The heavy two-handed sword known as Gram requires great strength to wield, but is notorious for its splitting power. Can hit multiple targets with each strike.
The Gram is a heavy blade weapon, while lacking in damage when compared to its peers, has a critical multiplier on the higher end of melee weapons. Unfortunately, in comparison to others of its class, the Gram does not have many redeeming factors, and can be considered the baseline of heavy blade weapons.
When swinging you will be reduced to a walking pace (like all heavy melee weapons).
Very slow and awkward aerial attack with the hitbox starting in the later half of the animation. In addition, it is very hard to transition the air attack into a jump attack as the jump attack will start during the first part of the animation where the sword has yet to be swung.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag.