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Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies' defenses and amplify their lethality.

This is Harrow, the monastic, the ritualist.

Harrow is suffragan to the Void. Will you believe, Tenno?

Release Date: June 28th, 2017

Dauntless and devout, the dark priest Harrow bestows upon his coven three virtues: salvation through sacrifice, redemption through vengeance, and ascension through defiance.

Nemeses beware, for only death awaits. Enchain the tainted, silence their heresy, and deliver their tormented souls unto the Void's embrace. Harrow was absolved in Update 21.0.

Manufacturing Requirements
Credits64
Helmet
1
Chassis
1
Systems
1
Kuva64
2000
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Rubedo64
1,500
PolymerBundle64
4,000
Plastids64
2,000
NeuralSensor64
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
AlloyPlate64
20,000
Salvage64
25,000
Oxium64
800
OrokinCell64
5
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Circuits64
2,500
Cryotic
1,000
Ferrite64
25,000
ControlModule64
15
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Chains of Harrow quest reward
Neuroptics Pago, Kuva Fortress
Chassis Corrupted Void Fissure enemies
Systems Defection missions, Rotation C

Blueprint Chains of Harrow quest reward
Neuroptics Pago, Kuva Fortress
Chassis Corrupted Void Fissure enemies
Systems Defection missions, Rotation C

Blueprint Chains of Harrow quest reward
Neuroptics Pago, Kuva Fortress
Chassis Corrupted Void Fissure enemies
Systems Defection missions, Rotation C

AcquisitionEdit

Harrow's main blueprint is awarded upon completion of the Chains of Harrow quest.

The Chassis blueprint drops from enemies Corrupted by Void Fissures. The Systems blueprint can be found in Rotation C of Defection. The Neuroptics blueprint can be found in Rotation C of Kuva Fortress Spy (Pago).

The drop chances for each component are 11.28% and 3.00% for the Neuroptics and Chassis blueprints respectively, while the Systems have a 7.52% in Tier I Defections and 11.28% in Tier II and Tier III Defections.

This gives an expected 8-9 complete runs for the Neuroptics, 33-34 Fissure Corrupted kills for the Chassis, and 13-14 C Rotations on Tier I Defection or 8-9 C Rotations on Tier II and III Defection for the Systems. To nearly guarantee at least one drop for each part 77±20 complete runs are needed for the Neuroptics, 303±75 Fissure Corrupted kills for the Chassis, and 118±30 C Rotations in Tier I Defection or 77±20 C Rotations in Tier II and III Defection for the Systems.

TipsEdit

  • For Grinlok users, Harrow may offer quite a lot of synergy when considering critical chance Riven Mods and Deadly Sequence. Apart from being a decently accurate rifle, the mentioned mods synergize very well with Condemn, Penance, and Covenant. This is because they grant better critical chance and the Sequence effect buffs the maximum shields by 50% and hence allows Penance to last longer, Condemn to be more effective, and Covenant to yield better returns with criticals. Also the Radiation b Radiation proc from the Sequence area of effect negates Ancient Healer auras allowing him to leech more health with Penance.

TriviaEdit

  • Harrow can achieve the highest total shield value out of all Warframes at 3,840 by combining Redirection, Primed Vigor, and his maximum Overshields. This number can potentially be higher with other buffs that increase shield capacity (such as Shield Charger and Sequence).
  • Harrow means "to traumatize or torment."
    • It originally referred to a farming tool--a frame covered in spikes--which was dragged across soil in order to remove weeds, break up clods of dirt and cover up seeds. A 'harrowing' experience has come to mean one where an individual undergoes significant trauma, but comes out of it purified.
    • In Christianity, Christ's descent into Sheol in order to retrieve the souls of all the individuals who died between the beginning of the world and his sacrifice, excluding the damned, is referred to as the Harrowing of Hell.
  • Similar to Excalibur's Exalted Blade and Ivara's Artemis Bow, Harrow's iconic object of power, his thurible, is shown during the casting animations for his abilities.
    • Harrow's thurible is also visible during his Noble and Agile idle animations. However, if the animations are equipped on a different Warframe, the thurible will not be visible.

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ConvictionEdit

Harrow possesses 200% Overshields capacity, granting him a maximum of 2,400 Overshields.

