear during a mission. When picked up, Convergence will multiply the amount of Focus converted from Affinity by 6x for a period of 45 seconds. Once the Convergence period expires, a summary of the amount of Focus points earned during the active period will be displayed on the player's screen. Unlike most buffs, its duration cannot be interrupted by any means, including Dispel or falling off the map, though it will be interrupted on death, showing the amount of Focus gained as though it had run its course.
The appearance of a Convergence orb will be accompanied by a glowing indicator on the screen, displaying the location where the orb has appeared. Multiple orbs will form throughout the duration of a mission, although only one orb can be created at a time. Note that Convergence Orbs will stop spawning once the daily Focus cap has been reached.
The Tenno Schools are disciplines that represent a particular way of thought in regards to the Tenno's personality and fighting styles, with each school focusing on a different discipline, manifesting as a difference in the type of powers granted by their signature Focus Abilities.
Focus is classified into the five Tenno "Schools": Madurai, Vazarin, Naramon, Unairu, and Zenurik. Each school has a skill tree that branches out from the primary signature ability with upgrade nodes called Ways, which grants additional utility to the signature ability. Once unlocked, a "Way" has to be activated by clicking on its icon which will change its icon color from black to red, with a red line leading back to the preceding active Way in the tree to signify that it is on. With the exception of Mastery-type Ways that decrease cooldown, each active Way will add 45 seconds to the cooldown on the signature ability, regardless of whichever rank it is. Players can choose to deactivate a Way to reduce the signature ability's cooldown time. Ways also require that the preceding requisite Way in the skill tree is active in order to be activated: if the preceding Way is turned off, the Way node it is connected to will also be deactivated.
Certain Ways provide Passive upgrades, which confer bonuses that last for the duration of a mission, applying to either the Warframe or the weapons they carry. These passive Ways do not activate until the signature Focus ability has been used at least once during the mission.
Individual Ways also contain their own ranks which can be upgraded by spending Focus points to enhance that particular Way's attributes. Unlike unlocking a Way which requires a lump sum of Focus points to be spent, ranking up a Way is performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached. Allocation of Focus points can be stopped at any time or until the currently available amount of Focus points for that school is depleted, and once allocated can be confirmed to lock the points into that Way, or canceled to return the allocated points to the School's available Focus points for spending elsewhere. Focus points allocated in such a manner cannot be reimbursed once allocated and confirmed into a Way. The amount of Focus points required to rank up a Way increases with each rank purchased. Ranking up a "Way" will not increase the cooldown penalty for activating it.
Each school starts with a Way capacity or Pool of five slots. Initially, the signature skill takes up a single Way, leaving four more spaces open. Adding other active Ways or ranking up a "Way" will take one Pool slot each, with each additional rank increasing its Pool cost. Players can spend Focus to increase the school's pool capacity, increasing the number of Ways that can be activated by one per purchase. While players can unlock any number of Ways in a school's skill tree, if they have an insufficient Pool capacity they will only be able to activate or rank up a limited number of Ways. The amount of Focus required to increase Way capacity becomes increasingly more expensive the more capacity is added.
|Current Capacity||Focus cost of Next Upgrade||Capacity Change||Total Focus Cost|
|5||8,586||5 >> 6||8,586|
|6||10,330||6 >> 7||18,916|
|7||12,126||7 >> 8||31,042|
|8||13,967||8 >> 9||45,009|
|9||15,849||9 >> 10||60,858|
|10||17,769||10 >> 11||78,627|
|11||19,725||11 >> 12||98,352|
|12||21,714||12 >> 13||120,066|
|13||23,733||13 >> 14||143,799|
|14||25,782||14 >> 15||169,581|
|15||27,858||15 >> 16||197,439|
|16||29,960||16 >> 17||227,399|
|17||32,087||17 >> 18||259,486|
|18||34,238||18 >> 19||293,724|
|19||36,411||19 >> 20||330,135|
|20||38,607||20 >> 21||368,742|
|21||40,823||21 >> 22||409,565|
|22||43,060||22 >> 23||452,625|
|23||45,316||23 >> 24||497,941|
|24||47,591||24 >> 25||545,532|
