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By channeling moisture and vapor in the surrounding environment, Frost creates formidable defenses and lethal attacks from sub zero conditions.

This is Frost, colder and deadlier than space itself.

Frost can protect or punish, the decision is yours.

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 25,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Frost's component blueprints are acquired from Lieutenant Lech Kril & Captain Vor (Exta, Ceres).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Frost Guides to read user-made guides on how to play this Warframe.


2438433-screen shot 2013-02-12 at 7.02.24 pm

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design

  • Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
  • Prior to Hotfix 22.8.3, Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of Excalibur.
  • The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • Both his Arcane alternative helmets will positively affect his Snow Globe ability.

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Frost Prime has the same chilling abilities as Frost but its altered mod polarities offer different possibilities for customization. It is also rumored that this Warframe has a unique reaction to certain Orokin technology.

Release Date: May 3rd, 2013

Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional Vazarin Pol polarity.

On March 17, 2015, it was announced that Frost Prime would enter the Prime Vault and be retired from the reward tables on March 24th, 2015. Any preexisting components or fully-built frames will remain as is.

Frost Prime, along with Latron Prime and Reaper Prime, was again accessible on December 8th, 2015 to January 5th, 2016 when the Prime Vault was unsealed.

Frost Prime (along with Sicarus Prime, Glaive Prime, Ember Prime, Latron Prime, and Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Frost Prime, compared to Frost:
    • Higher Shields (175/525 vs. 150/450)
    • Different Polarities (Naramon PolVazarin PolVazarin Pol vs. Naramon PolVazarin Pol)
  • As a Prime Warframe, Frost Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • Frost Prime, along with Hydroid Prime, can achieve the second highest total shield value out of all Warframes at 3,195 by combining RedirectionPrimed VigorAugur Accord, and their maximum Overshields (+1200). Harrow currently holds the first highest possible shield value of 4,110. These numbers can potentially be higher with other buffs that increase shield capacity (such as Shield Charger and Sequence).
  • Frost Prime is the second Prime version of a Warframe and the first to be craftable.
    • The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
  • Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).
    • Additionally, Frost Prime can also use all of Frost's Warframe skins.
  • Frost Prime's Ice Wave has an additional visual effect, leaving behind small, golden icicles in its wake.


See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab


Any melee assailant that strikes Frost has a 10% chance to be temporarily frozen on impact.


FreezeModU15 FrostFreeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
6 / 8 / 10 / 12 s (ice duration)

  • Frost launches an icy projectile that inflicts 150 / 225 / 275 / 350 Cold b Cold damage on impact and 50 / 100 / 125 / 150 Cold b Cold damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen for a duration of 5 / 7 / 12 / 15 seconds. If the projectile impacts a surface, a patch of ice will be created that lasts 6 / 8 / 10 / 12 seconds and slows enemies as they enter its area of effect.
    • All damage is affected by Ability Strength and body-part multipliers.
    • Cold b Cold damage is effective against Alloy Armor, Shielded, and Infested Sinew, but less effective against Infested Flesh and Fossilized.
    • Cold b Cold status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by 75% in an area that persists until the patch's duration expires.
    • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
    • Freeze duration and ice duration are affected by Ability Duration.
    • The freeze duration will end prematurely if the initial target loses 50% of its current health during the time its frozen.
  • While frozen, enemies are unable to regenerate shields.
  • Casting Freeze onto the exterior of a Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
  • Casting Avalanche on a target frozen by Freeze will override Freeze's effects. The target will remain frozen for Avalanche's duration while temporarily reducing the target's armor and removing Freeze's health threshold.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Can be recast on a frozen target multiple times, restarting the freeze timer.
  • Has a cast delay of ~0.6 seconds.

Main article: Freeze Force

Freeze Force is a Warframe Augment Mod for Frost that allows Freeze to be cast on allies, temporarily granting them additional Cold b Cold damage to all attacks.

Rank Cold Damage Duration Cost
0 50% 28s 6
1 65% 32s 7
2 80% 36s 8
3 100% 40s 9

Tips & Tricks
  • Its primary strength is that a direct hit causes the target to be frozen in place for a fixed 10 seconds, regardless of rank. This is particularly useful when fighting single enemies such as bosses to buy time for teammates to revive incapacitated Tenno, recharge shields, reload, etc.
  • Targets that are frozen will be freed of their immobility if they take health damage by anything. Freeze's utility can be easily wasted unless proper coordination with teammates is exercised.
  • Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases freeze duration to 45.9 seconds and ice duration to 36.72 seconds.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Reduces freeze duration to 6 seconds and ice duration to 4.8 seconds.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces initial damage to 140 and area damage to 60.
  • Maximized Ability Strength increases initial damage to 1442 and area damage to 618.
    • Without Energy Conversion and Growing Power, increases initial damage to 1179.5 and area damage to 505.5.
    • Increases cost to 38.75 energy.
    • Reduces freeze duration to 10.88 seconds and ice duration to 8.7 seconds.