AbilitiesEdit

Condemn HarrowCondemn
ENERGY
25
KEY
1
Condemn
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.
Strength:100 / 110 / 125 / 150
Duration:3 / 4 / 5 / 6 s
Range:15 / 16 / 18 / 20 m

  • Harrow swings his thurible to cast a spectral afterimage forward that travels along the ground for 15 / 16 / 18 / 20 meters. As the afterimage travels, it emits a growing wave of ghastly energy that completely immobilizes enemies in chains for 3 / 4 / 5 / 6 seconds. Each enemy enchained restores 100 / 110 / 125 / 150 Shield points to Harrow which can accumulate Overshields.
  • The spectral afterimage resembles Harrow's thurible being swung perpetually in motion. The thurible and its afterimage are affected by Harrow's chosen appearance and energy colors.
  • Affected enemies stagger backward to expose their head, then become locked in suspended animation.
    • Chained enemies glow in Harrow's chosen Warframe energy color, while covered in black chains that erupt from cracks formed on nearby surfaces.
    • Chained enemies will flinch in agony briefly when taking damage.
  • Casting Condemn is an One-Handed Action that allows firing weapons and player movement during the animation.
  • Cannot be cast if there is no valid surface 10 meters below Harrow.
    • Afterimage spawns from the ground at Harrow's current position and dissipates on direct impact with terrain obstructions.
  • Condemn affects mini-bosses such as Sprag and Ven'kra Tel, with diminishing returns.

  • Chain enemies in place for easy headshots, while replenishing your shields and building Overshields for increased durability.
  • Combine with Penance to stack extra duration and quickly refill your shields after casting.
  • Because Condemn's wave has travel time and shield points are gained at the moment when enemies are chained, you can preemptively cast Condemn toward enemies then immediately cast Penance, protecting your health pool from damage with newly earned shield points.
  • Condemn's wave grows in height and width as it travels, allowing it to chain airborne enemies such as Shield Ospreys when cast from a distance.
  • You can cast Condemn while aiming, firing, and reloading weapons, as well as when moving and maneuvering with parkour, without interruption.
  • Thurible and Condemn share the same Ability Range value at max rank. Since Thurible's aura is constantly visible while active, it can be used as a range indicator for how far Condemn's wave will travel from your position.
  • Shield points can be gained while you are invulnerable under Covenant's protection.
  • For new and experienced players, the ability will affect the Stalker for about a second or so. Crucial for newer players using Harrow to give them an advantage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Penance HarrowPenance
ENERGY
50
KEY
2
Penance
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Shield Cost: 100% of shields & overshields on cast

Strength:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duration:4 s (base time)
1 / 1.05 / 1.11 / 1.25 s (bonus time)
Range:N/A
Misc:50 m (affinity range)

  • Harrow flagellates himself twice with his thurible, sacrificing all of his shields and Overshields to gain 20% / 25% / 30% / 35% ranged and melee weapons fire rate and 40% / 50% / 60% / 70% reload speed bonuses. While active, 5% of any damage dealt by Harrow to enemies converts into Health for Harrow and allies within his Affinity Range. Penance has a base duration of 4 seconds, plus extra duration of 1 / 1.05 / 1.11 / 1.25 seconds for every 100 Shield and Overshields points drained.
    • Lifesteal on hit, weapon fire rate, and reload speed bonuses are affected by Ability Strength.
    • Base duration and bonus duration are affected by Ability Duration.
    • Affinity Range is not affected by Ability Range but is affected by the Mending Unity passive in the Vazarin focus school.
    • Casting animation of 2 seconds is affected by Natural Talent and Speed Drift.
    • The amount of shields to be drained is determined on activation. Shield points from Condemn will not be drained if gained during Penance's casting animation.
    • Each time Harrow flagellates himself, 50% of the total shield points are subtracted.
  • While active, stylized art appears beneath the aiming reticle; when a player is healed by Penance, colored text denoting the amount of health healed from damage dealt briefly replaces the art for several seconds. Both visuals are affected by Harrow's Warframe energy color.
  • Harrow's wounds on his back from flagellation emit piercing light in his chosen Warframe energy color.
  • Casting Penance stops all of Harrow's movement and actions.
  • Can be recast while active to stack extra duration to the remaining time, up to a maximum total duration of 120 seconds.

