The heavy two-handed sword known as Gram requires great strength to wield, but is notorious for its splitting power. Can hit multiple targets with each strike.

The Gram is a heavy blade weapon, while lacking in damage when compared to its peers, has a critical multiplier on the higher end of melee weapons. Unfortunately, in comparison to others of its class, the Gram does not have many redeeming factors, and can be considered the baseline of heavy blade weapons.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 30
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6415,000


This weapon deals primarily Slash b Slash damage.


  • High damage.
  • Ground finisher can connect with multiple enemies.
  • Fast attack speed for a heavy weapon.
  • Swings in very wide arcs (like Scindo).
  • Ground slam attack knocks enemies down in a relatively large area.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Long range in second and third normal attacks, making it possible to attack through walls.
  • Stance slot has a Madurai Pol polarity, matches Rending Crane stance.


  • When swinging you will be reduced to a walking pace (like all heavy melee weapons).
  • Very slow and awkward aerial attack with the hitbox starting in the later half of the animation. In addition, it is very hard to transition the air attack into a jump attack as the jump attack will start during the first part of the animation where the sword has yet to be swung.

Weapon LoadoutsEdit


  • With a fully ranked Reach, normal attacks can have a range of 3.2 meters. When striking horizontally the mod won't apply. (It could be intended since it hasn't been fixed for a long time).
  • Uses Rending Crane, Cleaving Whirlwind, and Tempo Royale Stances.


  • This sword was named after the sword of Sigurd (sometimes known as Siegfried) from Norse Mythology.
  • Gram is a word in the old Germanic language, which roughly translates to depression.
  • The wheel by the Gram's guard spins during attacks, making the Gram one of the few non-static melee weapon models in-game.
  • Prior to Update 11.0, the Gram was visually an enlarged Plasma Sword.
    • The old appearance of the Gram is still used for the "Heavy Weapon Proficiency" challenge icons.


  • The Gram's appearance prior to Update 11.
  • The Pre-Update 11 Gram brandished by Excalibur Prime.
  • Gram's current model.

Gram Skins

Patch HistoryEdit

Update 18.3
  • The Gram has had its damage and Stance damage increased in Conclave.

Update 17.2.4

  • Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks – Gram from 5 meters to 4 meters.

Update 16.4

  • Increase Stamina drain when blocking with the Gram in Conclave.

Update 16.3

  • Increased the damage of the Gram in Conclave.

Update 15.1

  • Base damage increased to 100 (up from 45)
  • Status chance increased to 15% (up from 10%)
  • Critical Chance increased to 15% (up from 7.5%)

Update 11.3

  • Edge lights on Gram now respect the chosen color for Energy.

Update 11.1

  • Updated Gram skin to match faction style better.

Update 9.0

  • Refined the tint options on the Gram.

Update 7.11

  • Changes to Gram sounds.

Hotfix 6.3.1

  • Remove hum sound from Gram.

Update 6.3

  • Gram hit box improved.

Update 6.2

  • Introduced.

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Gram

  • Gram v Scindo

    4 messages
    • Scindo: 10% faster attack speed, can hit all enemies with one hit instead of only 3, can use manticore axe skin, has a primed version Gram: lo...
  • Can anyone tell me Gram's Base Critical Chance?

    4 messages
    • Please note when adding pages to the wiki forums to clearly state what you're referring to. Though you added this page with Gram as ...