(sorry for all the edits but it deals more impact damage per attack than War) Tag: rte-source |
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'''Advantages:''' |
'''Advantages:''' |
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* Highest base damage of all melee weapons, tied with [[War]]. |
* Highest base damage of all melee weapons, tied with [[War]]. |
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− | **Highest |
+ | **Highest {{Icon|Proc|Impact|Text}} damage of all melee weapons – effective against [[shields]]. |
* Excellent [[Critical Hit|critical hit]] parameters. |
* Excellent [[Critical Hit|critical hit]] parameters. |
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** Second highest critical hit chance in its class after [[Fragor Prime]] |
** Second highest critical hit chance in its class after [[Fragor Prime]] |
Revision as of 20:26, 28 July 2016
“It's taking longer than I calculated.”
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Heliocor | |||||||||||||||||
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Statistics | |||||||||||||||||
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Utility | |||||||||||||||||
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Normal Attacks | |||||||||||||||||
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Slam Attacks | |||||||||||||||||
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Slide Attacks | |||||||||||||||||
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Miscellaneous | |||||||||||||||||
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The Heliocor is a Cephalon-designed hammer obtainable from Cephalon Simaris. The Heliocor adds Codex scans on kills and deals a very high amount of damage per swing, but also suffers from a very slow attack speed.
Manufacturing Requirements | |||||
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20,000 |
"[[]]" wasn't found in Module:Resources/data 1 |
700 |
1,200 |
1 |
Time: 12 hrs |
Rush: 35 | |||||
Market Price: 160 | Blueprints Price: 75,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest base damage of all melee weapons, tied with War.
- Highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against shields.
- Excellent critical hit parameters.
- Second highest critical hit chance in its class after Fragor Prime
Disadvantages:
- Very slow attack speed.
- Very low status chance.
- No included polarity slots.
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Notes
Tips
Trivia
- It is the first melee weapon ever released for the Syndicates.