Spike enemies to the wall or reel them in with this automatic harpoon gun.
The Harpak is a harpoon gun wielded by Drekar Elite Lancers. It has two firing modes; its primary firing mode fires a burst of three harpoon projectiles, while its secondary firing mode charges up to fire a chain-tethered harpoon that will damage foes and pull most targets towards the user.
The Harpak's secondary fire mode (default Mouse 3 ) fires a tethered harpoon that can pull enemies towards the player and causes a guaranteed Puncture proc. The harpoon costs 1 ammo to fire and also requires a short charging time to be completed before it can be fired.
The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit and reel in enemies up to its maximum range, it will only pull them if they are at a distance smaller or equal to 30 meters.
The Harpak ragdolls enemies it kills a significant distance with momentum. This momentum allows the Harpak to kill an enemy behind the first target by sheer force.
The Harpak's firing noise increases in pitch as the magazine depletes.
Mechanically, the Harpak is nearly identical to the previously introduced Paracyst, as both rifles are burst-fire projectile weapons that shoot out pulling harpoons as their secondary fire mode. Comparing the Harpak to the Paracyst:
The word in Grineer found by the barrel of the weapon, , spells out Grineer.
It is one of the few Grineer weapons in the game that can be used against them effectively, as it mostly deals Puncture damage which is uncommon for Corpus or Infested focused weaponry. Another example of this is the Nukor.
Oddly, the Harpak's alternate fire can be seen ricocheting from enemies when they are already under the effects of crowd control such as an ImpactProcs and will harmlessly float in the air away from the target for a few seconds.