Spike enemies to the wall or reel them in with this automatic harpoon gun.

The Harpak is a harpoon gun wielded by Drekar Elite Lancers. It has two firing modes; its primary firing mode fires a burst of three harpoon projectiles, while its Alternate Fire mode charges up to fire a chain-tethered harpoon that will damage foes and pull most targets towards the user.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints:Credits6440,000


This weapon deals primarily Puncture b Puncture damage.


  • Good damage.
    • Both firing modes have high Puncture b Puncture damage – effective against armor.
    • Alt-fire has good Impact b Impact damage – effective against shields.
  • Alt-fire shoots a harpoon can reel enemies in close and knock them down, leaving them open for melee finishers.
    • Can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.
    • The harpoon pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
    • Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
  • High critical chance.
  • Above average critical damage multiplier.
  • Good status chance.
  • Fast projectile speed.
  • Harpoon shot is 100% accurate and inflicts a guaranteed Puncture b Puncture proc.
  • Comes with a Madurai Pol polarity slot.


  • Primary fire has low Impact b Impact – less effective against shields.
  • Both firing modes have low Slash b Slash damage – less effective against health.
  • Primary fire has poor accuracy for a burst fire weapon.
  • Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
  • Projectiles have travel time.


  • The Harpak's secondary fire mode (default Mouse 3 ) fires a tethered harpoon that can pull enemies towards the player and causes a guaranteed Puncture b Puncture proc. The harpoon costs 1 ammo to fire and also requires a short charging time to be completed before it can be fired.
    • The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit enemies up to its maximum range, it will only pull them if they are at a distance smaller or equal to 30 meters.
  • The Harpak ragdolls enemies it kills a significant distance with momentum. This momentum allows the Harpak to kill an enemy behind the first target by sheer force.
  • The Harpak's firing noise increases in pitch as the magazine depletes.
  • Mechanically, the Harpak is nearly identical to the previously introduced Paracyst, as both rifles are burst-fire projectile weapons that shoot out pulling harpoons as their secondary fire mode. Comparing the Harpak to the Paracyst:
    • Higher Base Damage (50 Impact b Impact/Puncture b Puncture/Slash b Slash, vs. 30 Toxin b Toxin).
    • Higher Critical Chance (20.0% vs. 10.0%).
    • Lower Status Chance (10.0% vs. 30.0%).
    • Slower Fire Rate (6.0 vs. 11.11).
    • Slower Fire Rate per burst (5.0 vs. 8.33).
    • Less accurate (18.2 vs. 25).
    • Smaller magazine (45 vs. 60).


  • The Harpak's name is derived from Harpoon, a long spear-like instrument used in fishing, whaling, sealing, and other marine hunting.
  • The Harpak was first presented in the Update 17 Teaser Site, but its name was not revealed until the release of the Echoes of the Sentients Highlight Video.
  • The word in Grineer found by the barrel of the weapon, Grineer GGrineer RGrineer IGrineer NGrineer EGrineer EGrineer R, spells out Grineer.
  • It is one of the few Grineer weapons in the game that can be used against them effectively, as it mostly deals Puncture b Puncture damage. Another example of this is the Nukor.
  • Oddly, the Harpak's alternate fire can be seen ricocheting from enemies when they are already under the effects of crowd control such as an Impact b Impact Proc and will harmlessly float in the air away from the target for a few seconds.


  • Unlike previous projectile weapons, the Harpak's bolts will not share the same color as the ones selected for both its primary and secondary attack.


  • Harpak in Codex.

Patch HistoryEdit

Update 22.12
  • Increased damage of Harpoon secondary fire from 50 to 100
  • Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash
  • Added 17% status chance to Harpoon
  • Added 20% Critical chance to Harpoon
  • Added 2.3x Critical Damage to Harpoon
  • Status chance increased from 10% to 17%
  • Critical Damage increased from 2x to 2.3x
  • Improved primary fire’s projectile trail FX

See AlsoEdit

WeaponsDamageCompare AllCosmetics