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Hikou

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Hikou
2013-07-13 134723
Statistics
Weapon Slot Secondary
Weapon Type Thrown
Trigger Type Auto
Utility
Projectile Speed 70m/s
Noise Level 0.0m (Silent)
Fire Rate 6.7 rounds/sec
Accuracy 100.0
Magazine Size 20 rounds/mag
Max Ammo 210 rounds
Reload Time 0.8s
Normal Attacks
Impact wImpact 2.5
Puncture wPuncture 15.0
Slash wSlash 7.5
Crit Multiplier 1.5x
Miscellaneous
Introduced Update 9.0
As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.

The Hikou is a throwing weapon for the secondary slot, released in Update 9. It has a lower base damage than the Kunai and Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for Credits64‍ 5,000; it is also a requisite ingredient for Panthera.

Manufacturing Requirements
Credits64
15,000
Morphics64
5
Plastids64
500
Rubedo64
600
Salvage64
4,000
Time: 12 hr
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 15,000

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages

  • Silent.
  • Very fast fire rate.
  • Fast reload speed.
  • Two Madurai Pol polarity slots.
  • The arc of the shots enable headshots over cover.
  • Can pass through enemies' Electric Shield.
  • Infested Volatile Runners do not explode on death when killed by this weapon.
  • Fully automatic.

Disadvantages

  • Has travel time, making it difficult to land accurate throws at long distances.
  • Travels in an arc, making it difficult for use at long range.
  • Low base damage.
  • Not as ammo efficient as the Kunai and Despair.
  • Low critical chance.
  • Low status chance.

Comparisons

  • Hikou, compared to the Hikou Prime:
    • Lower base damage (24.0 vs. 32.0).
    • Much lower status chance (2.5% vs. 15.0%).
    • Smaller clip capacity (20 vs. 26).
    • Slower reload speed (0.8s vs. 0.5s).
    • Faster rate of fire (6.7/s vs. 5.8/s).

Weapon LoadoutsEdit

TipsEdit

  • Make sure to adjust your aim for moving targets.
  • When using at a distance aim above the enemy to adjust for Hikou's arc.
  • Especially lethal when paired with Ice mods.
  • Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.

NotesEdit

  • The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whomever gets in the way.
  • The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai.
  • The Hikou can pass through Electric Shield.

BugsEdit

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

TriviaEdit

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
  • The Hikou are the first throwing weapon secondary to receive a prime variant.
  • The Hikou share at least two common traits with the Kunai and Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Puncture b Puncture damage.

MediaEdit

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Hikou

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    • 129.7.92.180 wrote:Marelok is a great hand cannon. Limited street sweeping but otherwise great. But if you are after a smg... The Tenno seem...

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