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Frost (Warframe)

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Frost

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Frost
Frost
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 190.0
Shield Capacity 150.0 (450.0 at rank 30)
Sprint Speed 0.9
Stamina 100
Polarities 1x Bar
1x D
Aura Polarity D
By channeling moisture and vapor in the surrounding environment, Frost creates formidable defenses and lethal attacks from sub zero conditions.

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.

Component blueprints drop from Lieutenant Lech Kril (Exta, Ceres)

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 25,000
Helmet
Credits64
15000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Conclave

At rank 30 and supercharged, Frost will use 90 Conclave points without any mods.

Trivia

  • Frost's design is based off of concept artwork for an unused boss intended to appear in DE's previous game, darkSector.
  • The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • Frost is the third tallest Warframe, the tallest being Oberon and the 2nd being Rhino.
  • Both his Arcane alternative helmets will positively effect his Snow Globe ability. 

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Frost Prime
FrostPrime Portrait
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 190.0
Shield Capacity 150.0 (450.0 at rank 30)
Sprint Speed 0.9
Stamina 100
Polarities 1x Bar
2x D
Aura Polarity D
Frost Prime has the same chilling abilities as Frost but its altered mod polarities offer different possibilities for customization. It is also rumored that this Warframe has a unique reaction to certain Orokin technology.

Release Date: May 3rd, 2013

Frost Prime features an additional D polarity slot, but has an otherwise identical slot layout to Frost's. The blueprint for Frost Prime was attainable from the Fusion MOA event, and is now currently attainable from the Orokin Void along with its components.

Frost Prime Warframe Blueprints were distributed to anyone that participated in the Fusion MOA Army Extermination Operation, on the condition of at least one Fusion MOA kill, which lasted from 3 May 2013 through to 5 May 2013.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Void Tower III Capture / Tower IV Capture
Helmet Void Tower III Survival [Rotation C] / Tower IV Survival [Rotation B]
Chassis Void Tower II Exterminate / Tower I Defense [Wave 15+]
Systems Void Tower III Exterminate / Tower IV Survival [Rotation C]

Blueprint Void Tower III Capture / Tower IV Capture
Helmet Void Tower III Survival [Rotation C] / Tower IV Survival [Rotation B]
Chassis Void Tower II Exterminate / Tower I Defense [Wave 15+]
Systems Void Tower III Exterminate / Tower IV Survival [Rotation C]

Blueprint
Helmet
Chassis
Systems

Trivia

  • Frost Prime is the second Prime version of a Warframe and the first to be craftable.
    • The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event that completed on May 5, 2013.
  • Like all primes,  there is a "secret" interaction with Death Orbs.
  • Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).

Media

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350
Duration:5 / 7 / 12 / 12 s
Range:

  • Frost launches an icy projectile that inflicts 150 / 225 / 275 / 350 Cold b Cold damage to a single target. The target will remain frozen over duration of 5 / 7 / 12 / 12 seconds.
    • Damage is affected by Power Strength.
    • Projectile can deal extra damage from headshots.
    • Freeze duration is affected by Power Duration.
    • Frozen state will end if the enemy receives ~300 health damage.
  • Frozen enemies do not regenerate shields.
  • May be cast on the same enemy twice, restarting the freeze timer.
  • Lasts for the full duration on the Jackal, even if shot. While frozen this will block limb damage.
  • Can be used while jumping, sliding, clinging to a wall or executing a front flip.
  • Has a cast delay of about 0.6 seconds.
  • Conclave rating: 10 / 10 / 30 / 50.

