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Designed to quickly vaporize minerals for content analysis, users discovered its powerful beam was equally efficient at dispatching hostiles.

The Gammacor is a Cephalon designed wrist-mounted laser that deals Magnetic b Magnetic damage, making it ideal for tackling the Corpus. Although it is pinpoint accurate and relatively quiet, its limited range means that players will have to close the distance to get the most out of this weapon.

The Gammacor is a requisite ingredient for the Heliocor.


Manufacturing Requirements
Credits64
20,000
AlloyPlate64
2,500
Plastids64
650
Circuits64
400
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price:Credits6435,000

CharacteristicsEdit

This weapon deals Magnetic b Magnetic damage.

Advantages:

Disadvantages:

  • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
  • Very low critical chance.
  • Below average critical multiplier.
  • Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
  • Limited range of 25 meters.

Comparisons:

Weapon LoadoutsEdit

NotesEdit

  • The Gammacor's beam when fired does not immediately hit at its maximum range, instead it takes around half a second to extend to its maximum range, and will maintain that range as long as the weapon is being fired. The beam retracts when the weapon stops firing.

TipsEdit

  • Ruinous Extension can aid in extending the short range of this weapon.
  • As the Gammacor already deals Magnetic b Magnetic innately, it can accept other combination elemental damage types that use Electricity b Electric or Cold b Cold damage as a base.
    • In particular, adding Radiation b Radiation damage makes the Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Gammacor can also be equipped with Viral b Viral damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
    • Alternately, the Gammacor can be fitted with Corrosive b Corrosive damage for anti-Grineer. With shield and armor degradation status effects, such a Gammacor would be extremely effective against both Grineer and Corpus bosses.
  • The innate Vazarin Pol polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

TriviaEdit

  • Unlike most secondary weapons, the Gammacor is worn like a gauntlet on the Warframe's right arm.
    • However, Warframes will still extend their right index finger as if they're holding a single pistol. Idle animations will also play as though the Gammacor is a single pistol.
  • This is the second weapon (along with its Synoid variant) released that has an innate Magnetic b Magnetic damage (with the first being the Velocitus), but is the first to ever be used for general gameplay, as opposed to being limited to Archwing missions.
  • The metallic structure (the primary part on the color setting) has a purplish tint.
  • The circular holograms expand as the weapon is being fired.
  • The weapon's design suggests that it may have originally been a device created by Cephalon Simaris, due to its aesthetic similarities to other devices in his employ like the Synthesis Scanner, which appears to use the same parts.
    • This is furthered by the fact that the Codex states that it was "Designed to quickly vaporize minerals for content analysis."

MediaEdit

  • Gammacor in Codex.

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Damage changed from 50 Magnetic per sec to 16 Magnetic per tick.
  • Fire Rate increased from 5 to 12.
  • Status Chance increased from 5% per sec to 20% per tick of damage.
  • Critical chance increased from 5% to 8%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Reload reduced from 2s to 1.4s.
  • Range increased from 20m to 25m.
  • Magazine size increased from 50 to 60.
  • Max Ammo increased from 210 to 240.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.6x.
  • Minor tweaks to reload timing on Gammacor.

Hotfix 19.11.2

  • Fixed the Gammacor expanding when holstered and sprinting.

Update 19.5

  • Gammacor magazine size reduced from 100 to 30 in Conclave.

Update 19.4.2

  • Fixed Holster appearing on the ground between the feet of Cephalon Suda Operatives wielding Gammacors.

Update: The Index Preview

  • Gammacor series can now be used in Conclave!

Update: Specters of the Rail

  • Fixed the Right Dendra forearm guard clipping through arm mounted weapons like the Gammacor.

Hotfix 18.8.2

  • Decreased the rumble amount on controllers when continuously firing the Gammacor.

Update 17.8

  • Fixed an issue with the Gammacor holsters using the wrong energy color.

Hotfix 17.0.2

  • Made some adjustments to audio FX on the Gammacor.

Hotfix 16.0.2

  • Fixed visual issue with Gammacor where weapon would open while holstered after melee or a quick roll.

Update 15.7

  • Fixed the Ruinous Extension Mod not being compatible with the Gammacor.

Hotfix 15.5.8

  • Fixed the non-Syndicate Gammacor being a tradeable weapon.
  • Fixed Gammacor's laser not appearing when fired.
  • Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.

Hotfix 15.5.6

  • Fixed Gammacor's beam visual effect persisting when using melee during a slide.
  • Fixed Gammacor's continuous fire sometimes using default energy color when players stop running while shooting.

Hotfix 15.5.5

  • Increased damage dealt in beam per second.
  • Increased fire rate of beam.
  • Reduced ammo consumption.
  • Gammacor Damage: Now 50 Magnetic.
  • Gammacor Status/Second: 5%.
  • Gammacor Magazine: 50.
  • Gammacor Crit Multiplier/Chance: 1.5x/5%.

Hotfix 15.5.2

  • Made additional tweaks to Gammacor firing sounds.

Hotfix 15.5.1

  • Made various sound tweaks to Gammacor shots.
  • Added new hip fire poses to the Gammacor.
  • Fixed an issue with the Gammacor appearing in the codex as a duplicate ‘Lato’ entry.

Update 15.5

  • Introduced.
Last updated: Hotfix 22.20.6

See alsoEdit

WeaponsDamageCompare AllCosmetics