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Risen from the sands, Inaros commands the desert's fearsome power.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4, 2016

Once entombed, Inaros ravages, consumes and conquers all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake. Inaros arose in Update 18.5.

Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for PrimeBucks‍100 + Credits64‍ 25,000.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
1,500
PolymerBundle64
350
Plastids64
500
DENitainExtract
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Neurode64
3
NanoSpores64
1,000
Plastids64
300
Oxium64
100
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
PolymerBundle64
300
NanoSpores64
1,600
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25


Notes

  • Due to having no shields, Inaros' base health from leveling scales differently from other Warframes, having 300% more health at max rank rather than the typical 200%.
  • As Inaros has no shields, any Hijack objective will drain his health instead in order to move.
  • However, there are benefits with Inaros and his lack of shields, such as:
    • The Decaying Dragon Key having no negative effect, allowing Inaros to carry it without issue.
    • The No Shields Nightmare Mode condition having no effect.
    • Cryogenic Leakage having no effect on his shields. His friction is still affected however.
    • Rage always giving energy when damage is taken.

Lore

The Orokins' tool for Mars' subservience – Inaros, one of the Skymen, was the savior of the original inhabitants of Mars after the Orokin plan of control backfired. Inaros was displeased with the Orokin's methods after seeing them first hand and rebelled, eventually leading the slaughter of the Orokin after the victory over the Sentients.

Trivia

  • Inaros' has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other;
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros has both the highest base health and lowest base shields of any Warframe.
  • Inaros is the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Unlike most other Warframes, Inaros played a direct part in defending and interacting with populations outside of the Orokin, who worshiped him as their king and protector.
  • Inaros is unique in the sense that besides his blueprint, his parts are labeled as the "Protector" pieces, directly tying the blueprints to the lore itself. (eg. Protector Neuroptics). This has since been changed.
  • As of Update 18.6, Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

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Undying

  • Rather than having the standard Bleedout state of other Warframes, Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, note that Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • This ability is active even during Solo play.
    • If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
    • Siphoning does not appear to have a range limit.[citation needed]
    • Siphoning from enemies will pull them toward Inaros, similar to Devour.
    • Siphoning deals 75 damage to enemies, regardless of Armor. However, it is still subject to other damage resistances and Shields.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
    • Siphon damage can be increased by Provoked.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
    • If Justice effect activates during undying Inaros is instantly revived.[citation needed]
  • Additionally, killing enemies via Stealth Finishers or Counterattacks will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers.

Abilities

Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
25% (lifesteal)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m

  • Inaros scatters a wave of cursed sand that staggers all enemies up to 10 / 12 / 13 / 15 meters away in a cone in front of him, dealing 75 / 100 / 125 / 150 damage on hit, then 2 / 4 / 6 / 8 damage per second for 3 / 5 / 6 / 8 seconds. 25% of any damage dealt by the damage-over-time effect is conferred back to Inaros as health. If enemies are hit by the sand wave from the front, they are also blinded for the duration.
  • Can be recast while active. Affected enemies that are not blinded can be blinded by another instance of Desiccation.
  • Cast delay of 0.5 seconds is affected by Natural Talent and Speed Drift. Casting will interrupt movement.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:50 / 100 / 150 / 250
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m