IceWaveModU15 FrostIceWave
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

  • Frost sends forth a wave of ice shards that inflicts 300 / 445 / 565 / 700 Cold b Cold damage with a 100% status chance to all targets in its area of effect. The wave has an initial width of 1.5 / 2 / 2.5 / 3 meters, disperses at a 30 / 35 / 40 / 45° angle, and travels over a distance of 10 / 12 / 17 / 20 meters.
  • Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
  • Can be cast while airborne, and the cast animation cannot be interrupted.
  • Has a cast time of 1 second and a cast delay of ~1 second.

Main article: Ice Wave Impedance

Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and PvP for Frost that makes Ice Wave leave a trail of frozen ground after casting, slowing down enemies that walk over it.

Rank Duration Cost
0 6s 6
1 8s 7
2 10s 8
3 12s 9

Tips & Tricks
  • As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
  • Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
  • Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
  • Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

SnowGlobeModU15 FrostSnowGlobe
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
? / ? / ? / 150 (explosion damage)
Range:5m radius
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)

  • Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Base health and armor multiplier are affected by Ability Strength.
    • Snow Globe's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + 5 × Frost's Base Armor × Base Armor Bonus) × (1 + Ability Strength) + Absorbed Damage.
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Snow Globe will have an initial health of
        (5000 + 5 × 300 × 2.1) × (1 + 0.3) = 10,595 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Globe radius is affected by Ability Range.
  • Upon activation, Snow Globe freezes enemies within its radius over a duration of ? / ? / ? / 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as LotusBlack True damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
    • Damage percentage and slow percentage are not affected by Ability Strength, and the damage bypasses armor and shields.
    • Freeze duration is not affected by Ability Duration.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken) are blocked as well.
    • Before The War Within Update, Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19 The War Within, these attacks don't penetrate the globe anymore.
    • Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Casting Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals ? / ? / ? / 150 Cold b Cold damage in an area of effect.
    • Explosion damage is affected by Ability Strength.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Affected enemies are ragdolled by the explosion.
    • Freeze is capable of destroying a globe even during its invulnerability period.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.

Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for Frost that gives Snow Globe a chance to temporarily freeze enemies solid that enter its range.

Rank Freeze chance Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 8s 9

Tips & Tricks
  • Maximized Ability Strength along with Steel Fiber and Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and ArcaneGuardian64x Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
    • Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating or even killing players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
  • When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

AvalancheModU15 FrostAvalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:25 / 30 / 35 / 40% (armor reduction)
800 / 1000 / 1200 / 1500 (initial damage)
100 / 200 / 300 / 400 (explosion damage)
Duration:5 / 6 / 7 / 8 s
Range:8 / 10 / 12 / 15 m (freeze radius)
3 / 3.5 / 4 / 4.5 m (explosion radius)

  • Frost summons an avalanche that freezes enemies over a duration of 5 / 6 / 7 / 8 seconds within a radius of 8 / 10 / 12 / 15 meters. Frozen enemies have their armor reduced by 25 / 30 / 35 / 40% of their current armor (similar to a Corrosive b Corrosive proc) for the duration of the freeze.
    • Armor reduction is affected by Ability Strength.
    • The armor reduction can only be applied once to a frozen enemy (i.e., the armor reduction does not stack with multiple casts).
    • Duration is affected by Ability Duration.
    • Freeze radius is affected by Ability Range.
  • Once the avalanche completely encompasses the area of effect after a short delay, 800 / 1000 / 1200 / 1500 Cold b Cold damage is dealt to all frozen enemies. Frozen enemies violently shatter upon death and inflict 100 / 200 / 300 / 400 Cold b Cold damage with a 100% status chance within 3 / 3.5 / 4 / 4.5 meters.
  • Casting Freeze on a target frozen by Avalanche will extend the armor reduction and freeze duration. The effects will expire when Freeze ends or when Freeze's health threshold is reached.
  • Avalanche cannot be cast while airborne.
  • Can be recast on frozen enemies multiple times, restarting the armor reduction and freeze duration.
  • Has a cast time of ~2.4 seconds and a cast delay of ~0.75 seconds.
    • The armor reduction is applied after ~1 second of the casting animation has passed.

Main article: Icy Avalanche

Icy Avalanche is a Warframe Augment Mod for Frost that grants allies within the radius a protective coating of ice for each enemy that is frozen by Avalanche.