  • Mod for a higher shield pool to gain more extra duration for Penance by default.
  • Use Condemn to quickly replenish shields and Overshields to fuel Penance' extra duration.
  • Build up your shield and Overshield pool again after casting Penance, then recast Penance to stack extra duration onto your remaining time to keep the ability active much longer.
  • Guardian, Protect, Brief Respite & Arcane Barrier are useful for this ability as they are capable of restoring Harrow's shields.
  • Cast Covenant before or after using Penance to protect yourself from damage when you are at your most vulnerable state.
  • The fire rate bonus also affects melee weapons

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases base duration to 12.24 seconds and bonus duration to 3.83 seconds every 100 shield.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Reduces base duration to 1.6 seconds and bonus duration to 0.5 seconds every 100 shield.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces fire speed bonus to 14% and reload speed bonus to 28%
  • Maximized Ability Strength increases fire speed bonus to 130.55% and reload speed bonus to 261.1%.
    • Without Energy Conversion, increases fire speed bonus to 113.05% and reload speed bonus to 226.1%.
    • Increases cost to 77.5 energy.
    • Reduces base duration to 2.9 seconds and bonus duration to 0.91 seconds every 100 shield.


Thurible HarrowThurible
ENERGY
25
KEY
3
Thurible
Channel Harrow’s energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Strength:5% (energy convert)
Duration:20 / 25 / 30 / 35 s
Range:13 / 15 / 17 / 20 m
Misc:4.0x (headshot multiplier)

  • Once activated, Harrow chants in ritual to continuously channel Energy into his thurible at a rate of 5% of 1 energy point drained per tick. Pressing the ability key again (default 3 ) stops the channeling, causing the thurible to generate an aura of incense around Harrow with a radius of 13 / 15 / 17 / 20 meters that lasts for 20 / 25 / 30 / 35 seconds. While active, each enemy killed by Harrow restores the charged amount of energy to Harrow and all allies inside his aura; if an enemy is killed by headshot, the amount of energy restored per player is multiplied by 4.
    • Energy conversion percentage is affected by both Ability Strength and Ability Efficiency, while headshot multiplier is not.
      • Energy per kill uses the following expression when accounting for Ability Strength and Ability Efficiency: Energy Per Kill = 1 Energy + [Number of Energy Drained × 5% ÷ (2 - Ability Efficiency)] × Ability Strength
      • With a maxed Intensify and maxed Streamline, draining 25 energy will yield 1 + [25 energy drained × 5% ÷ (2 - 130% efficiency)] × 130% strength = ~3.3 energy per kill and ~3.3 × 4 = 13.3 energy per headshot kill.
    • Duration is affected by Ability Duration.
    • Aura radius is affected by Ability Range.
    • Channeling speed is affected by casting speed, from mods such as Natural Talent and Speed Drift.
    • Enemies killed anywhere by Harrow using ranged and melee weapons will reward energy; weapons with deployables such as the Zenistar are also eligible to reward energy from indirect kills.
    • Players using toggled abilities that drain energy per second can not gain energy from Thurible, similar to the mechanics of Energy Vampire.
  • While channeling energy into the thurible, the current amount of energy per kill is displayed to the right of the aiming reticle. The color of the text and stylized art are affected by Harrow's chosen Warframe energy color.
  • Thurible's buff icon is displayed beside the shield and health indicators on the HUD, with the amount of energy per kill indicated below the buff icon.
  • Upon killing an enemy via body-shot or headshot, a brief message displays above the ability icons indicating the total amount of energy restored per kill or per headshot kill.
  • Channeling Thurible is a two-handed upper body animation that disables weapon use, casting other abilities and Pickups collection, but allows player movement and parkour Maneuvers.
  • Can be recast while aura is active to channel energy. Channeling ends the previous instance of Thurible.
  • While active, Harrow is surrounded in a glow of energy and his incense aura is constantly visible to all players. Both visual effects are affected by his chosen Warframe energy color.

