Heat Damage is one of the four primary elemental damage types. It performs well against Grineer soldiers and light Infested creatures, but is less effective against the Proto Shields worn by some elite Corpus units.
The Heat status effect is Ignite, which deals 50% of your weapon or power's modified base damage plus 50% of the total Heat damage per tick, for 7 ticks over 6 seconds as Heat damage. Ignited enemies will also panic and flail around for a few seconds, exposing them from cover and preventing them from attacking. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers. Drones and Ospreys have no animation and their ability to act is not impeded.
Heat status procs don't stack the way Toxin and Slash procs do. Instead, a Heat proc applied while Ignite is already in effect will refresh the initial proc's duration and re-apply the panic effect without changing its damage per second.
Mods adding base or Heat damage and combo multipliers will increase the damage of the Ignite ticks. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers. In case of melee weapons, another 8x stealth damage multiplier is applied to the ticks if the Warframe is in a stealthed state.
Enemies killed while under or by a Heat proc will be left in ashes, burning away shortly afterwards.
|Grineer Health||Heat Modifier||Corpus Health||Heat Modifier||Infested Health||Heat Modifier|
|Ferrite Armor||Shield||Infested Flesh||+50%|
|Alloy Armor||Proto Shield||–50%||Fossilized|
Note that Heat damage and its combination elements deal no bonus damage to corpus units. Gas is reduced against Flesh and Radiation is reduced against Shields. Thus it's recommended to upgrade Heat-based weapons like the Ignis with Cold to deal Blast damage instead, which is neutral against all Corpus types.
Heat damage mods can be combined with other elemental mods to create a new elemental damage type.
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
|Strength:150 / 275 / 300 / 400 (initial damage)|
50 / 100 / 125 / 150 (area damage)
|Misc:5 m (blast radius)|
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
|Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)|
|Range:8 / 12 / 15 / 20 m|
|Misc:50% (cast speed bonus)|
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
|Strength:66 / 100 / 141 / 200 (wave damage)|
37 / 112 / 150 / 225 (ring damage)
|Duration:9 / 12 / 15 / 20 s|
|Misc:5 / 10 / 12 / 15 m (wave radius)|
4 m (ring radius)
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
|Strength:100 / 125 / 150 / 200 (damage)|
|Range:4 / 5 / 6.5 / 10 m|
|Misc:40% / 45% / 50% / 60% (status chance)|
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
|Strength:100 / 200 / 300 / 400 (damage/tick)|
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
|Misc:20 m (attack range)|
30 m (stun radius)
5 m (knockback radius)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)
20% (speed bonus)
50% (armor reduction)
Blaze a trail of flames, scorching enemies and cleansing allies.
Energy Drain: 5 s-1
|Strength:50 / 100 / 150 / 200 (damage per second)|
500 / 750 / 1000 / 1250 (explosion damage)
|Duration:5 / 6 / 7.5 / 10 s (flame duration)|
|Range:3 / 4 / 5 / 6 m (explosion radius)|
|Misc:15% / 15% / 20% / 20% (speed bonus)|
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|
|Unique||Finishing • Void|