Spike enemies to the wall or reel them in with this automatic harpoon gun.

The Harpak is a harpoon gun wielded by Drekar Elite Lancers. It has two firing modes; its primary firing mode fires a burst of three harpoon projectiles, while its secondary firing mode charges up to fire a chain-tethered harpoon that will damage foes and pull most targets towards the user.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price: Credits64 40,000


This weapon deals primarily Puncture b Puncture damage.


  • Good damage.
    • Deals respectable Puncture b Puncture damage – effective against many Grineer units.
  • Alternate fire can reel enemies in close and knock them down, leaving them open for melee finishers.
    • Can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.
    • The harpoon pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
    • Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
  • High critical chance.
  • Fast projectile speed.
  • Harpoon shot is 100% accurate and inflicts a guaranteed Puncture b Puncture status.
  • Comes with a Madurai Pol polarity slot.


  • Poor accuracy for a burst fire weapon.
  • Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
  • Punishes missed shots more than automatic weapons.
  • Projectiles have travel time.


  • The Harpak's secondary fire mode (default Mouse 3 ) fires a tethered harpoon that can pull enemies towards the player and causes a guaranteed Puncture b Puncture proc. The harpoon costs 1 ammo to fire and also requires a short charging time to be completed before it can be fired.
    • The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit and reel in enemies up to its maximum range, it will only pull them if they are at a distance smaller or equal to 30 meters.
  • The Harpak ragdolls enemies it kills a significant distance with momentum. This momentum allows the Harpak to kill an enemy behind the first target by sheer force.
  • The Harpak's firing noise increases in pitch as the magazine depletes.
  • Mechanically, the Harpak is nearly identical to the previously introduced Paracyst, as both rifles are burst-fire projectile weapons that shoot out pulling harpoons as their secondary fire mode. Comparing the Harpak to the Paracyst:
    • Higher Base Damage (50 Impact b Impact/Puncture b Puncture/Slash b Slash, vs. 30 Toxin b Toxin).
    • Higher Critical Chance (20.0% vs. 10.0%).
    • Lower Status Chance (10.0% vs. 30.0%).
    • Slower Fire Rate (6.0 vs. 11.11).
    • Slower Fire Rate per burst (5.0 vs. 8.33).
    • Less accurate (18.2 vs. 25).
    • Smaller magazine (45 vs. 60).


  • The Harpak's name is derived from Harpoon, a long spear-like instrument used in fishing, whaling, sealing, and other marine hunting.
  • The Harpak was first presented in the Update 17 Teaser Site, but its name was not revealed until the release of the Echoes of the Sentients Highlight Video.
  • The word in Grineer found by the barrel of the weapon, Grineer GGrineer RGrineer IGrineer NGrineer EGrineer EGrineer R, spells out Grineer.
  • It is one of the few Grineer weapons in the game that can be used against them effectively, as it mostly deals Puncture b Puncture damage. Another example of this is the Nukor.
  • Oddly, the Harpak's alternate fire can be seen ricocheting from enemies when they are already under the effects of crowd control such as an Impact b Impact Proc and will harmlessly float in the air away from the target for a few seconds.


  • Unlike previous projectile weapons, the Harpak's bolts will not share the same color as the ones selected for both its primary and secondary attack.


  • Harpak in Codex.

Patch HistoryEdit

See AlsoEdit

WeaponsDamageCompare AllCosmetics

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