Dating back to the time of the first Tenno, the Glaive is a uniquely deadly weapon. This multi-bladed disc is not only effective for melee combat it can also be thrown like a boomerang to cut down enemies at a distance.
The Glaive is a three-edged throwing blade that can be utilized as both a melee weapon and as a thrown weapon. If thrown, this weapon will bounce three times before returning to its owner (or after reaching the 30m radius distance limit).
Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
A player without the Power Throw mod can use this return path to emulate Power Throw by bouncing the Glaive off the floor, between the legs of enemies to allow the Glaive hit them all on return.
When using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
The Glaive can be thrown under a mining machine so that it ricochets back and forth between ground and the machine for a maximum amount of bounces, sometimes destroying it in a single throw.
Against tougher enemies, the Glaive can hit more than once on, the outward throw, by aiming at the inside of their legs so that the first bounce will bounce the Glaive into their other leg. This is particularly useful on Ancients.
Throw cannot punch through Shield Lancer's shield even with Power Throw equipped. The invisible shield sometimes left on death also cannot be shot through.
When used up close with a Quick Return mod, the Glaive can be quickly thrown again and again.
When equipping the Glaive, the player can throw it and then press the channeling button to detonate the Glaive, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
With Power Throw equipped the glaive will explode toward the last bounce, with the explosion harming the user if it explodes close enough. This will occur whether or not the glaive is currently equipped when thrown.
While the Glaive's slow flight speed is normally a disadvantage when aiming for direct hits, it can be beneficial when using the airburst function, as it allows one to better gauge where the Glaive is in relation to the enemy, allowing for better timing on when to detonate.
Mag's Bullet Attractor will attract the glaive and allow the glaive to continuously hit the enemy for the duration of the skill. This is especially useful for bosses.
The user cannot use melee attacks until the Glaive has returned.
However, you can fire and reload whatever weapon you're currently holding during the Glaive's flight.
Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
After the throwing animation, the user switches back to their previously used weapon before the Glaive was thrown. If the Glaive returns too fast, the user will not be able to throw it again until the weapon switch animation has completed. This does not apply if the user is very close to the target that the Glaive was thrown at.
This can be counteracted by simply pressing 'R' for Reload while the Glaive is in flight.
Sword-based Warframe abilities such as Slash Dash can still be used even if the Glaive has not returned to the user.
The flight range is around 30 in-game meters. Reach will not improve the flight range.
Beware that an airborne Glaive can break reinforced glass even while ricocheting.
Airborne Glaives will ricochet off Frost's Snow Globe.
Cannot travel through Volt's Electric Barrier and become electrically buffed.
If under the effect of Bullet Attractor or similar abilities the Glaive cannot be thrown; it instantly returns to your hand without harming you.
The Fury module will increase the velocity of the Glaive slightly when thrown, reducing the flight time by half a second.
The Arsenal tooltip may state that the charge-attack does 75 damage, but the charge does infact do 150.
Activating Melee Channeling while the Glaive is in-flight will cause it to explode, dealing damage to nearby objects. This will also make the Glaive immediately return, even if it has not hit its bounce limit.