|Time: 24 hrs|
|Market Price: N/A||Blueprints Price: 15,000|
|Chem Lab Research •3,000|
|Time: 72 hrs|
|Prereq: Clan reward, Ignis|
|x1 x3 x10 x30 x100|
This weapon deals Heat damage.
- Innate Heat damage – effective against Infested and Cloned Flesh.
- Great status chance per second.
- Sprays in a frontal area of effect (AoE), allowing it to hit multiple enemies at once.
- Large magazine size.
- High maximum ammo capacity.
- Decent ammo efficiency, if utilizing the AoE correctly.
- Has innate Punch Through depth of 2 meters.
- Damage does not fall off with radius.
- Low damage against single targets.
- Limited range of 20 meters (25, including the AoE).
- Damage cannot be increased with Impact, Puncture or Slash mods.
- Damage decreased to 0.50x unless hitting directly with the central beam, which only has a reach of 20 meters.
- Expends ammo rapidly, although its large reserve can alleviate this slightly.
- Ignis Wraith, compared to Ignis:
- Lower base damage (25.0 vs. 27.0)
- Higher critical chance (12% vs. 5%)
- Higher status chance (30% vs. 25%)
- Larger magazine (200 rounds vs. 150 rounds)
- Larger max ammo capacity (800 rounds vs. 750 rounds)
- Higher Mastery Rank required (6 vs. 4)
- See Category:Ignis Wraith Build to see how players mod this weapon.
- See Category:Ignis Wraith Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Ignis Wraith can be acquired from The Pacifism Defect event. The exact form in which the weapon can be acquired however differs depending on the level of participation during the event:
- All Clan players who participated that achieve a specified score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
- All players in Clans that achieved a higher specified score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with pre-installed Orokin Catalyst and a weapon slot.
- Clans that place within the Top 10% scoring clans within their tier received the Ignis Wraith as a Research project at the end of the event.
- Its blueprint is tradable.
- The Ignis Wraith's hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 20m. This beam has a 2m Punch Through.
- A ~5 meter spherical AoE that appears at the end of this beam.
- The central beam will deal the listed damage of the weapon. The spherical AoE will deal 0.50x the listed damage.
- When the Ignis Wraith begins firing, it creates an initial "puff" over a rectangular AoE that will deal a single tick of damage. This can hit enemies that the continuous beam and spherical AoE would otherwise miss.
- This rectangular AoE has a width of ~10m (reaching ~5m on either side), rapidly extending to a length of 20m as Fire Weapon is held.[further experimentation needed]
- When combined with other elemental mods, such as Cold, it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add Toxin damage to create Gas damage to kill Light Infested. Add Electricity + Toxin to create Corrosive damage, and add Cold to create Blast damage to kill Heavy Infested.
- The Ignis can destroy rockets launched from a Bombard's Ogris.
- The Ignis Wraith can deal headshots and target enemy weakspots.
- Hellfire and Wildfire apply fire elemental mod damage to the weapon. They do not act like base damage mods, but rather stack with the innate Heat damage of the weapon.
- Adding Corrosive, Magnetic, or Gas in addition to Heat damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
- The AoE of the Ignis Wraith is treated as Punch Through due to the flames being considered explosions.
- Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
- Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- This also extends the maximum length of the rectangular "puff" each time the weapon is fired.
- The radius of the spherical AoE can be increased with Firestorm.
- This will NOT affect the width of the rectangular "puff".
- Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
- Adding Heavy Caliber as a second Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Sinister Reach equipped.
- When the Ignis Wraith is initially fired, it will produce a large rectangular "puff" which can hit enemies that the continuous fire would otherwise miss.
- This can be taken advantage against melee units, especially the Infested.
- This is more effective on the Wraith variant, which can easily reach 100% Status Chance. This allows players to rapidly tapfire the weapon so that this initial tick repeatedly applies Status effects at a 100% chance, over an extremely wide area that the continuous fire would not be able to hit.
- The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
- The Ignis Wraith is very useful in reactor core Sabotage missions, as its punch-through and wide attack area allows it to destroy several exposed reactor cores at once.
- Shade's Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
- This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
- The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
- The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
The weapon, along with the Ignis, has an additional 5m hemispherical AoE that appears at 40m (that is, a 5-meter spherical AoE centered at 40m with the far half cut off).This was fixed in an undocumented change sometime around Update 20.4.
- Ignis, the original variant.
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