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Gammacor
Gammacor
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Held
Utility
Range Limit 25.0m
Noise Level 10.0m
Fire Rate 5.0 rounds/sec
Accuracy 100.0
Magazine Size 50 rounds/mag
Max Ammo 210 rounds
Disposition Disposition1Faint
Normal Attacks
Elemental Type Magnetic b Magnetic
Miscellaneous
Introduced Update 15.5
Designed to quickly vaporize minerals for content analysis, users discovered its powerful beam was equally efficient at dispatching hostiles.

The Gammacor is a Cephalon designed wrist-mounted laser that deals Magnetic b Magnetic damage, making it ideal for tackling the Corpus. Although it is pinpoint accurate and relatively quiet, its limited range means that players will have to close the distance to get the most out of this weapon.

The Gammacor is a requisite ingredient for the Heliocor.

Manufacturing Requirements
Credits64
20,000
AlloyPlate64
2,500
Plastids64
650
Circuits64
400
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64200 Blueprint2 Blueprints Price: Credits6435,000

CharacteristicsEdit

This weapon deals Magnetic b Magnetic damage.

Advantages:

  • Deals Magnetic b Magnetic damage – effective against Shields.
  • Comes with a Vazarin Pol polarity.
    • A Vazarin Pol polarity suits Cold b Cold damage mods that when coupled with Electricity b Electric damage boosts the weapon's base Magnetic b Magnetic damage.
  • Pinpoint accuracy.
  • Reduced Noise Level.

Disadvantages:

  • Limited range at 25 meters.
  • Low critical chance along with low critical damage.
  • Magnetic b Magnetic damage is very ineffective against Alloy Armor, being reduced by 50% before being reduced by the armor itself.

Comparisons:

  • Gammacor, compared to the Synoid Gammacor:
    • Higher damage (50.0 vs. 28.0).
    • Lower crit chance (5.0% vs. 10.0%).
    • Lower crit damage (1.5x vs. 2.0x).
    • Lower status chance (5.0% vs. 20.0%).
    • Lower rate of fire (5 rounds/sec vs. 15 rounds/sec).
    • Smaller magazine size (50 rounds vs. 150 rounds).
    • Smaller ammo reserve (210 vs. 450).
    • Fewer polarities.

Weapon LoadoutsEdit

NotesEdit

  • The Gammacor's beam when fired does not immediately hit at its maximum range, instead it takes around half a second to extend to its maximum range, and will maintain that range as long as the weapon is being fired. The beam retracts when the weapon stops firing.

TipsEdit

  • Ruinous Extension can aid in extending the short range of this weapon.
  • As the Gammacor already deals Magnetic b Magnetic innately, it can accept other combination elemental damage types that use Electricity b Electric or Cold b Cold damage as a base.
    • In particular, adding Radiation b Radiation damage makes the Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Gammacor can also be equipped with Viral b Viral damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
    • Alternately, the Gammacor can be fitted with Corrosive b Corrosive damage for anti-Grineer. With shield and armor degradation status effects, such a Gammacor would be extremely effective against both Grineer and Corpus bosses.
  • The innate Vazarin Pol polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

TriviaEdit

  • Unlike most secondary weapons, the Gammacor is worn like a gauntlet on the Warframe's right arm.
    • However, Warframes will still extend their right index finger as if they're holding a single pistol. Idle animations will also play as though the Gammacor is a single pistol.
  • This is the second weapon (along with its Synoid variant) released that has an innate Magnetic b Magnetic damage (with the first being the Velocitus), but is the first to ever be used for general gameplay, as opposed to being limited to Archwing missions.
  • The metallic structure (the primary part on the color setting) has a purplish tint.
  • The circular holograms expand as the weapon is being fired.
  • The weapon's design suggests that it may have originally been a device created by Cephalon Simaris, due to its aesthetic similarities to other devices in his employ like the Synthesis Scanner, which appears to use the same parts.
    • This is furthered by the fact that the Codex states that it was "Designed to quickly vaporize minerals for content analysis."

MediaEdit

  • Gammacor in Codex.


Patch HistoryEdit

See alsoEdit

WeaponsDamageCompare AllCosmetics

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