Rank Damage Absorbed Cost
0 40 6
1 45 7
2 50 8
3 60 9

Tips & Tricks
  • To achieve 100% armor reduction with a rank-3 Avalanche, reaching 250% Ability Strength is required. Increasing Ability Strength beyond this percentage will not benefit the armor reduction further.
  • Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
  • Avalanche stuns and knocks back enemies a small distance when cast, this may result in them being out of range for the freeze and subsequent damage, so it is important to make sure you group enemies effectively before casting.
  • This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
  • Avalanche can hit enemies who are above or below Frost's position.
  • Scales well against Corpus as freeze does double damage against shields, useful for destroying Corpus being protected by Shield Ospreys.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 24.48 seconds.
    • Reduces freeze radius to 5.1 meters and explosion radius to 1.53 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces duration to 3.2 seconds.
  • Maximized Ability Range increases freeze radius to 42 meters and explosion radius to 12.6 meters.
    • Reduces armor reduction to 16%, initial damage to 600 and explosion damage to 1348.
  • Maximized Ability Strength increases armor reduction to 100%, initial damage to 6180 and explosion damage to 1648.
    • Without Energy Conversion and Growing Power, increases initial damage to 5055 and explosion damage to 1348. Armor reduction is not affected.
    • Increases cost to 155 energy.
    • Reduces duration to 5.8 seconds.

  • Cannot use melee weapons while it is activated.
  • Can kill and ragdoll the Stalker.

Strength Mods


Duration Mods


Range Mods


FrostFreeze FrostFreeze
FrostIceWave FrostIceWave
FrostSnowGlobe FrostSnowGlobe
FrostAvalanche FrostAvalanche FrostAvalanche

Edit Tab

Frost can be equipped with:



See Also

  • Frost with the Festive skin.
  • Frost Channeling with the Festive skin.

Edit Tab

Hotfix 22.18.2
  • Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.

Update 22.18

  • Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.

Hotfix 22.8.3

  • Boss Reward Location Changes:
    • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
      • Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts

Hotfix 19.6.1

  • Change: Tweaked visibility of Snowglobe when a dark Energy color is used.
  • Fix: Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color.

Update 19.6

  • Additions: Frost Harka Bundle, Frost Harka Skin, Frysta Longsword Skin and Frost Harka Icon added
  • Change: Updated and improved the look of Frost’s abilities with fancy new ice textures!
  • Fix: Fixed a script error when casting Ice Wave.

Update 19.0 Frost/Prime Cloth Physics have been added to the Warframe's lower half of the coat.

Hotfix: The Index Preview 3

  • Fixed cases where NPCs would teleport sporadically when pushed by Snow Globe.

Update: The Silver Grove

  • Conclave: Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility.

Update: Specters of the Rail

  • Conclave: Increased slow duration of Icicle.
  • Freeze will now be deflected when it encounter a Nullifier bubble.
  • Snow Globe will now be destroyed if the bubble comes into contact with it.

Update 18.5

  • Conclave: Increased the range of Avalanche.
  • Freeze and Avalanche will no longer freeze boss-type enemies.
  • Snow Globe will no longer freeze or push boss-type enemies.

Update 18.2

  • Frost Prime removed from drop tables.

Hotfix 18.0.6

  • Fixed Frost Prime's arm textures using the incorrect color tinting.

Hotfix 18.0.5

  • Prime: Fixed gold trimmings not properly becoming tinted via player customization.

Hotfix 18.0.4

  • Prime: Frost Prime re-added into drop tables.

Update 18.0

  • Prime: Fixed PBR visuals appearing to be low quality compared to other textures.

Update 17.9.1

  • Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.

Update 17.7

  • Fixed Atlas’ Tectonics being unable to go through Snow Globe.
  • Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.

Hotfix 17.6.2

  • Conclave: Increased the damage of Freeze.

Hotfix 17.6.1

  • Corpus Nullifiers will no longer destroy Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.

Update 17.5

  • Fixed Nullifier bubbles not properly stopping Frost’s Abilities.

Update 17.3

  • Conclave: Reduced the damage of Freeze.
  • Conclave: Reduced the damage of Avalanche.

Update 17.2.4

  • Conclave: Decreased the health of Snow Globe.
  • Conclave: Avalanche damage reduced.

Hotfix 17.2.2

  • Fixed some minor improper textures on Frost’s sleeve cuffs.

Hotfix 17.0.5

  • Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
  • Fixed the Drekar Elite Lancer being able to fire its Harpak through Snow Globe.

Hotfix 17.0.3

  • Conclave: Reduced the health of Snow Globe.
  • Fixed Snow Globe not disappearing on death.

Hotfix 17.0.2

  • Fixed Snow Globe not using the proper timer for Clients.

Update 17.0

  • Conclave: Freeze damage and slow duration has been reduced.
  • Conclave: Avalanche damage has been reduced.
  • Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
    • Conclave: Frost's passive applies Chill instead of Freeze.
  • Prime: Base shield increased from 150 to 175.

Update 16.8

  • Fixed Snow Globe giving two visual effects for Clients.

