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FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
Energy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000 / 187,500 / 225,000
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
Community notes  

FocusInnerMight
FocusNodeHex b
Inner Might Passive
Increase Melee Channeling Efficiency by 10% / 20% / 30% / 40% / 50% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoidSiphon
FocusNodeHex b
Void Siphon Passive, Way-Bound
Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000 / 562,500 / 675,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

FocusEnergizingDash
FocusNodeRing b
Energizing Dash
Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Energy is not regenerated while using channeled abilities.
  • Warframes may receive and benefit from regeneration even if unmanned.
  • Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
  • On Operators, this regenerates Void energy as well as Amp energy
Community notes  

FocusLightningDash
FocusNodeRing b
Lightning Dash
Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

  • Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to cause an Electric status. Damage does not decrease with distance, but requires line-of-sight.
  • Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
  • Up to 3 lightning balls can be active at once.
Community notes  

FocusTemporalBlast
FocusNodeRing b
Temporal Blast
Void Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000 / 375,000 / 450,000
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoltaicBlast
FocusNodeRing b
Voltaic Blast
Void Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • Enemies struck by the surge will receive an Electric status proc, making this useful for briefly stunning nearby enemies.
Community notes  

FocusVoidStatic
FocusNodeRing b
Void Static
Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7

  • Will not trigger an Electric proc.
  • Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
  • Does not require line of sight.
  • Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Grineer Sensor Bars.
  • Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.
Community notes  

FocusVoidSingularity
FocusNodeRing b
Void Singularity
Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 3 / 3 energy/second.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10

  • Has no effect on enemies such as Bosses.
Community notes  

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