|25||49,885||25 >> 26||595,417|
|26||52,196||26 >> 27||647,613|
|27||54,524||27 >> 28||702,137|
|28||56,869||28 >> 29||759,006|
|29||59,231||29 >> 30||818,237|
|30||61,608||30 >> 31||879,845|
|31||64,000||31 >> 32||943,845|
|32||66,407||32 >> 33||1,010,252|
|33||68,830||33 >> 34||1,079,082|
|34||71,266||34 >> 35||1,150,348|
|35||73,716||35 >> 36||1,224,064|
|36||76,180||36 >> 37||1,300,244|
|37||78,658||37 >> 38||1,378,902|
|38||81,148||38 >> 39||1,460,050|
|39||83,651||39 >> 40||1,543,701|
|40||86,167||40 >> 41||1,629,868|
|41||88,695||41 >> 42||1,718,563|
|42||91,235||42 >> 43||1,809,798|
|43||93,787||43 >> 44||1,903,585|
|44||96,351||44 >> 45||1,999,936|
|45||98,926||45 >> 46||2,098,862|
|46||101,512||46 >> 47||2,200,374|
|47||104,109||47 >> 48||2,304,483|
|48||106,717||48 >> 49||2,411,200|
|49||109,336||49 >> 50||2,520,536|
|50||111,966||50 >> 51||2,632,502|
|51||114,605||51 >> 52||2,747,107|
|52||117.255||52 >> 53||2,864,362|
|53||119.915||53 >> 54||2,984,277|
|54||122,584||54 >> 55||3,106,861|
|55||125,264||55 >> 56||3,232,125|
|56||127,953||56 >> 57||3,360,078|
|57||130,651||57 >> 58||3,490,729|
|58||133,359||58 >> 59||3,624,088|
|59||136,076||59 >> 60||3,760,164|
|60||138,802||60 >> 61||3,898,966|
|61||141,537||61 >> 62||4,040,503|
|62||144,281||62 >> 63||4,184,784|
|63||147,033||63 >> 64||4,331,817|
|64||149,795||64 >> 65||4,481,612|
|65||152,564||65 >> 66||4,634,176|
|66||155,342||66 >> 67||4,789,518|
|67||158,129||67 >> 68||4,947,647|
|68||160,923||68 >> 69||5,108,570|
|69||163,726||69 >> 70||5,272,296|
|70||166,537||70 >> 71||5,438,833|
|71||169,355||71 >> 72||5,608,188|
|72||172,182||72 >> 73||5,780,370|
|73||175,016||73 >> 74||5,955,386|
|74||177,858||74 >> 75||6,133,244|
|75||180,708||75 >> 76||6,313,952|
|76||183,565||76 >> 77||6,497,517|
|77||186,429||77 >> 78||6,683,946|
|78||189,301||78 >> 79||6,873,247|
|79||192,180||79 >> 80||7,065,427|
|80||195,066||80 >> 81||7,260,493|
|81||197,960||81 >> 82||7,458,453|
|82||200,860||82 >> 83||7,659,313|
|83||203,768||83 >> 84||7,863,081|
|84||206,682||84 >> 85||8,069,763|
|85||209,603||85 >> 86||8,279,366|
|86||212,531||86 >> 87||8,491,897|
|87||215,466||87 >> 88||8,707,363|
|88||218,408||88 >> 89||8,925,771|
|89||221,356||89 >> 90||9,147,127|
|90||224,311||90 >> 91||9,371,438|
|91||227,272||91 >> 92||9,598,710|
|92||230,239||92 >> 93||9,828,949|
|93||233,213||93 >> 94||10,062,162|
|94||236,194||94 >> 95||10,298,356|
|95||239,180||95 >> 96||10,537,536|
|96||242,173||96 >> 97||10,779,709|
|97||245,172||97 >> 98||11,024,881|
|98||248,177||98 >> 99||11,273,058|
|99||251,189||99 >> 100||11,524,247|
|100||254,206||100 >> 101||11,778,453|
|101||257,229||101 >> 102||12,035,682|
|102||260,258||102 >> 103||12,295,940|
Focus points are school-specific, where points earned from one school can only be used in that school, ex. earned Naramon points can only be used to unlock Ways in the Naramon school. Other schools asides from the originally chosen school can be unlocked, but require spending that specific school's Focus points to do so, thus players must first gather Focus points using the Lens of that specific school.
While a player has only one School at the beginning, they can use Focus Lenses from other Schools to earn the corresponding Focus points required to unlock other Schools. Once a player has unlocked other Schools, they can choose to select a School as their Primary, which will switch out the current school's Focus ability for the chosen school's ability for use during missions. Only one School can be active as the Primary at any time.
Focus Abilities and UpgradesEdit
This skill tree focuses on petrifying enemies either through its basic ability, Basilisk Flare, or through melee attacks, increasing the player's own and their allies' armor, and reducing enemies' armor through melee attacks.
- The Operator's Projection when activating a Focus ability is affected by map geography and gravity the same as any other object, being capable of being blocked by obstacles and falling. If the Projection falls into a pit or any other "bottomless" drop, the Focus ability will be forcefully deactivated.
- The Focus ability will not be deactivated automatically when the Operator's Projection is inside a Nullifier Globe, as the deactivation of the Focus is also counted as an ability activation.
- Focus points earned during a mission will remain even if it is failed.
- Focus currently cannot be used during Archwing segments of a mission.
- Because the Operator's projection is considered its own map entity, it is capable of interacting with Interception capture points, and triggering Orokin Void and Orokin Moon pressure plates.
