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Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking damage when a stack is present will consume 1 stack.

StatsEdit

Rank Armor Bonus Cost
0 75 10
1 150 11
2 225 12
3 300 13
4 375 14
5 450 15

AcquisitionEdit

Notes Edit

  • The Armor bonus is added to the Warframe's total armor, and does not increase the Warframe's base armor.
    • Mods like Steel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Ironclad Charge, do.
    • Warframe powers like Iron Skin, Warding Halo, and Snow Globe use the following expression when accounting for Health Conversion: Modified Health = (Base Health + Ability Modifier × ((Health Conversion × # of Stacks) + Warframe Base Armor × (1 + Base Armor Bonus))) × (1 + Power Strength) + Absorbed Damage. For example, a Warding Halo with 3 Stacks of Health Conversion and a maxed Intensify would yield (900 + 2.5 × ((450 × 3) + 175 × (1+0))) x (1+0.3) = 6126.25 health before damage absorption.
  • The base 3 second timer per stack is not affected by Power Duration.
  • Any form of damage will trigger a stack including damage just to shields or self-damage.
    • Health damage from using Nekros' Desecrate with the Despoil augment will not trigger a stack.[citation needed]
    • Damage incurred while under the effects of Rhino's Iron Skin or Nezha's Warding Halo will not trigger a stack. However, a stack will be triggered if damaged during the 3-second invulnerability phase.
  • Energy Orbs picked up while using Equilibrium do not provide armor stacks.

Media Edit

  • Stacks of Health Conversion are represented by orange blocks orbiting the player.

See alsoEdit

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