This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
Has very long reach.
Second highest base damage of all melee weapons.
Highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against Infested, Flesh and Cloned Flesh enemies.
Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
One Script error: The function "Pol" does not exist. polarity slot.
Relatively large AoE radius with knockdown on jump attack.
High base status chance.
Stance slot has Script error: The function "Pol" does not exist. polarity, matches Cleaving Whirlwind and Tempo Royale stances.
Disadvantages
Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
Slow default attack speed.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
Can be used to stun-lock enemies (a characteristic of heavy melee weapons), as well as land easy headshots with its overhead chops.
As with other heavies, the overhead chops cause small AoE damage.
The Galatine has the fastest attack speed of the Heavy Blade class weapons.
Tips
If using any stance, it is recommended to also add Second Wind, as it helps to mitigate the high Stamina costs.
Trivia
In the Arthurian Legends, 'Galatine' is the name of the sword given to Sir Gawain by the lady of the lake. It is referred to as 'Shadow to Excalibur's light'.
It resembles the Power Sword from He-Man. This was acknowledged by DE in the redtext before the update.
Upon deploying the hotfix, the redtext feed from DE described the Galatine as "a sword so big your friends might think you're overcompensating for something, while secretly they know you are not".
The icon displayed shows the Galatine with red energy, but the default energy color is the standard Tenno energy blue.
Bugs
Some mods may not save after editing. (To fix this, relog and they should be saved)
Upon selecting the players preference of color, then highlighting your primary, the weapon will appear to have the default color scheme. (UI bug)