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Intensify increases the Ability Strength of Warframe abilities.

Stats[]

Normal
Rank Effect Cost Strength/Cost
0 +5% 6 0.8%
1 +10% 7 1.4%
2 +15% 8 1.9%
3 +20% 9 2.2%
4 +25% 10 2.5%
5 +30% 11 2.7%


Flawed
Rank Effect Cost Strength/Cost
0 +3% 4 0.75%
1 +6% 5 1.2%
2 +9% 6 1.5%
3 +12% 7 1.7%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 5-15 Final Stage C 30.56% 1 0.3056
Cetus Bounty Cetus Bounty Lvl 5-15 Stage 2 C 7.52% 1 0.0752
Defense Dark Sector Defense C 1.84% 1 0.0184
Excavation Tier 1 Excavation B 7.69% 1 0.0769
Survival Tier 1 Dark Sector Survival B 7.69% 1 0.0769
Survival Tier 1 Survival B 7.69% 1 0.0769
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Alad V 100% 2.01% 2.01% 50 1 0.0201
Captain Vor 100% 2.01% 2.01% 50 1 0.0201
Mutalist Alad V 100% 2.01% 2.01% 50 1 0.0201
Shadow Stalker 100% 2.78% 2.78% 36 1 0.0278
Stalker 100% 2.78% 2.78% 36 1 0.0278

Sourced from official drop table repository.

Notes[]

Appearance History[]

Patch History[]

Update 30.7 (2021-09-08)

  • Removed Intensify from the mid-tier Defection rewards.
    • We found that Intensify was an unnecessary addition to Defection rewards, and therefore skewed the chances of receiving other rewards, hence it’s removal.

Update 12.3 (2014-02-27)

  • Changed Focus mod name to "Intensify".

Update 7.8 (2013-04-19)

  • Fix cases where Reach, Focus (Intensify), and Continuity Mods were not affecting many Warframe abilities.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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