  • Can be hard to hit a target as the skill does not have an AoE. Therefore, it requires a perfect line of sight on a target.
  • Can be used to stop a boss or heavy unit and give allies a chance to revive others

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystalized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Duration:N/A
Range:10 / 12 / 17 / 20 m (length)
1.5 / 2 / 2.5 / 3 m (width)

  • Frost sends forth a wave of ice shards that inflict 300 / 445 / 565 / 700 Cold b Cold damage with a 100% status chance to all targets in an area 10 / 12 / 17 / 20 meters long and 1.5 / 2 / 2.5 / 3 meters wide.
    • Damage is affected by Power Strength.
    • The Cold proc reduces an affected enemy's attack/movement speed by 50% over a duration of 6 seconds.
    • Length and width are affected by Power Range.
  • Ice shards will follow terrain.
  • Upon death, enemies will appear momentarily as a frozen statue before crumbling.
  • Can be cast while airborne, and the cast animation cannot be interrupted.
  • Has a cast time of 1 second and a cooldown time of about 1 second.
  • Conclave rating: 20 / 20 / 50 / 80.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


SnowGlobeModU15 FrostSnowGlobe
ENERGY
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:1500 / 2500 / 3000 / 3500 (base health)
5x (armor multiplier)
40% / 50% / 60% / 67% (slow)
Duration:30 s (globe duration)
1 / 2 / 3 / 4 s (invulnerability duration)
Range:5 m

  • Frost creates a protective globe of ice with a 5 meter radius that has a base health of 1500 / 2500 / 3000 / 3500. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's base health. 500% of Frost's armor value is also added to the globe's base health. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%, and the globe will last for a maximum of 30 seconds.
    • Base health is affected by Power Strength, while the slow percentage is not.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Globe duration is affected by Power Duration, while the invulnerability duration is not.
    • Globe radius is affected by Power Range.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken) are blocked as well. Detonations from a weapon (including enemy weapons) will penetrate inside the globe from the outside.
    • Area-of-effect blasts from the attacks of Grineer Napalms and Bombards will still penetrate the globe, as well as their respective Stagger/Knockdown/Burn procs. A globe large enough however will prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe.
    • Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Can be cast multiple times to create more than a single instance of Snow Globe.
  • Conclave rating: 20 / 20 / 40 / 60.

  • Place over a cryo-pod in defense missions to shield it from all incoming fire.
    • Maximized Power Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • A maximized range snow globe is ideal for Infested missions as it will create a large area to more easily fight this melee-focused faction.
  • When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is, as to protect them from incoming damage.
  • When facing a melee boss, you can place a Snow Globe on the boss to slow it down.
    • It's strongly recommended to place a Snow Globe on melee bosses if and only if you have range mods equipped. Otherwise only place it on a boss if your team agrees on this decision.
  • The particle effect inside the globe can distract players vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 77.1 seconds.
    • Reduces the globe radius to 1.7 meters.
  • Maximized Power Efficiency reduces the cost to 12.5 energy.
    • Reduces the duration to 12 seconds.
  • Maximized Power Range increases the globe radius to 11.75 meters.
    • Reduces the health to 1400.
  • Maximized Power Strength increases the base health to 8540.
    • Increases the cost to 77.5 energy.
    • Reduces Frost's shields by 5%.
  • Maximized Steel Fiber and Arcane Aurora Helmet increases the base health to 5732.5 (3500 + 5*446.5).
    • Reduces Frost's health by 5%.
  • Maximized Power Strength and Steel Fiber will add up to a base health of 10535 (using Arcane Squall Helmet is recommended, because it boosts the health more than Aurora Helmet does).


AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:800 / 1000 / 1200 / 1500
Duration:N/A
Range:8 / 10 / 12 / 15 m

  • Frost summons an avalanche that briefly staggers and freezes enemies within a radius of 8 / 10 / 12 / 15 meters before inflicting 800 / 1000 / 1200 / 1500 Cold b Cold damage.
    • Damage is affected by Power Strength.
    • Radius is affected by Power Range.
    • The freeze effect expands from Frost's position. Enemies that are closer to Frost will be frozen before enemies near the edge of the area of effect. Once the effect reaches its maximum distance, the damage is applied. Any surviving enemy will become unfrozen.
  • Can be activated when sliding but not while in the air.
  • Has a cast time of ~2.4 seconds and an after cast delay of ~0.75 seconds.
  • Conclave rating: 50 / 50 / 85 / 120.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Cannot use melee weapons while it is activated.
  • Can kill and ragdoll the Stalker.