  • Inaros sinks an enemy target into quicksand for 15 / 20 / 25 / 30 seconds, trapping it in place as it flails in panic becoming unable to move, attack, or use special abilities. While enemies are trapped, Inaros or any allies can perform the 'Devour' action on them by holding down the Interact key (default X ), dealing 50 / 100 / 150 / 250 damage per second to the victim and converting it to shields and health for the devourer.
    • Devour damage per second is affected by Ability Strength.
    • Devour damage ignores armour
    • Healing is independent of damage dealt. Inaros cannot increase the amount of healing received by amplifying the damage his target takes, and attacking enemies with increased damage resistance will yield the same amount of healing.
    • Quicksand duration is affected by Ability Duration.
    • Enemies are unable to act while being actively devoured even if the ability's timer has expired.
    • The act of devouring a trapped enemy does not consume energy whether from Inaros or allies, and can be sustained indefinitely for as long as the Use key is held, or the enemy expires.
    • Inaros and his allies are invulnerable to damage while devouring an enemy.
  • Holding down the ability key (default 2 ) while aiming at a new target causes Inaros to latch a tether onto the enemy up to 20 / 30 / 40 / 50 meters away, dragging it towards him and automatically devouring it upon making contact so long as the key is held.
    • Tether range is affected by Ability Range.
    • Tethered enemy is dragged along the ground and can fall to lower terrain elevations.
    • Tethered enemy is invulnerable to outside sources of damage while being dragged in.
  • If an enemy is killed by being devoured by Inaros, a Sand Shadow is created, which is a friendly copy of the unit killed that will fight alongside Inaros. This Sand Shadow will last for a duration based on how much time was spent devouring them.
    • A Sand Shadow will also be created if an enemy trapped by the Devour ability is killed by Sandstorm.
    • Shadows are not affected by Ability Duration.
  • Devour cannot be cast on naturally flying enemies like Ospreys and Orokin Drones. Units that only have temporary flight abilities though like Hellions can still be pulled from mid-air and then devoured once on the ground.
  • Cast delay of 1 second is affected by Natural Talent and Speed Drift, while devour recovery delay of 2 seconds is not. Casting will interrupt movement.
    • If the target dies before Inaros finishes his casting animation, energy used for Devour will be refunded; however, if the target is already trapped in quicksand and is being dragged in by the tether, it will not refund energy if killed during travel.
  • Cannot be recast on affected targets.
  • Ancient Disruptors will resist the ability heavily, causing only 1 damage per tick to occur, which will often cause the bug listed below. The same goes for Infested allies that are linked to the Disruptor.

  • If Inaros consumes a Boiler, the Boiler will become a Sand Shadow as normal, however, the spawn pods created when it dies will not spawn allied units.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Inaros may become stuck in the devour animation, unable to move or cancel the ability until the enemy is killed. Pressing escape will force the player out of the animation although this is exploitable, as you will continue to gain health from the enemy and you can use high powered weapons to kill the enemy, guaranteeing that a Sand Shadow will form.


Sandstorm SandstormIcon
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Energy Drain: 10 s-1
Strength:200 / 300 / 400 / 500
Duration:N/A
Range:8 / 10 / 12 / 15 m

  • Inaros spins with great speed, creating a storm that pulls in and lifts all enemies within a diameter (though the in game description lists the range as a "radius" rather than "diameter") of 8 / 10 / 12 / 15 meters and dealing 200 / 300 / 400 / 500 damage per second to them, preventing them from moving or attacking before flinging them away. Inaros himself is unable to attack or activate other special abilities while Sandstorm is active, and his movement is slowed to 25% / 30% / 40% / 50% of his base speed. Sandstorm will also pull in nearby pickups while active. Enemies do 80% / 70% / 60% / 50% of their damage to Inaros while Sandstorm is active.
  • Sandstorm is a channeled ability that consumes 10 energy per second for the duration it is active. This ability will remain active until the ability key is pressed again (default 3 ), or Inaros' energy is depleted. Sandstorm also has an initial casting cost of 75 energy.
    • Initial casting cost is affected by Ability Efficiency.
    • Energy per second is affected by both Ability Efficiency and Ability Duration.
    • While Sandstorm is active, Inaros cannot restore energy using Warframe abilities like Energy Vampire, Energy restoration mods and abilities like Energy Siphon and Energy Overflow, or pick up Energy orbs. However, Rage can still replenish energy upon Inaros taking damage.
    • While active, Inaros cannot fire weapons, use other abilities, or perform parkour Maneuvers.
  • If Sandstorm kills an enemy that is under the effects of Devour, a Sand Shadow will be created, which is a clone of the killed enemy that will fight alongside Inaros.
    • Inaros will also heal himself while damaging enemies under the effects of Devour as if he were devouring them directly.
  • Activation and deactivation delays of 1.5 seconds are affected by Natural Talent and Speed Drift. Toggling will interrupt movement.

