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Hysteria

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HysteriaPanel Hysteria Energy: 100Energy small Power #: 4 Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

(Not Updated For Update 14)

Equip Cost:
10 / 11 / 12 / 13
Power Strength:
300 (base damage)
1% / 2% / 4% / 5% (lifesteal)
Power Range:
5 m
Power Duration:
15 / 20 / 25 / 30 s

  • The ability gives Valkyr a set of claws, which is the only usable weapon for the duration of the ability.
  • All attacks deal 300 damage.
    • The damage is distributed evenly between Impact b Impact , Puncture b Puncture , and Slash b Slash .
    • Damage is not affected by Power Strength.
    • Slam attacks have a 5-meter impact radius with 100% knockdown.
    • Regular attacks can hit a maximum of 5 targets per strike.
    • While the combo counter isn't shown, the effects of it still apply and do not expire after 4 seconds, instead they last until Hysteria's duration ends.
    • Hysteria has a critical damage multiplier of 3x and a critical chance about 25%, both affected by Organ Shatter and True Steel respectively.
    • Naturally, Companions are not affected by this power and thus are still vulnerable to damage and can easily die if the player puts themselves in heavy damage situations.
  • The attack speed is derived from the equipped melee weapon's attack speed, including mods and buffs.
  • Hysteria's attack speed, critical damage, and critical chance can also be modified by equipping certain mods into the melee weapon.
    • Fury, Spoiled Strike and Berserker can modify the attack speed. While the last one does not proc during Hysteria, stacks gained BEFORE can affect the player until they wear off.
    • Elemental damage, status chance, speed, proc (Berserker, Melee Channel, etc.), charge damage/speed, range, faction damage, and physical damage (IPS) mods have no effect on Hysteria.
    • While under the effect of Hysteria, both the skill and the equipped melee weapon can cause critical strikes with the base damage of Hysteria.
  • 1% / 2% / 4% / 5% of damage done (after resistances/armor) is regained as health. This is not affected by Power Strength mods.
  • While active, Valkyr can perform melee combos unique to Hysteria.
  • Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
  • While ability is activated, Valkyr is invulnerable to damage, and immune to stun, stagger, status effects, and knockdown.
    • While invulnerable, melee attacks will push her away, and shockwaves will cause her to bounce into the air slightly.
  • Coats random enemies in the selected energy color within a 5 meter radius of Valkyr. If any are not killed, all damage taken while invulnerable from these selected targets will be inflicted after Hysteria wears off.
    • Moving out of range will remove this effect.  Thus is it recommended that the user puts distance between themselves and marked targets before Hysteria runs out if they cannot be killed fast enough.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • The speed at which you can attack can be boosted by Warcry and/or Volt's Speed ability. If both are used at the same time, both percentage increases will combine and add to her base melee speed, instead of one boosting the new base speed created by the other.
  • Using this ability will also lead Valkyr into a "raged" state, everything she sees will turn a dark red hue and sounds will be muffled. This can make it harder to see in already dark areas (such as areas effected by environmental hazards)and can make it harder to pinpoint enemy locations.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".

Valkyr's Hysteria has its own different animation and melee combos. Below are the list of her combos:

Move Button Combination
Rage EEEE
Fervor EE Pause EEEEEE
Madness EEE RMB + EEEEEE
Delirium EE Hold EEEE
Launching Spring Slide + E
Frenzy In Air + E
Through Strike Wallrun + E
Roaring Drums Aiming at Downed Enemy + E
    = Normal        = All Target       = Knockdown / Proc       = Special
  • PS4 Players E = R1 RMB = L2

For more details, see here.

  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high attack speed and high crit chance/damage multiplier.
    • Dual Zoren with Organ Shatter, True Steel and Fury will modify Hysteria's attack speed positively and will add a 5.7x crit multiplier and a 40% crit chance to both the weapon and the skill, which both can crit at a time.
      • It needs to be proven, that Hysteria is able to inflict damage types other than Slash, Puncture and Impact.
    • While Berserker will not proc while in Hysteria, if you critical with your melee and then go into Hysteria, you will retain the attack speed buff as normal.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animation may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
  • Hysteria now has the standardized ground slam animation, like all other sparring or hand-and-foot gear. This allows Valkyr to attack Drones.
    • Equipping an Amphis will modify the slam effect, emitting electric sparkles, however this is only visual, no electric damage/status effect is given out.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.
  • For best use of its lifedrain ability, down enemies and then use the finisher.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

 

  • U13 bug: After activating Hysteria you don't switch to melee mode, you will have to switch to melee mode manually if you want to use channeling.
  • Currently, Hysteria's attack speed is slowed down significantly if it is activated while equipped with a Primary or Secondary weapon. Hysteria attacks as normal if activated while melee is equipped.
  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. (needs confirmation if this is still occurring)
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Hysteria mode gains the melee jump-slam effects of the equipped melee weapon, such as a fire AoE blast from the Dual Heat Swords. (It is unknown if this is intended at this time)
  • Despite being able to channel while under the effects of Hysteria, Channeling mods appear to have no effect. This is most likely due to the fact that it is a Warframe power and has nothing to do with the actual melee weapon, aside from borrowed stats from the weapon. (Reflex Coil)
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
  • (PC) Falling into a endless pit (or anywhere that causes the game to teleport you back where you were) will completely end Hysteria regardless of how much time you had left on the ability, this also happens with other abilities that target the warframe itself like iron skin or world on fire.

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