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Heavy Caliber increases damage of Primary Weapons (excluding Shotguns) at the cost of reduced accuracy by 15% and -5% per rank, at a maximum of 165% and -55% at rank 10, respectively.

StatsEdit

Rank Damage Accuracy Cost
0 +15% -5% 6
1 +30% -10% 7
2 +45% -15% 8
3 +60% -20% 9
4 +75% -25% 10
5 +90% -30% 11
6 +105% -35% 12
7 +120% -40% 13
8 +135% -45% 14
9 +150% -50% 15
10 +165% -55% 16

NotesEdit

  • In comparison to Serration, Heavy Caliber costs two more mod power for the same damage buff despite the accuracy reduction.
  • Instead of reducing the accuracy by 5% per rank, each rank increases spread by a specific percent per rank depending on the weapon. This effectively reduces accuracy, but may reduce it by greater than 5% per rank (according to the Arsenal UI).
  • Damage increase of Heavy Caliber stacks additively with that of Serration. With Serration and Heavy Caliber both maxed, you can reach +330% base damage in total, before adding Elemental and Faction based damage mods.
    • Since the two stack additively, combining the two can be cost ineffective when weighed against mod point drain. Adding a maxed Heavy Caliber onto a maxed Serration yields only an additional 62% to your base shot damage. This is because the relative increase from 265% damage to 430% damage is not as significant as the increase from 100% to 265%.
  • Accuracy will suffer on weapons without 100% accuracy, affecting the actual bullet path. This makes even accurate guns like the Soma spread bullets considerably at maximum rank.
  • Not recommended for the Miter as the projectiles will fly very far from the reticle. Strangely this does not apply for the Panthera despite the similarities between the two.
    • Also not recommended for sniping play style because if this mod maxed, you can always miss about 2 shots per aim, except with Ivara Navigator ability.
  • Currently, the only mod that can reduce Heavy Caliber's negative effects is Guided Ordinance, and only when you successfully hit an enemy.

TriviaEdit

GalleryEdit

MediaEdit

Patch HistoryEdit

Update: Octavia's Anthem
  • Fixed the Ferrox not being affected by Heavy Caliber.

Hotfix 19.4.1

  • Fixed extra stat appended to end of Heavy Caliber description.

Update 14.5

  • Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).

Hotfix 14.1.4

  • Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.

Update 12.3

  • Weapon and Mod conclave tweaks – increased the rating on the Heavy Caliber mod.

Update 10.5

  • Corrupted Heavy Caliber mod now works with Acrid.

See alsoEdit


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