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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 (base damage)
1% / 2% / 4% / 5% (lifesteal)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:5 m

Weapon

ValkyrTalons
Main article: Valkyr Talons

Valkyr Talons are ValkyrIcon272 Valkyr and Valkyr PrimeIcon272 Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria130xWhite Hysteria. The weapon exclusively uses the Hysteria stance.


  • This weapon deals equal physical damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Negates the infinite combo extender of Xoris Xoris, resetting combo count on activation.

Advantages:

Disadvantages:

Stance

HysteriaStanceMod
Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to ValkyrTalons Valkyr Talons that can only be acquired and used by activating ValkyrIcon272 Valkyr's fourth ability, Hysteria130xWhite Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% Finisher b
315.8%/s 2.9s HysteriaCombo0
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s HysteriaCombo1
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% Knockdown b
 200% Knockdown b
416.7%/s 3.6s HysteriaCombo2
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% Finisher b
Default Default
 3x 100%
Default Default
 100% Knockdown b
 100% DmgImpactSmall64Knockdown b
 200% Knockdown b
416.7%/s 2.4s HysteriaCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
 100% Lifted b
500.0%/s 2.0s SparringComboHeavy
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s HysteriaComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
620.7%/s 1.4s SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300% Knockdown b
176.5%/s 1.7s SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300%
Slam Default 100%
461.5%/s 0.7s HysteriaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

EnragedMod
Main article: Enraged

Enraged is a Warframe Augment Mod for ValkyrIcon272 Valkyr's Hysteria130xWhite Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.


Rank Damage & Critical Chance Bonus Hysteria Duration Hysteria Cooldown Cost
0 +125% 15s 15s 6
1 +150% 15s 15s 7
2 +175% 15s 15s 8
3 +200% 15s 15s 9



HystericalAssaultMod
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272 Valkyr that allows her to pounce onto enemies while in Hysteria130xWhite Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.


Rank Leap distance Invulnerability duration Cost
0 25m 0.5s 6
1 30m 0.5s 7
2 40m 0.5s 8
3 50m 0.5s 9

Expand/Collapse

  • The ability gives Valkyr a set of claws, which is the only usable weapon for the duration of the ability.
  • All attacks deal 300 damage.
    • The damage is distributed evenly between
      Lotusiconsmall
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      Impact b Impact ,
      Lotusiconsmall
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      Puncture b Puncture , and
      Lotusiconsmall
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      Slash b Slash .
    • Damage is not affected by Power Strength.
    • Slam attacks have a 5-meter impact radius with 100% knockdown.
    • Regular attacks can hit a maximum of 5 targets per strike.
    • While the combo counter isn't shown, the effects of it still apply and do not expire after 4 seconds, instead they last until Hysteria's duration ends.
  • The attack speed is derived from the equipped melee weapon's attack speed, including mods and buffs.
  • Hysteria's attack speed, critical damage, and critical chance can also be modified by equipping certain mods into the melee weapon.
    • Fury, Spoiled Strike and Berserker can modify the attack speed. While the last one does not proc during Hysteria, stacks gained BEFORE can affect the player until they wear off.
    • Elemental damage, status chance, speed, proc (Berserker, Melee Channel, etc.), charge damage/speed, range, faction damage, and physical damage (IPS) mods have no effect on Hysteria.
    • While under the effect of Hysteria, both the skill and the equipped melee weapon can cause critical strikes with the base damage of Hysteria.
    • Hysteria has a critical damage multiplier of 3x and a critical chance about 25%, both affected by Organ Shatter and True Steel respectively.
  • 1% / 2% / 4% / 5% of damage done (after resistances/armor) is regained as health. This is not affected by Power Strength mods.
  • While active, Valkyr can perform melee combos unique to Hysteria.
  • Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
  • While ability is activated, Valkyr is invulnerable to damage, and immune to stun, stagger, status effects, and knockdown.
    • While invulnerable, melee attacks will push her away, and shockwaves will cause her to bounce into the air slightly.
  • Coats random enemies in the selected energy color within a 5 meter radius of Valkyr. If any are not killed, all damage taken while invulnerable from these selected targets will be inflicted after Hysteria wears off.
    • Moving out of range will remove this effect.  Thus is it recommended that the user puts distance between themselves and marked targets before Hysteria runs out if they cannot be killed fast enough.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • The speed at which you can attack can be boosted by Warcry and/or Volt's Speed ability. If both are used at the same time, both percentage increases will combine and add to her base melee speed, instead of one boosting the new base speed created by the other.
  • Using this ability will also lead Valkyr into a "deaf" state, unable to hear anything around her other than strong stuttering waves of rage within her mind. This makes dodging powerful attacks much harder, despite the temporary invulnerability.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".

Valkyr's Hysteria has its own different animation and melee combos. Below are the list of her combos:

Move Button Combination
Rage EEEE
Fervor EE  Pause EEEEEE
Madness EEERMB  + EEEEEE
Delirium EE  Hold EEEE
Launching Spring Slide + E
Frenzy In Air + E
Through Strike Wallrun + E
Roaring Drums Aiming at Downed Enemy + E
    = Normal        = All Target       = Knockdown / Proc       = Special
  • PS4 Players E  = R1
For more details, see here.

  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high attack speed and high crit chance/damage multiplier.
    • Dual Zoren with Organ Shatter, True Steel and Fury will modify Hysteria's attack speed positively and will add a 5.7x crit multiplier and a 40% crit chance to both the weapon and the skill, which both can crit at a time.
      • It needs to be proven, that Hysteria is able to inflict damage types other than Slash, Puncture and Impact.
    • While Berserker will not proc while in Hysteria, if you critical with your melee and then go into Hysteria, you will retain the attack speed buff as normal.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animation may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
    • Cryo Floors (Orokin Void/Traps) in void towers will still slow Valkyr.
  • Hysteria now has the standardized ground slam animation, like all other sparring or hand-and-foot gear. This allows Valkyr to attack Drones.
    • Equipping an Amphis will modify the slam effect, emitting electric sparkles, however this is only visual, no electric damage/status effect is given out.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.
  • For best use of its lifedrain ability, down enemies and then use the finisher.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

 

  • U13 bug: After activating Hysteria you don't switch to melee mode, you will have to switch to melee mode manually if you want to use channeling.
  • Currently, Hysteria's attack speed is slowed down significantly if it is activated while equipped with a Primary or Secondary weapon. Hysteria attacks as normal if activated while melee is equipped.
  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. (needs confirmation if this is still occurring)
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Hysteria mode gains the melee jump-slam effects of the equipped melee weapon, such as a fire AoE blast from the Dual Heat Swords. (It is unknown if this is intended at this time)
  • Despite being able to channel while under the effects of Hysteria, Channeling mods appear to have no effect. This is most likely due to the fact that it is a Warframe power and has nothing to do with the actual melee weapon, aside from borrowed stats from the weapon. (Reflex Coil)
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
  • (PC) Falling into a endless pit (or anywhere that causes the game to teleport you back where you were) will completely end Hysteria regardless of how much time you had left on the ability.

  • See also

    • Valkyr
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