WARFRAME Wiki
Advertisement
WARFRAME Wiki
HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 (base damage)
1.25x / 1.4x / 1.6x / 1.75x (damage multiplier)
1% / 2% / 4% / 5% (lifesteal)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:5 m

Info

  • Overcome with rage, Valkyr unleashes her wrath using a set of energy claws and becomes immune to damage and Status Effects over a duration of 15 / 20 / 25 / 30 seconds. While Hysteria is active, the claws are the only weapons Valkyr can use. The claws grant Valkyr a unique set of melee combos, and 1% / 2% / 4% / 5% of the melee damage she inflicts is regained as health. Valkyr will also radiate energy should there be an enemy within 5 meters of her position. Enemies within this aura are highlighted; should any enemy remain highlighted as Hysteria expires, Valkyr will be dealt 7.5% of the total amount of damage she received while Hysteria was active.
    • Lifesteal is not affected by Power Strength.
    • Duration is affected by Power Duration
    • Aura radius is affected by Power Range.
    • The energy claws and associated stance used when Hysteria is active have unique properties and interactions with the equipped melee weapon.
    • Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. Certain attacks will push Valkyr away, and shockwaves will cause her to bounce into the air slightly. However, these attacks will not push Valkyr to the ground.
    • Valkyr is not immune to Eximus energy drains or the small energy drains from enemies linked to Ancient Disrupters. However, Nauseous Crawler disables have no effect on her.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • Valkyr's other abilities are usable while Hysteria is active.
  • Cannot be recast while active.

Weapon

ValkyrTalons
Main article: Valkyr Talons

Valkyr Talons are ValkyrIcon272 Valkyr and Valkyr PrimeIcon272 Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria130xWhite Hysteria. The weapon exclusively uses the Hysteria stance.


  • This weapon deals equal physical damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Negates the infinite combo extender of Xoris Xoris, resetting combo count on activation.

Advantages:

Disadvantages:

Stance

HysteriaStanceMod
Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to ValkyrTalons Valkyr Talons that can only be acquired and used by activating ValkyrIcon272 Valkyr's fourth ability, Hysteria130xWhite Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% Finisher b
315.8%/s 2.9s HysteriaCombo0
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s HysteriaCombo1
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% Knockdown b
 200% Knockdown b
416.7%/s 3.6s HysteriaCombo2
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% Finisher b
Default Default
 3x 100%
Default Default
 100% Knockdown b
 100% DmgImpactSmall64Knockdown b
 200% Knockdown b
416.7%/s 2.4s HysteriaCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
 100% Lifted b
500.0%/s 2.0s SparringComboHeavy
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s HysteriaComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
620.7%/s 1.4s SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300% Knockdown b
176.5%/s 1.7s SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300%
Slam Default 100%
461.5%/s 0.7s HysteriaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

EnragedMod
Main article: Enraged

Enraged is a Warframe Augment Mod for ValkyrIcon272 Valkyr's Hysteria130xWhite Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.


Rank Damage & Critical Chance Bonus Hysteria Duration Hysteria Cooldown Cost
0 +125% 15s 15s 6
1 +150% 15s 15s 7
2 +175% 15s 15s 8
3 +200% 15s 15s 9



HystericalAssaultMod
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272 Valkyr that allows her to pounce onto enemies while in Hysteria130xWhite Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.


Rank Leap distance Invulnerability duration Cost
0 25m 0.5s 6
1 30m 0.5s 7
2 40m 0.5s 8
3 50m 0.5s 9

Tips & Tricks

  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high crit chance/damage multiplier and high base damage.
  • Naturally, Companions are not affected by this power and thus are still vulnerable to damage and can easily die if the player puts themselves in heavy damage situations.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
    • Cryo Floors (Orokin Void/Traps) in void towers will still slow Valkyr.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.
  • For best use of its lifedrain ability, down enemies and then use the finisher.
  • In general, try using quick normal attacks and combos against unarmored or lightly armored enemies, and use the slam attack for knockdown followed by a ground finisher on heavily armored enemies, since finisher damage will mitigate the target's armor, whereas damage from Hysteria's standard attacks, dealing physical damage, is being significantly reduced by armor.
  • Hysteria will be forced to end if falling into an area which teleports the player back, such as endless pits or out of the map.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

 

  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. This is still present as of Update 15.3.3
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Despite being able to channel while under the effects of Hysteria, Channeling mods appear to have no effect. This is most likely due to the fact that it is a Warframe power and has nothing to do with the actual melee weapon, aside from borrowed stats from the weapon.
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • Using this ability will also lead Valkyr into a "raged" state, everything she sees will turn a dark red hue and sounds will be muffled. This can make it harder to see in already dark areas (such as areas effected by environmental hazards)and can make it harder to pinpoint enemy locations.
    • This can be fixed by turning 'Color Correction' off in the Display section of Options.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".
    • Likewise, while having high attack speed, for example with mods or Warcry, Valkyr will sometimes glitch. This makes the attack animation look incomplete and awkward. She is still able to attack, but it will result in a loss of DpS, due to a lower attack speed.

Expand/Collapse

See also

Advertisement