The Ignis Wraith can be acquired from The Pacifism Defect event. The exact form in which the weapon can be acquired however differs depending on the level of participation during the event:
All Clan players who participated that achieve a specified score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
All players in Clans that achieved a higher specified score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with pre-installed Orokin Catalyst and a weapon slot.
Clans that place within the Top 10% scoring clans within their tier received the Ignis Wraith as a Research project at the end of the event.
The Ignis Wraith's hit detection is composed of two parts:
A perfectly accurate central beam that reaches up to 20m. This beam has a 2m Punch Through.
A ~5 meter spherical AoE that appears at the end of this beam.
The central beam will deal the listed damage of the weapon. The spherical AoE will deal 0.50x the listed damage.
When the Ignis Wraith begins firing, it creates an initial "puff" over a rectangular AoE that will deal a single tick of damage. This can hit enemies that the continuous beam and spherical AoE would otherwise miss.
This rectangular AoE has a width of ~10m (reaching ~5m on either side), rapidly extending to a length of 20m as Fire Weapon is held.[further experimentation needed]
When combined with other elemental mods, such as Cold, it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add Toxin damage to create Gas damage to kill Light Infested. Add Electricity + Toxin to create Corrosive damage, and add Cold to create Blast damage to kill Heavy Infested.
The Ignis can destroy rockets launched from a Bombard's Ogris.
This only works if the Ignis deals Heat or Blast damage. Building for Radiation or Gas will not produce this effect.
The Ignis Wraith can deal headshots and target enemy weakspots.
It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
The AoE of the Ignis Wraith is treated as Punch Through due to the flames being considered explosions.
Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
This also extends the maximum length of the rectangular "puff" each time the weapon is fired.
The radius of the spherical AoE can be increased with Firestorm.
This will NOT affect the width of the rectangular "puff".
Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
Adding Heavy Caliber as a second Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Sinister Reach equipped.
When the Ignis Wraith is initially fired, it will produce a large rectangular "puff" which can hit enemies that the continuous fire would otherwise miss.
This can be taken advantage against melee units, especially the Infested.
This is more effective on the Wraith variant, which can easily reach 100% Status Chance. This allows players to rapidly tapfire the weapon so that this initial tick repeatedly applies Status effects at a 100% chance, over an extremely wide area that the continuous fire would not be able to hit.
The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
The Ignis Wraith is very useful in reactor core Sabotage missions, as its punch-through and wide attack area allows it to destroy several exposed reactor cores at once.
Shade'sGhost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Rebecca Ford's Encrypted Message ▾▾
It's coming - but not today. The earliest it will release is tomorrow.
Good news - we're working on our first Clan Operation in quite some time to be a part of this, so please bear with us as we get all the details in
If you are in a competitive Clan: The moment the Operation begins, your Clan Roster is locked in. Clan membership changes that occur after the
Start of the Operation will not be reflected in the Leaderboards.
Wise move: Prepare!
If you wish to readjust your membership, do so before the Operation begins!
The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
The weapon, along with the Ignis, has an additional 5m hemispherical AoE that appears at 40m (that is, a 5-meter spherical AoE centered at 40m with the far half cut off). This was fixed in an undocumented change sometime around Update 20.4.