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Cryogenic

Any melee assailant that strikes Frost has a 10% chance to be temporarily frozen on impact. In PvP, players will instead be inflicted with Cold b Cold proc.

Abilities

FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
6 / 8 / 10 / 12 s (ice duration)
Range:∞ (cast range)

  • Frost launches an icy projectile that inflicts 150 / 225 / 275 / 350 Cold b Cold damage on impact and 50 / 100 / 125 / 150 Cold b Cold damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of 5 / 7 / 12 / 15 seconds. If the projectile impacts a surface, a patch of ice will be created that lasts 6 / 8 / 10 / 12 seconds and slows enemies as they enter its area of effect.
    • All damage is affected by Power Strength and body-part multipliers.
    • Cold b Cold status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by 75% in an area that persists until the patch's duration expires.
    • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
    • Freeze duration and ice duration are affected by Power Duration.
    • The freeze duration will end prematurely if the initial target loses 50% of its current health during the time its frozen.
  • While frozen, enemies are unable to regenerate shields.
  • Casting Freeze onto the exterior of a Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
  • Casting Avalanche on a target frozen by Freeze will override Freeze's effects. The target will remain frozen for Avalanche's duration while temporarily reducing the target's armor and removing Freeze's health threshold.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Can be recast on a frozen target multiple times, restarting the freeze timer.
  • Has a cast delay of ~0.6 seconds.

FreezeForce2b
Main article: Freeze Force

Freeze Force is a Warframe Augment Mod for Frost that allows Freeze to be cast on allies, temporarily granting them additional Cold b Cold damage to all attacks.

Rank Cold Damage Duration Cost Conclave
0 50% 28s 6 C5
1 65% 32s 7 C5
2 80% 36s 8 C8
3 100% 40s 9 C10

  • Can be used to stop a boss or heavy unit and give allies a chance to revive others.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases freeze duration to 42.3 seconds and ice duration to 33.84 seconds.
    • Has no negative effects on this ability.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Reduces freeze duration to 6 seconds and ice duration to 4.8 seconds.
  • Maximized Power Range has no positive effects on this ability.
    • Reduces initial damage to 140 and area damage to 60.
  • Maximized Power Strength increases initial damage to 1221.5 and area damage to 523.5.
    • Without Energy Conversion, increases initial damage to 1046.5 and area damage to 448.5.
    • Increases cost to 38.75 energy.
    • Reduces freeze duration to 10.88 seconds and ice duration to 8.7 seconds.


IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

  • Frost sends forth a wave of ice shards that inflicts 300 / 445 / 565 / 700 Cold b Cold damage with a 100% status chance to all targets in its area of effect. The wave has an initial width of 1.5 / 2 / 2.5 / 3 meters, disperses at a 30 / 35 / 40 / 45° angle, and travels over a distance of 10 / 12 / 17 / 20 meters.
    • Damage is affected by Power Strength.
    • Cold b Cold status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
    • Angle, initial width, and length are affected by Power Range, and the angle cannot exceed 60° under any circumstances.
  • Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
  • Can be cast while airborne, and the cast animation cannot be interrupted.
  • Has a cast time of 1 second and a cast delay of ~1 second.

IceWaveImpedance2
Main article: Ice Wave Impedance

Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and PvP for Frost that makes Ice Wave leave a trail of frozen ground after casting, slowing down enemies that walk over it.

Rank Duration Cost Conclave
0 6s 6 C5
1 8s 7 C5
2 10s 8 C8
3 12s 9 C10

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


SnowGlobeModU15 FrostSnowGlobe
ENERGY
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
? / ? / ? / 150 (explosion damage)
40% / 50% / 60% / 67% (slow)
Duration:1 / 2 / 3 / 4 s (invulnerability duration)
Range:5m radius

  • Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Base health and armor multiplier are affected by Power Strength.
    • Snow Globe's health uses the following expression when accounting for Power Strength: Modified Health = (Base Health + 5 × Frost's Base Armor × Base Armor Bonus) × (1 + Power Strength) + Absorbed Damage.
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Snow Globe will have an initial health of (5000 + 5 × 300 × 1.1) × (1 + 0.3) = 8645 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Invulnerability duration is not affected by Power Duration.
    • Globe radius is affected by Power Range.
  • Upon activation, Snow Globe freezes enemies within its radius over a duration of ? / ? / ? / 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as Finisher damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
    • Damage percentage and slow percentage are not affected by Power Strength, and the damage bypasses armor and shields.
    • Freeze duration is not affected by Power Duration.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken) are blocked as well.
    • Before The War Within Update, Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19 The War Within, these attacks don't penetrate the globe anymore.
    • Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Casting Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals ? / ? / ? / 150 Cold b Cold damage in an area of effect.
    • Explosion damage is affected by Power Strength.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Affected enemies are ragdolled by the explosion.
    • Freeze is capable of destroying a globe even during its invulnerability period.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.