ElementalSandstormMod
Main article: Elemental Sandstorm

Elemental Sandstorm is a Warframe Augment Mod for Inaros that causes Sandstorm to inflict status procs based on equipped damage types and mods on melee weapons currently wielded.

Rank Status chance Cost
0 25% 6
1 30% 7
2 40% 8
3 50% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If a Commander teleports with an Inaros in Sandstorm, the Inaros will no longer spin. This is only a visual bug and does not affect movement speed.
  • The actual range is only half the listed amount. This may be a typo on the in-game skill description that DE has yet to address.


  • ScarabSwarm ScarabSwarmIcon
    ENERGY
    25
    KEY
    4
    Scarab Swarm
    Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
    Strength:100 / 150 / 175 / 200
    Duration:6 / 10 / 12 / 15 s
    Range:20 / 22 / 25 / 30 m (cast range)
    6 / 10 / 12 / 15 m (heal radius)
    5 m (spread radius)

    • Inaros becomes immobile and converts his health into Scarab Armor, which permanently increases his base armor up to 100%. When the ability is charged by holding down the ability key (default 4 ), Inaros loses 29 points of health for every 1% of converted additional bonus armor, for a total of 2,900 health lost to fully charge the armor. Inaros will continue in the animation until releasing the ability key or Inaros only has 2 points of health left but the health drain will stop once the bonus armor has reached 100%.
      • The armor bonus is an additive bonus from Inaros' base armor value; fully charged Scarab Armor will give Inaros 400 armor, while combining it with a maxed rank Steel Fiber will grant him 820 armor.
      • The armor bonus granted by Scarab Swarm is not affected by Ability Strength.
      • Charging Scarab Armor causes Inaros to lose all momentum and fall to the ground.
      • Inaros is immune to stagger, knockback and knockdown effects while charging Scarab Armor.
      • The current bonus armor value is displayed on the ability icon and below the Scarab Armor buff icon beside Inaros' health indicator.
      • Scarab Armor can be removed by casting a swarm projectile, entering a Nullifier Crewman's bubble, moving too close to a Comba or Scrambus, by being dispelled, or falling into a pit. Scarab Armor bonus cannot be removed by enemy weapons fire.
      • When Scarab Armor is dispelled, all health previously converted into armor is instantly refunded to Inaros provided his health is not at maximum value.
        • This can be used as a form of emergency healing. By running on purpose into a Nullifier bubble, you can instantly get up to 2,900 points of health back.
    • While Scarab Armor is active and an enemy target is near the aiming reticle, Inaros can consume 25 energy and convert 25% of his total bonus armor into a swarm projectile by tapping the ability key (default 4 ).
      • Energy cost is affected by Ability Efficiency. Scarab Armor cost is not.
      • Scarab Swarm projectile cannot be cast while Scarab Armor value is below 25%.
      • The swarm projectile is launched near the end of the casting animation, allowing the player time to adjust the trajectory before the animation ends.
      • The swarm projectile possesses innate Punch Through and does not bypass obstacles in the environment.
    • Once in flight, the swarm projectile travels up to 20 / 22 / 25 / 30 meters away before dissipating, infesting all enemies with scarabs on contact. Swarmed enemies will flail in panic and receive 100 / 150 / 175 / 200 Corrosive b Corrosive damage per second for 6 / 10 / 12 / 15 seconds, during which they cannot move or use special abilities, but can periodically attack. Each swarm host generates a 6 / 10 / 12 / 15 meter radius aura that converts damage dealt by Scarab Swarm into health for Inaros and his allies in range. Scarab Swarm can spread all of its effects to any unaffected enemies within a 5 meter radius from a swarm host for 100% of its remaining duration.
    • Swarm projectile cast animation of 1.25 seconds is affected by Natural Talent and Speed Drift. Charging scarab armor or launching scarab attack while stationary will prevent movement, however casting scarab attack while moving will not interrupt movement.

