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Impact b Impact Damage is one of the three physical damage types. Impact b Impact damage is effective at quickly draining IconCorpusBCorpus shields, but it does comparatively less to Corpus and IconGrineerBGrineer bodies.

Impact b Impact damage's status effect is Knockback, causing enemies to flinch and recoil backwards.

Enemies killed by an Impact b Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.

Type EffectivenessEdit

IconGrineerBGrineer Health Impact b Impact Modifier IconCorpusBCorpus Health Impact b Impact Modifier Infestation bInfested Health Impact b Impact Modifier
Cloned Flesh –25% Flesh –25% Infested
Ferrite Armor Shield +50% Infested Flesh
Alloy Armor Proto Shield +15% Fossilized
Machinery +25% Robotic Sinew

Impact SourcesEdit

WeaponsEdit

These weapons deal more than a majority of their physical damage as Impact b Impact. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

View Impact Weapon List
Name Type Class Impact b Impact Impact b%
AkbroncoSecondary Dual Shotguns224Impact b 80%
Akbronco PrimeSecondary Dual Shotguns280Impact b 80%
AkmagnusSecondary Dual Pistols34.2Impact b 45%
AkstilettoSecondary Dual Pistols16.8Impact b 60%
Akstiletto PrimeSecondary Dual Pistols21.6Impact b 60%
AmphisMelee Staff38.5Impact b 70%
AnkyrosMelee Fist21Impact b 70%
Ankyros PrimeMelee Fist26.6Impact b 70%
Arca TitronMelee Hammer117Impact b 65%
BoMelee Staff45Impact b 90%
Bo PrimeMelee Staff67.5Impact b 90%
BoarPrimary Shotgun96.8Impact b 55%
Boar PrimePrimary Shotgun208Impact b 65%
BrakkSecondary Shotgun Sidearm90Impact b 45%
Broken ScepterMelee Staff42Impact b 70%
BroncoSecondary Shotgun Sidearm224Impact b 80%
Bronco PrimeSecondary Shotgun Sidearm280Impact b 80%
BuzlokPrimary Rifle30Impact b 50%
CernosPrimary Bow99Impact b 90%
Cernos PrimePrimary Bow162Impact b 90%
CorvasArch-Gun Shotgun336Impact b 80%
DeconstructorSentinel Glaive50Impact b 100%
Deconstructor PrimeSentinel Glaive75Impact b 100%
Dual DecurionArch-Gun 27Impact b 45%
Euphona PrimeSecondary Shotgun Sidearm292.5Impact b 90%
FragorMelee Hammer80.5Impact b 70%
Fragor PrimeMelee Hammer91Impact b 70%
FuraxMelee Fist24.5Impact b 70%
Furax WraithMelee Fist24.5Impact b 70%
GorgonPrimary Rifle18.75Impact b 75%
Gorgon WraithPrimary Rifle23Impact b 85%
GrakataPrimary Rifle4.4Impact b 40%
GrinlokPrimary Rifle93.5Impact b 50%
HeliocorMelee Hammer119Impact b 85%
ImperatorArch-Gun 16Impact b 40%
Imperator VandalArch-Gun 16Impact b 40%
Iron StaffMelee Exalted Weapon212.5Impact b 85%
Jat KittagMelee Hammer104Impact b 80%
KarakPrimary Rifle13Impact b 45%
Karak WraithPrimary Rifle14.1Impact b 45%
KestrelMelee Glaive24.5Impact b 70%
KnuxArch-Melee 292.5Impact b 90%
KogakeMelee Sparring24.5Impact b 70%
Kogake PrimeMelee Sparring49Impact b 70%
KrakenSecondary Pistol36.8Impact b 75%
KulstarSecondary Pistol200Impact b 100%
LanzoGear Thrown10Impact b 100%
LenzPrimary Bow50Impact b 100%
MK1-BoMelee Staff40.5Impact b 90%
MK1-FuraxMelee Fist21Impact b 70%
MK1-StrunPrimary Shotgun99Impact b 55%
MagistarMelee Hammer64Impact b 80%
MagnusSecondary Pistol34.2Impact b 45%
MarelokSecondary Pistol80Impact b 50%
Mutalist CernosPrimary Bow108Impact b 90%
ObexMelee Sparring17.5Impact b 70%
Prisma GorgonPrimary Rifle17.3Impact b 75%
Prisma GrakataPrimary Rifle6Impact b 40%
Prisma ObexMelee Sparring17.5Impact b 70%
QuartakkPrimary Rifle18.1Impact b 37%
Rakta CernosPrimary Bow135Impact b 90%
RathboneArch-Melee 224Impact b 80%
RegulatorsSecondary Exalted Weapon62.5Impact b 50%
RubicoPrimary Sniper Rifle144Impact b 80%
Sancti MagistarMelee Hammer96Impact b 80%
ShakuMelee Nunchaku55Impact b 100%
SicarusSecondary Pistol21Impact b 70%
Sicarus PrimeSecondary Pistol20Impact b 40%
SobekPrimary Shotgun262.5Impact b 75%
SonicorSecondary Pistol150Impact b 100%
StrunPrimary Shotgun165Impact b 55%
Strun WraithPrimary Shotgun260Impact b 65%
SweeperSentinel Shotgun35.7Impact b 85%
Sweeper PrimeSentinel Shotgun51Impact b 85%
Synoid HeliocorMelee Hammer102Impact b 85%
Twin GrakatasSecondary Dual Pistols8Impact b 40%
Twin VipersSecondary Dual Pistols10.2Impact b 60%
Twin Vipers WraithSecondary Dual Pistols14.4Impact b 80%
Vaykor MarelokSecondary Pistol96Impact b 60%
VectisPrimary Sniper Rifle90Impact b 40%
ViperSecondary Pistol10.2Impact b 60%
Viper WraithSecondary Pistol14.4Impact b 80%
VulkarPrimary Sniper Rifle180Impact b 80%
Vulkar WraithPrimary Sniper Rifle245.7Impact b 90%
WarMelee Heavy Blade112Impact b 80%
ZarrPrimary Launcher25Impact b 100%