ChillingGlobe
Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for Frost that gives Snow Globe a chance to temporarily freeze enemies solid that enter its range.

Rank Freeze chance Duration Cost Conclave
0 30% 4s 6 C5
1 35% 5s 7 C5
2 40% 6s 8 C8
3 50% 8s 9 C10

  • Maximized Power Strength along with Steel Fiber and Armored Agility will add up to a total health of 26386.75 (using Arcane Squall Helmet and Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
    • Maximized Power Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • Maximized Power Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating or even killing players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
  • When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effects on this ability.
    • Reduces range to 1.7 meters.
  • Maximized Power Efficiency reduces cost to 12.5 energy.
    • Has no negative effects on this ability.
  • Maximized Power Range increases range to 12.5 meters.
    • Reduces base health to 2600, armor multiplier to 2x, and explosion damage to 60.
  • Maximized Power Strength increases base health to 22685, armor multiplier to 17.45x, and explosion damage to 523.5.
    • Without Energy Conversion, increases base health to 19435, armor multiplier to 14.95x, and explosion damage to 448.5.
    • Increases cost to 77.5 energy.
  • With maximized Steel Fiber and Armored Agility, increases base health to 7325
    • Adding Maximized Power Strength to this, increases base health to 25564.25


AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:25 / 30 / 35 / 40% (armor reduction)
800 / 1000 / 1200 / 1500 (initial damage)
100 / 200 / 300 / 400 (explosion damage)
Duration:5 / 6 / 7 / 8 s
Range:8 / 10 / 12 / 15 m (freeze radius)
3 / 3.5 / 4 / 4.5 m (explosion radius)

  • Frost summons an avalanche that freezes enemies over a duration of 5 / 6 / 7 / 8 seconds within a radius of 8 / 10 / 12 / 15 meters. Frozen enemies have their armor reduced by 25 / 30 / 35 / 40% of their current armor (like Corrosive b Corrosive proc) for the duration of the freeze.
    • Armor reduction is affected by Power Strength.
    • The armor reduction can only be applied once to a frozen enemy (i.e., the armor reduction does not stack with multiple casts).
    • Duration is affected by Power Duration.
    • Freeze radius is affected by Power Range.
  • Once the avalanche completely encompasses the area of effect after a short delay, 800 / 1000 / 1200 / 1500 Cold b Cold damage is dealt to all frozen enemies. Frozen enemies violently shatter upon death and inflict 100 / 200 / 300 / 400 Cold b Cold damage with a 100% status chance within 3 / 3.5 / 4 / 4.5 meters.
    • All damage is affected by Power Strength.
    • Cold b Cold status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
    • Explosion damage diminishes with distance and bypasses obstacles in the environment.
    • Explosion radius is affected by Power Range.
  • Casting Freeze on a target frozen by Avalanche will extend the armor reduction and freeze duration. The effects will expire when Freeze ends or when Freeze's health threshold is reached.
  • Avalanche cannot be cast while airborne.
  • Can be recast on frozen enemies multiple times, restarting the armor reduction and freeze duration.
  • Has a cast time of ~2.4 seconds and a cast delay of ~0.75 seconds.

IcyAvalancheMod
Main article: Icy Avalanche

Icy Avalanche is a Warframe Augment Mod for Frost that grants allies within the radius a protective coating of ice for each enemy that is frozen by Avalanche.

Rank Damage Absorbed Cost
0 40 6
1 45 7
2 50 8
3 60 9

  • To achieve 100% armor reduction with a rank-3 Avalanche, reaching 250% Power Strength is required. Increasing Power Strength beyond this percentage will not benefit the armor reduction further.
  • Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases duration to 22.56 seconds.
    • Reduces freeze radius to 5.1 meters and explosion radius to 1.53 meters.
  • Maximized Power Efficiency reduces cost to 25 energy.
    • Reduces duration to 3.2 seconds.
  • Maximized Power Range increases freeze radius to 37.5 meters and explosion radius to 11.25 meters.
    • Reduces armor reduction to 16%, initial damage to 600 and explosion damage to 1196.
  • Maximized Power Strength increases armor reduction to 100%, initial damage to 5235 and explosion damage to 1396.
    • Without Energy Conversion, increases initial damage to 4485 and explosion damage to 1196. Armor reduction is not affected.
    • Increases cost to 155 energy.
    • Reduces duration to 5.8 seconds.

  • Cannot use melee weapons while it is activated.
  • Can kill and ragdoll the Stalker.


  • Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    FrostFreeze FrostFreeze
    FrostIceWave FrostIceWave
    FrostSnowGlobe FrostSnowGlobe
    FrostAvalanche FrostAvalanche FrostAvalanche

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