    NegationSwarmMod
    Main article: Negation Swarm

    Inaros is a Warframe Augment Mod for Inaros that allows Scarab Swarm to block incoming Status Effects, draining a percentage of bonus Armor for every Status Effect blocked.

    Rank Armor Consumption Cost
    0 6% 6
    1 5% 7
    2 4% 8
    3 3% 9

    • It is more energy efficient to cast a Scarab Swarm attack on a single enemy in the middle of a large, clustered group, and allowing the swarm spreading effect to infect all nearby enemies. This is particularly effective against Infested that naturally tend to clump together in groups.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    DesiccationIcon DesiccationIcon DesiccationIcon
    DevourIcon DevourIcon DevourIcon
    SandstormIcon SandstormIcon
    ScarabSwarmIcon ScarabSwarmIcon ScarabSwarmIcon

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    • Due to Inaros having no shields, he gains a number of benefits:

    Edit Tab

    Inaros can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Hotfix: The Index Preview 2
    • Excluded Reactant and Index Point pickups from Sandstorm.


    Update: The Silver Grove 1


    Update: The Silver Grove

    • Conclave: Devour now also decreases Dodge speed of target.
    • Fixed various clipping issues with Inaros.


    Hotfix: Specters of the Rail 1

    • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.


    Update: Specters of the Rail

    • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.


    Update 18.13

    • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
    • Fixed Scarab Swarm healing objectives.


    Update 18.9

    • Conclave: Fixed Sandstorm staying active after death until the player respawns.
    • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.


    Hotfix 18.8.2

    • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
    • Fixed Inaros appearing transparent after reviving.
    • Fixed Inaros’ diorama missing his cloth attachments.


    Update 18.8

    • Conclave: Fixed Sandstorm lingering even after death.
    • Fixed Inaros’ Sandstorm lingering even after death in Conclave.


    Update 18.7

    • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.


    Hotfix 18.6.3

    • Quest:
      • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
      • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
      • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
    • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
    • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
    • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
    • Fixed Scarab Swarm being usable on corpses.
    • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.


    Hotfix 18.6.2

    • Trinity’s Energy Vampire will no longer affect Inaros when in Sandstorm.
    • Fixed weapons with alt fire being usable during using Sandstorm.
    • Fixed Scarab Swarm not healing Sentinels.
    • Fixed Devour not being able to consume enemies below his position.
    • Fixed Scarab Armor buff persisting through death.
    • Fixed Inaros starting at 0 shields when using an Archwing.


    Update 18.6

    • Quest:
      • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
      • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
    • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
    • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
    • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.


    Hotfix 18.5.6

    • Quest:
      • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
      • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
    • Conclave:
      • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
      • Increased the damage of Inaros’ Scarab Swarm in Conclave.


    Hotfix 18.5.5

    • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.


    Hotfix 18.5.4

    • Quest:
      • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
      • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
      • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
      • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
    • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
    • The Provoked Mod now affects Inaros's bleed out damage.


    Hotfix 18.5.1

    • Adjusted Inaros’ sarcophagus audio FX.
    • Improved the quality of Inaros’ sarcophagus’ animations.
    • Fixed players being unable to trade Inaros’ Blueprint.
    • Fixed Inaros’ Idle Animation Icons not displaying properly.
    • Fixed Scarab Swarm not taking on the proper energy color for audio FX.


    Update 18.5

    • Inaros risen from the sands.
    • Quest: Sands of Inaros added.

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