Designed to quickly vaporize minerals for content analysis, users discovered its powerful beam was equally efficient at dispatching hostiles.

The Gammacor is a Cephalon designed wrist-mounted laser that deals Magnetic b Magnetic damage, making it ideal for tackling the Corpus. Although it is pinpoint accurate and relatively quiet, its limited range means that players will have to close the distance to get the most out of this weapon.

The Gammacor is a requisite ingredient for the Heliocor.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints:Credits6435,000


This weapon deals Magnetic b Magnetic damage.


  • Innate Magnetic b Magnetic damage – effective against Shielded and Proto Shields.
  • High status chance.
  • Pinpoint accuracy.
  • Reduced Noise Level.
  • Fast reload speed.
  • Consumes 0.5 ammo per tick of damage.
  • Comes with a Vazarin Pol polarity.


  • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
  • Very low critical chance.
  • Below average critical damage multiplier.
  • Limited range at 25 meters.


  • Gammacor, compared to Synoid Gammacor:
    • Lower base damage (16.0 vs. 20.0)
    • Lower critical chance (8% vs. 20%)
    • Lower critical damage multiplier (1.8x vs. 2x)
    • Lower status chance (20% vs. 28%)
    • Smaller magazine (60 rounds vs. 80 rounds)
    • Smaller max ammo capacity (240 rounds vs. 400 rounds)
    • Faster reload speed (1.4 s vs. 1.8 s)
    • Lack of an innate Entropy effect
    • Different polarities (Vazarin Pol vs. Vazarin PolNaramon Pol)
    • Lower Mastery Rank required (2 vs. 7)

Weapon LoadoutsEdit


  • The Gammacor's beam when fired does not immediately hit at its maximum range, instead it takes around half a second to extend to its maximum range, and will maintain that range as long as the weapon is being fired. The beam retracts when the weapon stops firing.


  • Ruinous Extension can aid in extending the short range of this weapon.
  • As the Gammacor already deals Magnetic b Magnetic innately, it can accept other combination elemental damage types that use Electricity b Electric or Cold b Cold damage as a base.
    • In particular, adding Radiation b Radiation damage makes the Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Gammacor can also be equipped with Viral b Viral damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
    • Alternately, the Gammacor can be fitted with Corrosive b Corrosive damage for anti-Grineer. With shield and armor degradation status effects, such a Gammacor would be extremely effective against both Grineer and Corpus bosses.
  • The innate Vazarin Pol polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.


  • Unlike most secondary weapons, the Gammacor is worn like a gauntlet on the Warframe's right arm.
    • However, Warframes will still extend their right index finger as if they're holding a single pistol. Idle animations will also play as though the Gammacor is a single pistol.
  • This is the second weapon (along with its Synoid variant) released that has an innate Magnetic b Magnetic damage (with the first being the Velocitus), but is the first to ever be used for general gameplay, as opposed to being limited to Archwing missions.
  • The metallic structure (the primary part on the color setting) has a purplish tint.
  • The circular holograms expand as the weapon is being fired.
  • The weapon's design suggests that it may have originally been a device created by Cephalon Simaris, due to its aesthetic similarities to other devices in his employ like the Synthesis Scanner, which appears to use the same parts.
    • This is furthered by the fact that the Codex states that it was "Designed to quickly vaporize minerals for content analysis."


  • Gammacor in Codex.

Patch HistoryEdit

Hotfix 22.13.3
  • Damage changed from 50 Magnetic per sec to 16 Magnetic per tick
  • Fire Rate increased from 5 to 12
  • Status Chance increased from 5% per sec to 20% per tick of damage
  • Critical Chance increased from 5% to 8%
  • Critical Damage increased from 1.5x to 1.8x
  • Reload reduced from 2s to 1.4 s
  • Range increased from 20m to 25m
  • Magazine size increased from 50 to 60
  • Max Ammo increased from 210 to 240
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.6x

See alsoEdit

WeaponsDamageCompare AllCosmetics