  • While channeling Thurible, you can still move and use parkour maneuvers such as roll, slide, bullet jump, aim glide, wall hop and wall cling to evade incoming enemy attacks.
  • Mod for Ability Strength and Ability Efficiency to increase the conversion rate per energy point spent. Natural Talent and Speed Drift greatly increase the speed at which each energy point is drained.
  • Flow (and Primed Flow) synergize with this ability. Higher maximum energy allows you to channel even stronger buffs, at the cost of longer channeling time.
  • Use Condemn to stop enemies in their tracks, allowing for easy headshot kills to maximize energy gain.
  • When under heavy fire, channel Thurible while under the protection of Covenant to guarantee your safety.
  • Melee channeled attacks benefit greatly from Thurible which can effectively refund the cost from kills.
  • Polearm-type melee weapons can consistently score headshots with quick melee attacks (default E ). This is a great alternative to gunplay when facing humanoid enemies such as the Grineer and Corpus.
  • Dark energy colors can greatly improve visibility for long range shooting due to Thurible's incense aura being constantly visible to you and your team.
    • However, lighter energy colors can allow teammates to spot the area of effect at a glance and rally to your position for energy restoration.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Covenant HarrowCovenant
ENERGY
100
KEY
4
Covenant
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Strength:1.50% (critical per 100 damage)
Duration:3 / 4 / 5 / 6 s (invulnerability time)
6 / 8 / 10 / 12 s (critical chance time)
Range:N/A
Misc:4.0x (headshot multiplier)
50 m (affinity range)

  • Harrow breaks free of his shackles in a whirlwind of impenetrable energy, imbuing himself and allies inside his Affinity Range with complete invulnerability to damage and Status Effect immunity for 3 / 4 / 5 / 6 seconds. While invulnerable, any enemy damage prevented by all affected players during this time accumulates into a total pool.
    • Invulnerability duration is affected by Ability Duration.
    • Affinity Range is not affected by Ability Range but is affected by the Mending Unity passive in the Vazarin focus school.
    • Status effect immunity also protects against knockdown and stagger.
  • After the invulnerability phase, all affected players receive the Retaliation buff which provides an additive weapon critical chance bonus lasting for 6 / 8 / 10 / 12 seconds. Retaliation provides a 5% base critical chance, plus extra critical chance converted from total damage prevented at a rate of 1.50% per 100 damage points prevented. Additionally, the combined critical chance percentage is multiplied by 4 on headshot hits.
    • Retaliation duration is affected by Ability Duration.
    • Base critical chance and extra critical chance percentages are affected by Ability Strength, while damage points prevented and headshot multiplier are not.
      • Retaliation's critical chance is capped at 50% on bodyshot hits and 200% on headshot hits.
      • The critical chance applied to the weapons appears to be a flat value.
      • Critical chance seems to also be applied to melee weapons as well as weapon deployables (Zenistar disc, Orvius channel throw, etc.)
  • Protection and Retaliation buffs affect both players and their Companions.
  • Covenant cannot be recast while its buffs are active.
    • Multiple Harrows can cast Covenant independently of other players' active invulnerability and critical chance buffs.
  • Casting animation of 3 seconds is affected by casting speed, from mods such as Natural Talent and Speed Drift. Casting Covenant stops Harrow's movement and actions.
  • During the invulnerability phase, the current total of damage prevented is displayed to the right of the aiming reticle, represented by a shield-like emblem.
    • After the invulnerability phase, the critical chance bonus and its headshot multiplied percentage are briefly displayed at the same position, represented by a bullet-like emblem.
    • An audible whispering sound plays when each buff's duration ends.
  • Covenant's buff icons for invulnerability and critical chance are displayed beside the shield and health indicators, with the critical chance bonus percentage located at the top-right of the icon and buff timers at the bottom.
  • Harrow and affected allies are visibly surrounded by a gust of energy while under Covenant's effects. This visual effect expands or contracts depending on the phases of the ability, and is affected by Harrow's chosen Warframe energy color.

  • It synergizes well with abilities that buff critical damage, such as Electric Shield and Sonar.
  • Also pairs well with the Dual Toxocyst since they are at their optimal power when you are getting headshots.
  • Since the critical chance applied appears to be additive, this ability can turn a Nukor modded with Primed Target Cracker (and possibly other critical damage mods such as a Riven) into a viable critical secondary.
  • Casting this while attempting to revive a teammate makes for a reliable survival strategy, as the invulnerability phase will protect you from enemy fire.
  • If the mission has Environmental Hazards, like the toxic waste in the Grineer Shipyard tileset, you can use them to stack extra damage negation during the invulnerability phase.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases invulnerability duration to 18.36 seconds and Retaliation duration to 36.72 seconds.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces invulnerability duration to 2.4 seconds and Retaliation duration to 4.8 seconds.
  • Maximized Ability Range has no positive effects on this ability.
  • Maximized Ability Strength increases Critical Chance conversion to 5.6% every 100 damage.
    • Without Energy Conversion, increases Critical Chance conversion to 4.85% every 100 damage.
    • Increases cost to 155 energy.
    • Reduces invulnerability duration to 4.35 seconds and Retaliation duration to 8.7 seconds.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

HarrowCondemn HarrowCondemn HarrowCondemn
HarrowPenance HarrowPenance
HarrowThurible HarrowThurible HarrowThurible
HarrowCovenant HarrowCovenant


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Harrow can be equipped with the following items:

CosmeticsEdit


See alsoEdit

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Hotfix 21.2.1
  • Fixed Harrow’s Thurible not reflecting the actual buff amount when Power Strength changes during Channel.

Update 21.2

  • Harrow will now detach from his Wall Latch when Channeling his Thurible to avoid awkward animations.
  • Reduced the amount of cloth movement on Harrow when viewing the Star Chart.
  • Fixed Harrow holding a shield (Silva & Aegis, etc) in an ancient style which history has long since forgotten (probably because shields are not useful if you hold them backwards).

Update 21.1

  • Harrow's smoke FX during his Thurible cast can be seen by other players now.
  • Fixed Harrow's Covenant prematurely terminating Nidus' Parasitic Link on allies.

Hotfix 21.0.9

  • Fixed seeing duplicate FX for Harrow’s Covenant as Client.

Hotfix 21.0.7

  • Fixed the Nukor creating a ton of FX if it kills something while it's been paused by Harrow's Condemn ability.
  • Fixed a script error when casting Harrow’s Thurible.

Hotfix 21.0.6

  • Harrow's Covenant now applies to Companions.
  • Fixed script error in Harrow's Covenant.

Hotfix 21.0.4

  • Fixed Harrow’s Thurible Channeling not being cancellable with "use selected ability button."
  • Fixed Harrow’s Thurible remaining in his hand if he enters gets downed while Channeling Thurible.
  • Fixed not receiving the buff after channeling Harrow’s Thurible if a context action is used.
  • Fixed Harrow’s Penance not respecting the duration cap on the initial cast.
  • Fixed Harrow’s front cloth clipping through his legs during his Agile animation.
  • Fixed Emotes being disabled for everybody when a Harrow is Channeling his Thurible.
  • Fixed a script error when casting Harrow’s Thurible or Covenant.
Harrow Changes

(Values based on Rank 3 Abilities, lower Ranks adjusted similarly)

Penance
  • Increased Duration from Shields by 25%.
  • Increased Duration cap from 60 seconds to 120 seconds.
  • Increased Fire Rate from 25% to 35%.
  • Increased Reload Speed from 50% to 70%.
Thurible
  • Increased Range from 15m to 20m.
  • Sped up Energy Channeling by 50%.
  • Energy Channeling speed is now affected by Natural Talent.
Covenant
  • Increase Crit per 100 Damage from 1.25% to 1.5%.

Hotfix 21.0.3

Harrow Changes & Fixes
  • Lowered the damage required per Critical Chance bonus for Harrow’s Covenant from 100 to 80.
  • Harrow’s Penance now has a Duration cap of 60 seconds.
  • Fixed lower ranks of Harrow’s Covenant having higher numbers than intended.
  • Fixed the Ripkas attaching to Harrow’s back.
  • Disabled Emotes while Channeling Harrow’s Thurible.

Hotfix 21.0.2

  • Fixed not receiving Harrow’s default Helmet when purchasing Harrow from the Market. *Those affected will receive the default Harrow Helmet upon login.
  • Fixed crashing while doing consecutive movements with Harrow (rolling + sprinting + shooting, etc).
  • Fixed Harrow’s Penance ability having a [PH] in the Arsenal description.
  • Fixed the normal aim reticle overlapping the Dual-Wield reticle after casting Harrow's Thurible.

Update: Chains of Harrow

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PicturesEdit

VideosEdit

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