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Glaive Prime

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Glaive Prime
PrimeGlaive
Statistics
Weapon Slot Melee
Weapon Type Thrown
Utility
Projectile Speed 40.0 m/s
Range Limit 30.0 m
Normal Attacks
Impact w Impact 5.3
Puncture w Puncture 5.3
Slash w Slash 24.5
Crit Damage 150.0%
Attack Rate 1.2 atks/sec
Stamina 7.5
Charge Attacks
Charge Time 0.7 sec/charge
Jump Attacks
Slam Attacks
Slide Attacks
Miscellaneous
Stagger Yes
Stance Polarity Bar
Introduced Update 11.0
CODEX Entry: Glaive PrimeCodexbw
The Glaive Prime is a deadly and beautiful weapon from the Orokin era. The blades are as effective in close quarters as they are when thrown at distant enemies.

The Glaive Prime is an improved version of the Glaive. The Glaive Prime was added into the game in Update 11.0. If thrown, this weapon will bounce three times before returning to its owner or after reaching 30m away from its owner.

This weapon can be sold for Credits64 ‍5,000.

Move Button Combination
Glaive Throw Hold E
Exploding Glaive Channel (LMB) While Mid-Flight
Manufacturing Requirements
Credits64
15,000
Blade
2
Disc
1
OrokinCell64
10

Time: 12 hr
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Drop Locations

Blueprint Tower III/IV Exterminate
Blade Tower III Survival (Rotation C)
Tower IV Interception (Round 1)
Disc Tower II Defense (Wave 15+)
Tower IV Survival (Rotation C)

Blueprint Tower III Exterminate
Blade Tower III Survival
Disc Tower II Defense/Capture

Tower refers to the Orokin Void

Characteristics

Advantages:

  • When a thrown Glaive impacts a solid object, it causes damage equivalent to charge damage in a 4M area
  • Compared to regular Glaive:
    • Noticeably faster normal attack speed.
    • Noticeably faster return speed.
    • Noticeably faster flight speed.
  • Can be thrown using the charge attack function, utilizing regular damage mods as charge mechanic was changed in U13.
  • Silent when thrown (Ideal for stealth gameplay).
  • Can hit enemies on the way back to the thrower.
  • Can hit headshots and other weakspots for damage multipliers on its throw (with more ease than a standard melee swing which does not always land where you aim).
  • Can be aimed around corners and used to score up to whole group of enemies in one bounce.
  • Regular attacks have momentum, like some heavy weapons (stagger resist).
  • Actions can be performed once the Glaive Prime is thrown.
    • After releasing the Glaive Prime, you can fire or reload your weapon.
    • Catching the Glaive Prime is considered a one-handed action, therefore it will not interrupt a reload in progress.

Disadvantages:

  • Short melee attack range.
  • Using the charge attack (throw) prevents the use of all melee attacks until the weapon has returned to the thrower, effectively preventing it from being used in as rapid succession as conventional charge attacks.
  • User might have a hard time aiming for headshots without rare Whirlwind mod.
  • When it bounces off the wall, it has very low chance to hit an enemy, but can be angled to do so.
  • Due to being a thrown weapon, it has significant travel time, making it hard to hit moving targets at range.

Weapon Loadouts

Main article: Category:Glaive Prime Build

See the user build section for builds using this weapon.

Tips

  • Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
    • This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
  • Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
    • A player without Power Throw can use this to emulate Power throw by bouncing the Glaive off the floor between the legs of enemies and have the Glaive hit them all on return.
  • As for the regular Glaive, when using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
  • Can be thrown with and without stance mods.
  • When equipping the Glaive Prime, the player can throw it and then press the channeling button to detonate the Glaive Prime, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.

Notes

  • Thrown attack bounces off of enemy targets and can hit a theoretical infinite amount of targets on the way back to the user.
  • Flies faster and further than its original counterpart (needs confirmation)
  • When the charged Glaive is in flight, you are unable to do basic melee attacks or throw another Glaive until it returns from flight. However, you can fire whatever weapon you're currently holding or reload (see below) during the Glaive's flight while melee weapons are not equipped.
  • Sword-based warframe abilities such as Slash Dash can still be used even if the Glaive has not returned to the user.
  • The Glaive can be thrown under a mining machine so that it ricochets back and forth between ground and the machine for a maximum amount of bounces, sometimes destroying it in a single throw.
  • Against tougher enemies, the Glaive can hit more than once on the outward throw by aiming at the inside of their legs so that the first bounce will bounce into their other leg. Particularly useful on Ancients.
  • Range is around 30 in-game meters. Reach will not improve the flight range nor the width of the projectile.
  • Beware that an airborne Glaive can break reinforced glass.
  • Airborne Glaives will ricochet off Frost's Snow Globe.
  • Cannot travel through Volt's Electric Shield and become electrically buffed.
  • Throw cannot punch through Shield Lancer's shield without Power Throw. However if aimed at their exposed body parts, the Glaive is still able to damage them.
  • Saryn's Contagion is applied on charge attacks as well, as of 10.3.4.[1]
  • If under the effect of Bullet Attractor or similar abilities, the Glaive cannot be thrown; it instantly returns to your hand without harming you.
  • When U13 was first released, the throwing attack was changed to match the throwing attack in the stance. This was a bug, and has since been reverted to Hold+E.
  • As with the regular Glaive, activating Melee Channeling while the Glaive Prime is in-flight will cause it to explode, dealing damage to nearby objects, enemies and the player, if they are within the blast radius. This will also make the Glaive immediately return, even if it has not hit its bounce limit yet.
    • It can also explode toward the end of the flight/last bounce when thrown without channeling, although the explosion timing cannot be controlled.

Trivia

  • Added in Update 11.
  • It could be seen in Ember Prime's left hand during the artwork show of Livestream 18. It was also seen in the splash screen in Update 11.
  • The Glaive Prime shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.
  • A similar weapon is used by Hayden Tenno in Dark Sector, another game made by Digital Extremes.
  • The word "Glaive" historically has referred to many different weapons, none of which refer to a returning throwing disk but more to a polearm or a sword.
  • Update 11 teasers showed an Ember Prime wielding Glaive Prime, along with a Sicarus Prime.
  • Oddly enough, though the Glaive Prime has 3 blades, only two are requested in the crafting process. It's possible that the disc has an in-built blade to begin with.
    • Up until Update 12, the Glaive Prime only required 1 blade to construct, in spite of the blueprint needing 2.
  • Like the Glaive, the Glaive Prime has a much smaller model when retracted under the arm.
  • Any Prime Access deal will grant you both the Glaive Prime and Sicarus Prime, with an Orokin Catalyst and weapon slot each. (now unavailable)

Media

  • Glaive Prime
  • Glaive Prime sheathed on the arm
  • Glaive Prime Foundry Building

See also

  • Glaive, the original counterpart of this weapon.
  • Kestrel, another Thrown Melee Weapon.
  • Miter, weapon that shoots spinning blades, which functions similarly to Glaive.
  • Thrown melee exclusive mods:

Sources

WeaponsWeapon TypesDamageCompare All

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