Update 16.6

  • Conclave: Freeze damage has been reduced.

Hotfix 16.5.5

  • Fixed Snow Globe not properly getting a tint from the player’s energy color.

Hotfix 16.3.1

  • Fixed emblems not sitting properly on Frost, Frost Prime.

Update 16.2

  • Conclave: Increased Snow Globe slowdown effect.
  • Fixed Avalanche showing duplicate effects for Clients.

Hotfix 16.1.5

  • Fixed extensive audio when using Frosts’ Augment Mods.

Hotfix 16.1.3

  • Augment: Added audio cue to Ice Wave Impedance Mod effect.
  • Fixed some instances of black textures appearing on Snow Globe.

Hotfix 16.1.1

  • Conclave: Frost’s Icicle now have a slightly improved lock-on.
  • Conclave: Improved velocity and lockon strength of Frost’s Icicle.
  • Conclave: Fixed Frost’s Icicle not following proper flight paths.

Update 16.1

  • Fixed Frost’s Icicle auto-targeting the enemy’s torso when aiming manually at a target.

Hotfix 16.0.4

  • Conclave: Increased the damage of Freeze.

Update 16.0

  • Conclave: Frost can now be used in Conclave.
  • Augment: Snow Globe - Chilling Globe
  • Conclave: Ice Wave Impedance augment mod can now be used in Conclave.

Update 15.14

  • Fixed incorrect energy color on Freeze effect.

Hotfix 15.13.3

  • Players should now be able to clearly see the short pulse of Snow Globe that indicates its invulnerability period.

Update 15.13

  • Casting Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process.
  • Prime: Ice Wave now has a bit of Prime flair to its visual effect.
  • Augment: Freeze Force have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
  • Made minor visual and audio FX changes to Avalanche.
  • Prime: Fixed Syandanas clipping through Frost Prime’s clothing and armor.

Update 15.6

Update 15.5

  • Freeze now has an AoE on impact similar to Ember’s Fireball.

Update 15.0

  • Augment: Freeze - Freeze Force.
  • Fixed Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.

Update 14.9

  • Fixed Snow Globe countdown timer not going away if the shield is destroyed from damage.

Hotfix 14.0.9

  • Tweaked the sound of Snow Globe.

Hotfix 13.9.1

  • Snow Globe now indicates brief invulnerability window.

Update 13.4

  • Tweaked the emblem offsets on the Frost and Frost Prime.

Hotfix 13.3.1

  • Tweaked the leg armor offsets on the Frost and Frost Prime frames.

Update 13.3

  • Set a max limit on the max instances of Snow Globe sound effects.
  • Tweaked the ability and energy visuals on Frost.

Update 13.2

  • Improved the performance of a number of Frost's abilities.

Update 13.0

  • Prime: Fixed Frost Prime not having the correct cast sound.

Hotfix 12.4.5

  • Snow Globe’s health is now affected by armor value.
  • There is now a temporary invulnerability duration determined by the rank of the Snow Globe Mod.
  • Snow Globe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
  • The numerical details are as follows:
    • Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
    • Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
    • Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
    • Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
    • Snowglobe Health = Health + (Armor x 5)

Update 12.3

  • Changed Frost’s Ability Sounds to align with new casting times.

Update 12.0

  • Freeze now comparable to Ember’s Fireball ability.
  • Avalanche now has increased casting speed and damage.
  • Snow Globe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
  • Ice Wave now force procs slow (chill).

Update 11.2

  • Armor increased from 150 to 190.

Hotfix 10.7.1

  • Stalker is no longer affected by Snow Globe.

Update 10.5

  • New sound for Snow Globe ability.

Update 9.5

  • Fixed Vauban's abilities not working when stuck onto Snow Globe.

Update 8.3

  • Fixed Hammer Boss phases breaking after Avalanche ability.
  • Fixed 'Power In Use' bug when using Avalanche.

Hotfix 8.0.2

  • Fixed Frost abilities not working.

Update 8.0

  • Frost Prime added to drop tables.

Update 7.9

  • Power mods moved to common pool.
  • Fixed Freeze not being affected by Continuity mod.
  • Fixed Snow Globe power not being affected by Continuity and Range mods.

Update 6.3

  • Boosted base sprint by 5%.

Update 6.0

  • Frost added into the game.
Last updated: Hotfix 22.18.2

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Start a Discussion Discussions about Frost

  • Defense: Frost' Snow Clobe vs Limbo' Cataclysm.

    158 messages
    • Well now there is also Gara's wall to be considered, has the time based stopping power, and can be shot through by players. 
    • Gara's 4th is nerfed and is now health based.
  • Potatoed Frost mod builds

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    • wrote:I didn't realize that that this guy wasn't talking to himself either so anybody '''wants wants...
    • wrote: wrote:I didn't realize that that this guy wasn't talking to himself either so anyb...