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Heat b Heat Damage is one of the four primary elemental damage types. It performs well against Grineer soldiers and light Infested creatures, but is less effective against the Proto Shields worn by some elite Corpus units.

The Heat b Heat status effect is Ignite, which deals 50% of your weapon or power's modified base damage plus 50% of the total Heat b Heat damage per tick, for 7 ticks over 6 seconds as Heat b Heat damage. Ignited enemies will also panic and flail around for a few seconds, exposing them from cover and preventing them from attacking. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers. Drones and Ospreys have no animation and their ability to act is not impeded.

Heat b Heat status procs don't stack the way Toxin b Toxin and Slash b Slash procs do. Instead, a Heat b Heat proc applied while Ignite is already in effect will refresh the initial proc's duration and re-apply the panic effect without changing its damage per second.

Mods adding base or Heat b Heat damage and combo multipliers will increase the damage of the Ignite ticks. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers. In case of melee weapons, another 8x stealth damage multiplier is applied to the ticks if the Warframe is in a stealthed state.

Enemies killed while under or by a Heat b Heat proc will be left in ashes, burning away shortly afterwards.

Type EffectivenessEdit

IconGrineerBGrineer Health Heat b Heat Modifier IconCorpusBCorpus Health Heat b Heat Modifier Infestation bInfested Health Heat b Heat Modifier
Cloned Flesh +25% Flesh Infested +25%
Ferrite Armor Shield Infested Flesh +50%
Alloy Armor Proto Shield –50% Fossilized
Machinery Robotic Sinew

Note that Heat b Heat damage and its combination elements deal no bonus damage to corpus units. Gas b Gas is reduced against Flesh and Radiation b Radiation is reduced against Shields. Thus it's recommended to upgrade Heat b Heat-based weapons like the Ignis with Cold b Cold to deal Blast b Blast damage instead, which is neutral against all Corpus types.

Elementals CombinationsEdit

Heat b Heat damage mods can be combined with other elemental mods to create a new elemental damage type.

Heat SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:N/A
Range:N/A
Misc:5 m (blast radius)

AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
Duration:30 s
Range:8 / 12 / 15 / 20 m
Misc:50% (cast speed bonus)

FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
Strength:66 / 100 / 141 / 200 (wave damage)
37 / 112 / 150 / 225 (ring damage)
Duration:9 / 12 / 15 / 20 s
Range:N/A
Misc:5 / 10 / 12 / 15 m (wave radius)
4 m (ring radius)

WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Deals high damage over time.
Energy Drain: 3 s-1
Strength:250 / 300 / 350 / 400 (damage)
10% / 20% / 25% / 35% (status chance)
Duration:N/A
Range:7 / 10 / 12 / 15 m

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)


ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Strength:

25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)

2.5x / 3x / 5x / 10x (damage multiplier)

50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)

50 / 60 / 100 / 200 (minimum arc damage)

25% / 35% / 40% / 50% (damage chance per second)

1.5x / 2x / 2.5x / 3x (damage multiplier)

25% / 75% / 100% / 150% (armor bonus)

10% / 15% / 20% / 25% (status chance)

Duration:

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

15% / 25% / 30% / 35% (holster rate bonus)

15% / 25% / 30% / 35% (reload speed bonus)

10 / 15 / 20 / 25 s (ability duration)

Range:

6 / 8 / 10 / 12 m (aura range)

6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

6 / 8 / 10 / 12 m (aura range)

6 / 8 / 10 / 12 m (aura range)

Misc:

2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)


Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

20% (speed bonus)
50% (armor reduction)


FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies.

Energy Drain: 5 s-1

Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
Duration:5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)


EnergyShell EnergyShellIcon
ENERGY
25
KEY
1
Energy Shell
Forms a protective energy shell around the Warframe.
Strength:50% (heat damage bonus)
2x (critical damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:N/A

MediaEdit

WDR 4 Heat Damage (Warframe)01:19

WDR 4 Heat Damage (Warframe)

See AlsoEdit

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