- Host migration will end any and all activated passives, forcing players to reactivate their focus ability to enable their passive abilities again.
- This bug with "until the end of the mission" passives also happens with any self-initiated revive (arcane or otherwise).
- Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. Banshee's Sound Quake and Nyx's Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability, with the exception of Ivara's Prowl which is an invisibility-type power and will thus be deactivated.
- Focus Lenses cannot be put on Companions or their weapons.
- Focus Ability cast animation is affected by cast speed modifiers such as Natural Talent, Ember's Accelerant, and Speed Drift.
- After spawning, a Convergence orb remains on the map for exactly one minute before despawning.
- When the player activates the ability, their controls are switched the newly spawned operator as the Warframe hunches over. As this is the character currently controlled by the player, Companions like sentinels still stick to the operator instead of the now immobile Warframe. This is shown by the map indicating the Warframe as a blue dot, indicating an ally and not a player.
- As such, sentinels will still be at risk if in direct fire and may be destroyed in larger groups of high-level enemies.
- As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
- If activating Focus purely to activate its passive abilities and without enemies nearby, manually deactivating the ability will allow players to return to a normal state immediately to prevent having to play out the rest of the attack's duration. However, this does not reduce the cooldown towards the next use: the charge will reset to 0 regardless of whether the ability is ended early or not.
- As activating a "Way" increases the cooldown time of Focus abilities, it is recommended that no more than 3-4 Ways be activated at a time to keep cooldown to a respectable level. It is thus prudent to choose which Ways to activate that suit the mission beforehand.
- Alternatively if using a focus ability purely for activating its passives during a long mission such as Survival or Defense, consider disregarding the above and instead equipping all the passive abilities you may be interested in using. It may take longer to activate them the first time, but you gain a number of extra abilities to assist through the mission
- Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe powers. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
- One of the most effective ways to farm Focus is doing high level Exterminate missions through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as Loki, Ash, or Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Covert Lethality.
- Ivara's Sleep Arrow in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
- Additionally, the Strategic Execution passive from the Naramon school, due to the +25% affinity from melee kills at max rank, can cut a run or two out of the grind for the daily 100,000 cap on Focus.
- The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0. The developers admitted that Augmented Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
- The five schools of Focus are based off the five elements of Wu Xing found in Book of Documents（尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
- The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
- The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw power.
- The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
- The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
- The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
- While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
|"I remember Studying..."||Naramon +1|
|"I remember a Fight..."||Unairu +1|
|"I remember someone holding my hand..."||Vazarin +1|
|"We Stuck Together..."||Madurai +1|
|"Things Happens for a reason..."||Zenurik +1|
|"They tried to help us..."||Vazarin +1|
|"They paid for what they did..."||Unairu +1|
|"She sang to us..."||Zenurik +1|
|"She was Brilliant..."||Naramon +1|
|"She was Brave..."||Madurai +1|
|"We sought Knowledge..."||Naramon +1|
|"We fought with honor..."||Zenurik +1|
|"We fight for justice..."||Unairu +1|
|"We were fearless..."||Madurai +1|
|"We protected the innocents..."||Vazarin +1|
- Joining a high-latency game has a tendency to cause the selected Focus ability to fully charge instantaneously and removes the cooldown completely.
- Using the focus ability may make you unable to use your melee weapon or roll for the remainder of the mission.
- Host migration will reset the cooldown of the Focus ability and disable passive effects from a previous activation.
- As of Update 18.4.10, the cooldown being reset has been fixed, however, passives effects can potentially still be disabled if a host migration occurs.
- Activating a focus ability while in an elevator will cause your Warframe to fall through the lift. Deactivating will place you at the last "safe spot". In some instances, you will be stuck infinitely falling.
- If you end up infinitely falling, you can teleport back into the map by typing /unstuck in squad chat (or clan chat if you're playing solo) and then clicking okay. This teleports you back to your last 'safe' location.
|Currencies||Credits • Ducats • Platinum • Standing|
|General||Affinity • Clan • Daily Tribute • Focus • Foundry • Fusion • Key Bindings • Mastery Rank • Mods (Damaged) • Orbiter • Polarization • Trade System • Transmutation|
|Gameplay||Mission||Air Support • Alert (Tactical) • Archwing • Cell • Challenge Reward • Death • Death Mark • Enemy Behavior • HUD • Maneuvers (Archwing) • Matchmaking • One-Handed Action • Tile Sets • Mission|
|Stealth||Hacking • Noise Level • Stealth|
|Attributes||Weapons||Accuracy • Ammo • Attack Speed • Critical Hit • Damage • Fire Rate • Melee • Multishot • Projectile Speed • Punch Through • Recoil • Reload Speed • Status • Zoom|
|Warframe||Attributes • Armor • Health • Passives • Powers • Shield • Threat Level|
|Mathematical||Enemy Level Scaling • Maximization (Duration • Efficiency • Range • Strength) • User Research|