Can hit multiple targets with normal and charged attacks.
Ancients stagger on every hit. (Even though they can hit you while recovering).
Causes large Area of Effect knockdown on jump attack.
Charged attacks swing low to the ground and allow for consistent attacks on downed enemies and rollers.
Has a short wind-up and a long strike animation. The Fury mod thus provides the greatest increase in charge attack speed, often allowing to forget the use of charge speed mods. It is still advised to use it if you play with charge attack a lot.
Shorter reach than other heavy melee weapons.
Jump attack has a very slow animation.
Requires large amounts of materials to craft.
Currently not immune to staggering hits while charging.