Edit Tab

General

  • Frost has high base armour and excellent shield values and can be played as either an offensive bruiser caster or a defensive tank support . An offensive Frost can focus on abilities such as Ice Wave and Avalanche to slow and clear entire rooms and waves, or use Snow Globe and Freeze for a more defensive role by protecting teammates from gunfire and immobilizing powerful enemies, respectively.
  • His base sprint speed is amongst the slowest of the Warframes. Keep this in mind when dealing with impatient team mates playing faster frames or when running from fast-paced enemies such as disgruntled Infested or Corpus Moa. Adding a sprint speed mod (Rush) of 20% or more is usually considered enough to keep up with other players and reduce the frustration from such a slow base speed. Advanced players may use the "Horizontal Kick-Off" Maneuver to catch up to teamates.

Skills

Freeze

  • Its primary strength is that a direct hit causes the target to be frozen in place for a fixed 10 seconds, regardless of rank. This is particularly useful when fighting single enemies such as bosses to buy time for teammates to revive incapacitated Tenno, recharge shields, reload, etc.
  • Targets that are frozen will be freed of their immobility if they take health damage by anything. Freeze's utility can be easily wasted unless proper coordination with teammates is exercised.
  • Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.

Ice Wave

  • As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
  • Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
  • Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on infested as Ancients resist much of the damage.
  • Since it passes through Snowglobe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.

Snow Globe

  • Enemies that enter or are already inside the snow globe will suffer the Cold effect, though their bullets will travel normally when fired inside the shield.
  • Those inside the globe can shoot targets outside, however players outside the globe cannot shoot targets inside; the globe blocks all incoming fire, enemy and player alike. Using a snow globe to trap and slow down a boss is best recommended for an organized team, as players some distance away will have their ordinance blocked by the globe.
  • The probability of being shot at when inside the shield is lower when fighting Grineer Lancers and Corpus crewmen, as they tend to melee when close to players.
  • Creative use of Snow Globe when on the run can be used to block incoming gunfire and slow down chasing enemies.
  • The Snow Globe can also be used as a way through Corpus lasers. Frost's shields will still take a hit, but you'll be able to get through without being staggered or knocked down.
  • This ability is perfect for the defense of any fixed location such as cyropod defense missions against Corpus or Grineer, as you can use it to slow a group of enemies closer to the pod and block their fire from the outside.
  • This ability does not block incoming Ignis fire from Grineer Scorches or rockets form the Ogris.
  • There is a bug where using Snow Globe displays 75 energy is used however only 50 energy is spent upon using this ability
  • When against Infested, Snow Globe is best placed at choke points or around but not directly on top of the cryopod. Their tendency to swarm means that a huge number of infested enemies will quickly be trapped in the Globe making them infinitely easier to kill rather than letting them swarm the pod before they are slowed. 
  • In update 12 Snow Globe actually has health and can be taken down by enemies when damaged enough. Making Endless Defence missions against Corpus and Grineer harder.

Avalanche

  • Avalanche stuns and knocks back enemies a small distance when cast, this may result in them being out of range for the freeze and subsequent damage, so it is important to make sure you group enemies effectively before casting.
  • This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
  • Avalanche can hit enemies who are above or below Frost's position.
  • Scales well against Corpus as freeze does double against shields, useful for destroying Corpus being protected by shield Ospreys.

Edit Tab

Frost can be equipped with:

See Also

Edit Tab

 

Start a Discussion Discussions about Frost (Warframe)

  • HAIL TO THE KING

    6 messages
    • Hail oh mighty snowman - Let your foes pitiful blows bounce of your huge and ever present maximum tankiness. May your opaque vision of the wo...
    • Well... I got frost an hour or so ago... And So far???  I can agree he has a lot of defense, and thus, being on defense, his sub-standard spr...
  • BUG

    5 messages
    • Did you just hijack a year-old bug report for something completely unrelated...? Answer to your problem: Welcome to RNG.
    • NeithanDiniem wrote:Did you just hijack a year-old bug report for something completely unrelated...? Answer to your problem: Welcome to RNG. ...

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