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As deadly as any bullet without the associated noise or commotion.

The Hikou Prime is the primed version of the Hikou throwing stars, featuring higher damage, status chance, magazine, and faster reload speed, at some expense to fire rate.

On August 9th, 2016, it was announced that Hikou Prime would enter the Prime Vault and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built weapons will remain as is.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
15,000
GenericComponentPrimeLatch
2
GenericWeaponPrimeBlade
2
OrokinCell64
8
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints:N/A
Drop Locations
BlueprintLith S1 Common (V)
Meso N2 Common (V)
GenericComponentPrimeLatch PouchAxi K1 Common (V)
Axi V2 Common (V)
GenericWeaponPrimeBlade StarsLith F2 Common (V)
Neo N1 Common (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • Silent.
  • Second highest fire rate of all throwing-type secondaries, behind normal Hikou.
  • Fastest reload speed of all throwing-type secondaries.
  • Very high status chance.
  • Pinpoint accuracy.
  • Two Madurai Pol polarity slots.
  • Works well with Concealed Explosives, considering its high fire rate and ammo capacity.

Disadvantages:

  • Second lowest base damage of all throwing-type secondaries.
  • Projectiles have travel time.
  • Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
  • Very low ammo efficiency.
  • Very low critical chance.
  • Below average critical damage multiplier.

Comparisons:

  • Hikou Prime, compared to Hikou:
    • Higher base damage (36.0 vs. 26.0)
      • Higher Impact b Impact damage (3.6 vs. 2.6)
      • Higher Puncture b Puncture damage (30.6 vs. 15.6)
      • Lower Slash b Slash damage (1.8 vs. 7.8)
    • Higher critical chance (6% vs. 4%)
    • Higher critical damage multiplier (1.8x vs. 1.6x)
    • Higher status chance (28% vs. 10%)
    • Lower fire rate (5.83 rounds/sec vs. 6.67 rounds/sec)
    • Larger magazine (26 rounds vs. 20 rounds)
    • Faster reload speed (0.5 s vs. 0.75 s)
    • Higher Mastery Rank required (4 vs. 2)

Weapon LoadoutsEdit

NotesEdit

  • The Hikou Prime can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
  • The Hikou Prime can pass through Volt's Electric Shield.

TipsEdit

BugsEdit

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou Prime as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

TriviaEdit

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.

MediaEdit

  • Hikou Prime

Patch HistoryEdit

Update 22.12
  • Damage increased from 32 to 36
  • Status chance increased from 15% to 28%
  • Critical chance increased from 2.5% to 6%
  • Critical damage increased from 1.5x to 1.8x

See AlsoEdit

  • Hikou, the original counterpart of this weapon.
  • Kunai, another thrown secondary.
  • Despair, another thrown secondary, used by the Stalker.
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