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Weapon Slot Primary
Weapon Type Flamethrower
Trigger Type Held
Flight Speed Hit-scan
Range Limit 40.0m
Noise Level 25.0m
Fire Rate 10.00 rounds/sec
Pellet Count 2.7 pellets/round
Accuracy 100.0
Magazine Size 150 rounds/mag
Max Ammo 750 rounds
Normal Attacks
Elemental Type Heat b Heat
Polarities None
Weapon Users Scorch
Introduced Update 8.0
The Ignis produces a stream of intense heat.

The Ignis is a Grineer flamethrower used by Grineer Scorch, unlockable through Chem Lab Research in the dojo. The Ignis releases a continuous spray of flames in a frontal cone, thus making it exceptionally useful for handling large crowds close up, but is incapable of combat at range due to the relatively fixed length of the flames.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprint Price: Credits6415,000
Chem Lab Research Requirements
Time: 72 hrs
Prereq: Detonite Injector
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This weapon deals Heat b Heat damage.


  • Innate Heat b Heat damage – effective against Infested and Cloned Flesh.
  • Good status chance per second.
  • Sprays in a frontal cone, allowing it to hit multiple enemies at once
  • Large magazine size.
  • High maximum ammo capacity.
  • Good ammo efficiency, especially when utilizing the AoE cone correctly.
  • Second longest reach of all range-limited weapons at 40 meters.
  • Has innate Punch Through depth of 2 meters.
  • Has Innate Multishot.


  • Low damage against single targets.
  • Low critical chance.
  • Damage cannot be increased with Impact b Impact , Puncture b Puncture or Slash b Slash mods.
  • Damage falloff at range.

Weapon LoadoutsEdit


  • Deals Heat b Heat damage, which can create combination elements when combined with other elemental mods, such as Cold b Cold. However, it will no longer deal the original fire damage, losing its high bonus versus Cloned Flesh (+25%) and Infested (+50%), so it is advised to keep Heat as a standalone elemental when fighting Grineer and to add Toxin b Toxin damage to create Gas b Gas damage when fighting against the infested.
  • As of Update 11.3.3, the fire rate can be modified with mods.
  • Shade's Ghost can activate even if the Ignis is being fired, so long as the fire key is held down upon Ghost's activation.
  • The Ignis can destroy rockets launched from the Bombard, Napalm and Spark's Ogris.
  • The Ignis can deal headshots and target enemy weakspots.


  • Hellfire and Wildfire apply fire elemental mod damage to the weapon.  They do not act like base damage mods but stack with the innate Heat damage of the weapon.
  • Adding Corrosive b Corrosive, Magnetic b Magnetic, or Gas b Gas in addition to Heat b Heat damage makes the Ignis very effective versus Grineer / Corpus / Infested.
  • It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis.
  • The AoE of the Ignis is treated as Punch Through due to the flames being considered explosions.
  • Firestorm gives the Ignis' damage cone a greater area of effect, up to a +24% increase.
  • Combustion Beam can also be equipped to the Ignis, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
  • Sinister Reach can also be equipped on the Ignis, greatly increasing its effective range, while visually reducing the radius.
  • Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
  • Adding Heavy Caliber as a second Serration results in an increase of damage. The reduction of accuracy, which is a negative for most weapons, is arguably a benefit for the Ignis as the AoE spread will widen slightly.
    • This will however make headshots more difficult to land.
  • Ignis starts its damage on a small radius from its barrel spanning about 1 meter, which explains the damage being dealt on enemies around the user and not directly. This can be taken advantage against melee units, especially the Infested.
  • The Ignis is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
  • The Ignis is very useful in reactor core Sabotage missions, as its punch-through and wide attack area allows it to destroy several exposed reactor cores at once.


  • Ignis in Latin means "fire".
  • Prior to Update 17.0, the Ignis' appearance was simply a modified Grakata.
    • Oddly it wasn't just the appearance, as the update that changed the model and reload animation of the Ignis made the Grakata reload as if it was the Ignis.
  • Was first shown in the developer Livestream #5.
  • The volume of fuel the Ignis carries is physically impossible, as the duration of continuous fire of the entire magazine lasts far longer than actual flamethrowers. This implies that the fuel used (possibly derived from Detonite) is extremely efficient. 
  • The front portion of the barrel heats up through continuous firing of the weapon, visible after roughly 25 units of ammo has been expended.
  • Changing the elemental damage of the Ignis visually changes the spray released based on what element combines with the default Fire damage. For instance, adding an Electric damage mod will change Ignis Fire damage to Radiation damage, causing it to spread a cone of green electricity characteristic to Radiation FX instead of the default fire stream.



  • Ignis in Codex as of Update 17.8.
  • The Ignis' apperance prior to Update 17.8.
  • Heavy Caliber Example. Main "Stream" will wobble.
  • Ignis
  • Ignis Colour Choices
  • Heat: Regular scorching flames.
  • Blast: A stream of crackling orange and blue flames.
  • Radiation: Produces an cyan electrical stream.
  • Gas: Sprays a thick cloud of sickly-colored gas.

See alsoEdit

WeaponsDamageCompare AllCosmetics

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