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Hysteria

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HysteriaPanel Hysteria Energy: 100Energy small Power #: 4 HysteriaModU145
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
300 (base damage)
1.75x (multiplier)
1% / 2% / 4% / 5% (lifesteal)
Power Range:
5 m
Power Duration:
15 / 20 / 25 / 30 s

  • The ability gives Valkyr a set of claws, which is the only usable weapon for the duration of the ability.
  • All attacks deal damage split evenly between Impact b Impact , Puncture b Puncture , and Slash b Slash .
    • Formula: 300 + 1.75 * Power Strength * Damage mods * Base damage of weapon
      • Weapon that does 30 base damage with +60% damage mod and +30% power strength: 300 + 1.75 * 1.3 * 1.6 * 30 = 409.2 damage
    • Damage is only affected by mods that change base damage (Pressure Point, Spoiled Strike, and Steel Charge).
  • Attack speed is independent of the equipped melee weapon's attack speed and attack speed mods.
    • Buffs such as Warcry, Volt's Speed, and Berserker stacks do affect Hysteria's attack speed. However, Berserker will not proc while in Hysteria.
  • Hysteria gains the Crit Chance and Crit Damage of the equipped melee (after mods), in addition to its own Crit Chance of 25% and Crit Damage of 200%
    • Both Crit Chances are applied independently, with the Crit Damage stacking multiplicatively if both crit.
    • There is a small chance of Hysteria producing a crit with 300% Crit Damage.
  • Physical/Elemental damage (Jagged Edge, Fever Strike), Status Chance, proc (Berserker, Melee Channel), Channeling, Range, and Faction Damage mods have no effect on Hysteria.
  • Regular attacks can hit a maximum of 5 targets per strike.
  • Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
  • 1% / 2% / 4% / 5% of damage done is regained as health. This is not affected by Power Strength mods.
  • Slam attacks use the slam attack of the equipped melee. For example a slam attack with Amphis equipped causes the electricity AoE.
  • While ability is activated, Valkyr is invulnerable to damage, and immune to stun, stagger, status effects, and knockdown.
    • While invulnerable, melee attacks will push her away, and shockwaves will cause her to bounce into the air slightly.
  • Coats random enemies in the selected energy color within a 5 meter radius of Valkyr. If any are not killed, all damage taken while invulnerable from these selected targets will be inflicted after Hysteria wears off.
    • Marked enemies will become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria runs out.

  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high crit chance/damage multiplier.
  • Naturally, Companions are not affected by this power and thus are still vulnerable to damage and can easily die if the player puts themselves in heavy damage situations.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animation may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.
  • For best use of its lifedrain ability, down enemies and then use the finisher.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

 

  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. (needs confirmation if this is still occurring)
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Despite being able to channel while under the effects of Hysteria, Channeling mods appear to have no effect. This is most likely due to the fact that it is a Warframe power and has nothing to do with the actual melee weapon, aside from borrowed stats from the weapon.
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • Using this ability will also lead Valkyr into a "raged" state, everything she sees will turn a dark red hue and sounds will be muffled. This can make it harder to see in already dark areas (such as areas effected by environmental hazards)and can make it harder to pinpoint enemy locations.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".

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