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Heliocor
CephHammer
Statistics
Weapon Slot Melee
Weapon Type Hammer
Utility
Attack Speed 0.833
Disposition Disposition3Neutral
Normal Attacks
Impact wImpact 119.0
Puncture wPuncture 14.0
Slash wSlash 7.0
Crit Chance 25.0%
Channeling Cost 5 energy
Slam Attacks
Slide Attacks
Miscellaneous
Polarities None
Stance Polarity Madurai Pol
Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike. Scans require equipped Codex Scanner and an available charge.

The Heliocor is a Cephalon-designed hammer obtainable from Cephalon Simaris. The immense power of the Heliocor not only lies in its high damage per swing, but its ability to aid the user in transferring slain enemies into their Codex. It does, however, suffer a little in the ways of status and has a reduced swing speed.

Manufacturing Requirements
Credits64
20,000
Gammacor
1
PolymerBundle64
700
Rubedo64
1,200
Morphics64
1
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64160 Blueprint2 Blueprints Price: ReputationLargeBlack75,000

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

  • Second highest base damage of all melee weapons, tied with War.
    • Highest Impact b Impact damage of all melee weapons – effective against shields.
  • Stance slot has Madurai Pol polarity, matches Crushing Ruin stance.
  • High critical chance.
    • Second highest critical chance for hammers, behind Fragor Prime.

Disadvantages:

Comparisons:

  • Heliocor, compared to Synoid Heliocor:
    • Higher base damage (140.0 vs. 120.0)
      • Higher Impact b Impact damage (119.0 vs. 102.0)
      • Higher Puncture b Puncture damage (14.0 vs. 12.0)
      • Higher Slash b Slash damage (7.0 vs. 6.0)
    • Higher critical chance (25% vs. 10%)
    • Lower status chance (2.5% vs. 20%)
    • Lower attack speed (0.83 vs. 1.08)
    • Smaller Channeling Multiplier (1.5x vs. 1.8x)
    • Stronger Wall Attack (280 vs. 240)
    • Stronger Leap Attack (280 vs. 240)
    • Stronger Slide Attack (280 vs. 240)
    • Higher Mastery Rank required (9 vs. 8)

Weapon LoadoutsEdit

NotesEdit

  • The Heliocor will not grant Standing for Cephalon Simaris even if players are carrying Synthesis Scanners in their Gear, though the weapon will still perform Codex scans as normal.
  • If the equipped Synthesis Scanner is enhanced with the Sol-Battery Widget, scans through melee kills will not use up scanner charges.
  • The Heliocor can obtain Kavat Genetic Codes if it kills Feral Kavats. This helps greatly with speeding up the genetic material needed to make a Kavat companion as long as the slow swing speed is managed accordingly.

TipsEdit

  • Due to its slow attack speed, it is recommended to take advantage of its high critical hit chance and use Berserker to compensate.

TriviaEdit

  • It is the first melee weapon that can be obtained from any Syndicate.
  • Functionally, the Heliocor is the first Cephalon-designed weapon built primarily for combat in mind, as previous Cephalon weapons are essentially repurposed research devices. This is also the first weapon that fulfills a utility function outside of damage-dealing during gameplay.
  • Unlike the Gammacor and the Simulor, the Heliocor does not deal Magnetic b Magnetic damage.

MediaEdit

Heliocor Skins

See AlsoEdit

WeaponsDamageCompare AllCosmetics

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