Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
Aerial attack comes out very fast and has a wide vertical hitbox. This makes it very easy to hit enemies both on the ground and the air, and then combo into a jump attack by holding down the melee attack button while airborne to make use of its large knockdown radius.
Shorter reach than other heavy melee weapons.
Jump attack has a very slow animation.
Animations are queued if the melee attack button are pressed in rapid succession regardless of the current attack animation in a combo. This requires some discipline as the user can be stuck vulnerable to enemy fire in a queued combo when only mashing melee.