ModsEdit


AbilitiesEdit

SonicBoomModU15 BansheeSonicBoom
ENERGY
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Duration:N/A
Range:10 / 12 / 13 / 15 m

RadialJavelinMod RadialJavelin
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)

TempestBarrageU15 PirateCannonBarage
ENERGY
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:50 / 75 / 100 / 150 (base)
100 / 150 / 200 / 300 (charged)
Duration:2 / 3 / 4 / 5 s (base)
4 / 6 / 8 / 10 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
3 / 5 / 8 / 10 m (barrage radius)

TidalSurgeU15 PirateTidalWave
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)

UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 / 4 / 3 / 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:10 / 15 / 20 / 25 (dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Duration:N/A
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)

DecoyModU15 Decoy
ENERGY
25
KEY
1
Decoy
Loki deploys a holographic copy of himself, drawing enemy fire.
Strength:N/A
Duration:7 / 15 / 20 / 25 s
Range:

RadialDisarmModU15 RadialDisarm
ENERGY
100
KEY
4
Radial Disarm
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Strength:200 / 200 / 350 / 500
Duration:
Range:10 / 13 / 17 / 20 m

Peacemaker Peacemaker2
ENERGY
25
KEY
4
Peacemaker
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Duration:N/A
Range:N/A
Misc:50 (damage)
15 (FOV)
2.5x maximum multiplier
(7.5% damage bonus per shot)
50 m (maximum distance)

SoulPunchModU15 Nekros1
ENERGY
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Strength:100 / 200 / 350 / 500 (initial damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
 ? m (explosion radius)
Misc:50 (projectile damage)
100 (area damage)

DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the ground.
Strength:150 / 300 / 450 / 600 (on cast)
150 / 300 / 450 / 600 (on expiration/deactivation)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m


(Ability End Slam)

Smite OberonSmite
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial damage)

75 / 85 / 100 / 150 (orb base damage)
3 / 4 / 5 / 6 (number of orbs)

Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)

5 / 7.5 / 10 / 12.5 m (orb range)

Misc:15 / 20 / 25 / 35 (% health + shields to damage)

Reckoning OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)

RhinoChargeModU15 RhinoCharge
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

ParalysisModU15 ParalysisPanel
ENERGY
5
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Duration:N/A
Range:5 / 7 / 8 / 10 m

HysteriaModU15 HysteriaPanel
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

TailWindModU15 ZephyrTailWind
ENERGY
25
KEY
1
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5

Strength:250 / 300 / 400 / 500
Duration:30 m/s (air speed)
≤ 5 / 7.5 / 10 / 12.5 m (hover height)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:? s (dash duration)
≤ ? / ? / ? / 10 s (hover duration)
1 / 2 / 3 / 5 m/s (dive initial speed)

DiveBombModU15 ZephyrDiveBomb
ENERGY
25
KEY
2
Dive Bomb
Zephyr nose dives towards the ground creating an explosion on contact.
Strength:100 / 150 / 200 / 250 (minimum damage)
1 / 2 / 3 / 5 m·s-1 (speed)
Duration:N/A
Range:4 / 5 / 6 / 7 m

TutorialsEdit

WDR Impact Damage (Warframe)

WDR Impact Damage (Warframe)

TriviaEdit

  • Impact b Impact damage can be procced on players by enemies, which will now appear on the player's HUD as a status effect, however it will have no effect on the player.
  • Impact b Impact damage is one of three base damage stats (the other being Puncture b Puncture and Slash b Slash) which replaced the previous Bullet and Physics Impact damage types of weapons.

See AlsoEdit

Start a Discussion Discussions about Damage 2.0/Impact Damage

  • Which Weapons are the Best Physical Damages?

    119 messages
    • Even tho this thread was started in 2014 , no one has mention the Opticor as the best puncture damage weapon , with a base 850 punctur...
    • If anyone scrolls down far enough to read this, consider ...
  • Akstiletto?

    2 messages
    • why its not listed on this page? last time i checked I dealt primarily impact damage with some slash and miniscule puncture so it should...
    • Not sure, added them on since it didnt make sense for them not to be there.