Heavy Caliber increases damage of Primary Weapons (excluding Shotguns) at the cost of reduced accuracy by 15% and -5% per rank, at a maximum of 165% and -55% at rank 10, respectively.
Stats
Rank | Damage | Accuracy | Cost | Conclave |
---|---|---|---|---|
0 | +15% | -5% | 6 | C10 |
1 | +30% | -10% | 7 | C10 |
2 | +45% | -15% | 8 | C14 |
3 | +60% | -20% | 9 | C19 |
4 | +75% | -25% | 10 | C23 |
5 | +90% | -30% | 11 | C28 |
6 | +105% | -35% | 12 | C32 |
7 | +120% | -40% | 13 | C37 |
8 | +135% | -45% | 14 | C41 |
9 | +150% | -50% | 15 | C46 |
10 | +165% | -55% | 16 | C50 |
Notes
- In comparison to Serration, Heavy Caliber costs two more mod power for the same damage buff despite the accuracy reduction.
- Instead of reducing the accuracy by 5% per rank, each rank increases spread by a specific percent per rank depending on the weapon. This effectively reduces accuracy, but may reduce it by greater than 5% per rank (according to the Arsenal UI).
- Damage increase of Heavy Caliber stacks additively with that of Serration. With Serration and Heavy Caliber both maxed, you can reach +330% base damage in total, before adding Elemental and Faction based damage mods.
- Since the two stack additively, combining the two can be cost ineffective when weighed against mod point drain. Adding a maxed Heavy Caliber onto a maxed Serration yields only an additional 62% to your base shot damage. This is because the relative increase from 265% damage to 430% damage is not as significant as the increase from 100% to 265%.
- However, this is still a base damage increase, so elemental mods multiply with, rather than add to, Heavy Caliber's effect.
- Accuracy will suffer on weapons without 100% accuracy, affecting the actual bullet path. This makes even accurate guns like the Soma spread bullets considerably at maximum rank.
- Not recommended for the Miter as the projectiles will fly very far from the reticle. Strangely this does not apply for the Panthera despite the similarities between the two.
- Currently, the only mod that can reduce Heavy Caliber's negative effects is Guided Ordinance, and only when you successfully hit an enemy.
Trivia
- When it was first released, Heavy Caliber's original penalty was an increase in recoil as well as damage. However the recoil penalty did not affect recoil-less weapons (Flux Rifle, Ignis, Synapse, Paris, Lanka, and among others), effectively acting as another instance of Serration. This was confirmed to be unintentional in Warframe Prime Time - Episode 2 (9:40). The mod's penalty was changed in Update 10.4 (2013-10-16).
- Currently, weapons that are not affected or barely affected by the accuracy penalty are shown below.
Gallery
Media
Patch History
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See also
- Serration, the normal variant of this mod.
- Magnum Force, the pistol counterpart of this mod.
- Vicious Spread, the shotgun counterpart of this mod.
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |