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Interception

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An Interception Mission requires players to capture and hold set locations on the map in order to intercept enemy transmissions by reaching 100% control sooner than the enemy faction does.

Mission DescriptionEdit

The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control. Enemies can capture player-controlled towers by being within the tower's capture radius, or activating a nearby control console, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured, unless other enemies are around in the same location where it becomes a conflict. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. The goal is to control more towers than the enemy in order to reach 100 Capture Points first.

If the Tenno reach 100 Capture Points, the players will then be tasked with eliminating any remaining enemies, after which players can choose to claim a reward and exit or continue fighting. If the enemy reach 100 Capture Points, the Tenno fail the mission.

ExtractionEdit

At the end of each round, the decision screen indicates what each individual player intends to do, with undecided players continuing to battle. It is not a vote and extraction occurs for individual players, not the group; these players will appear to disconnect.

LocationsEdit

Planet Mission Name Faction Level
Earth Gaia Grineer 1 - 6
Venus Cytherean Corpus 3 - 8
Mercury Odin Grineer 6 - 11
Mars Alator Grineer 8 - 13
Ceres Cinxia Grineer 12 - 17
Jupiter Callisto Corpus 15 - 20
Europa Ose Corpus 18 - 23
Saturn Rhea Grineer 21 - 26
Uranus Caelus Grineer 24 - 29
Uranus Stephano Grineer 25 - 27
Uranus Umbriel Grineer 24 - 29
Sedna Berehynia Grineer 30 - 40
Eris Xini Infestation 30 - 40
Pluto Cerberus Corpus 30 - 40
Void Mithra Orokin 40 - 45
There are a total of 15 Interception missions.

*Note: Stephano (Uranus) is not an interception mission.

The majority of Interception maps use the same tiles as Defense missions. The exception is Gaia, Earth or any other Earth Interception missions, which have their own unique tile specific to Interception.

RewardsEdit

  • Capturing and neutralizing a tower gives 300 Affinity, while capturing all towers grants 500 Affinity. These can be doubled by using an Affinity Booster.
  • Each time 100% control is reached the players are offered a chance to either continue (resetting control and beginning another round) or exit and claim a reward similar to Defense missions.
    • As of Update 15.0 all rewards in Defense and Interception missions stack, and all are kept when choosing to extract.
  • Interceptions are separated into 3 tiers:
    • Easy: Mercury (Odin), Venus (Cytherean), Earth (Gaia) & Ceres (Cinxia)
    • Medium: Jupiter (Callisto), Saturn (Rhea), Uranus (Umbriel) & Europa (Ose)
    • Hard: Pluto (Cerberus), Eris (Xini), Sedna (Berehynia) & Void (Mithra)
Rewards

Rotation A Rotation B Rotation C
VoidProjectionsBronzeD Meso C2 Relic 8.33% VoidProjectionsSilverD Neo A1 Relic 6.67% VoidProjectionsSilverD Neo A1 Relic 14.29%
VoidProjectionsBronzeD Meso D1 Relic 8.33% VoidProjectionsSilverD Neo N3 Relic 6.67% VoidProjectionsSilverD Neo N3 Relic 14.29%
VoidProjectionsBronzeD Meso F1 Relic 8.33% VoidProjectionsSilverD Neo N4 Relic 6.67% VoidProjectionsSilverD Neo N4 Relic 14.29%
VoidProjectionsBronzeD Meso F2 Relic 8.33% VoidProjectionsSilverD Neo S5 Relic 6.67% VoidProjectionsSilverD Neo S5 Relic 14.29%
VoidProjectionsBronzeD Meso S2 Relic 8.33% VoidProjectionsSilverD Neo V2 Relic 6.67% VoidProjectionsSilverD Neo V2 Relic 14.29%
VoidProjectionsBronzeD Meso S3 Relic 8.33% VoidProjectionsSilverD Neo V3 Relic 6.67% VoidProjectionsSilverD Neo V3 Relic 14.29%
VoidProjectionsBronzeD Meso V1 Relic 8.33% VoidProjectionsSilverD Neo V4 Relic 6.67% VoidProjectionsSilverD Neo V4 Relic 14.29%
VoidProjectionsBronzeD Meso C3 Relic 8.33% FusionCorePackSilversingle Hell's Chamber 6.67%
FusionCorePackSilversingle Magazine Warp 8.33% FusionCorePackSilversingle Hornet Strike 6.67%
FusionCorePackSilversingle Trick Mag 8.33% FusionCorePackSilversingle No Return 6.67%
FusionCorePackSilversingle Vitality 8.33% FusionCorePackSilversingle North Wind 6.67%
EndoIconRenderLarge15 Endo 8.33% FusionCorePackSilversingle Reflex Coil 6.67%
FusionCorePackSilversingle Serration 6.67%
FusionCorePackSilversingle Serration 6.67%
EndoIconRenderLarge50 Endo 6.67%

Rotation A Rotation B Rotation C
VoidProjectionsSilverD Neo A1 Relic 10% VoidProjectionsGoldDAxi A1 Relic 14.29% VoidProjectionsGoldDAxi A1 Relic 10.82%
VoidProjectionsSilverD Neo N3 Relic 10% VoidProjectionsGoldDAxi G1 Relic 14.29% VoidProjectionsGoldDAxi C1 Relic 10.82%
VoidProjectionsSilverD Neo N4 Relic 10% VoidProjectionsGoldDAxi N1 Relic 14.29% VoidProjectionsGoldDAxi G1 Relic 10.82%
VoidProjectionsSilverD Neo S5 Relic 10% VoidProjectionsGoldDAxi N2 Relic 14.29% VoidProjectionsGoldDAxi N1 Relic 10.82%
VoidProjectionsSilverD Neo V2 Relic 10% VoidProjectionsGoldDAxi N3 Relic 14.29% VoidProjectionsGoldDAxi N3 Relic 10.82%
VoidProjectionsSilverD Neo V3 Relic 10% VoidProjectionsGoldDAxi T1 Relic 14.29% VoidProjectionsGoldDAxi T1 Relic 10.82%
VoidProjectionsSilverD Neo V4 Relic 10% VoidProjectionsGoldDAxi V1 Relic 14.29% VoidProjectionsGoldDAxi V1 Relic 10.82%
FusionCorePackSilversingle Magazine Warp 10% VoidProjectionsGoldDAxi V4 Relic 10.82%
FusionCorePackSilversingle Trick Mag 10% VoidProjectionsGoldDAxi V5 Relic 10.82%
FusionCorePackSilversingle Vitality 10% VoidProjectionsGoldDAxi N2 Relic 2.58%

Source: VoiDGlitch's Warframe Data
Last updated: 08/Dec/2016 (The War Within: Hotfix 19.3.1)

VariationsEdit

Archwing Free SpaceEdit

Archwing Free Space Interception missions mostly follow the same rules as standard ground-based Interception. The only difference between modes is the method of enemy capture; instead of accessing a control console, the capturing enemy unit will emit an orange electric beam connecting them to the communication tower when they get close enough, and both the comm tower and capturing unit will be surrounded by a red spherical field to denote that a capture is in progress. Once connected the capturing unit will continue to neutralize or capture the tower regardless of how far away they move from the tower, meaning that simply knocking away the enemy unit will not suffice to stop their progress - only killing the unit will stop the capture from finishing.

Only one enemy can capture each tower, and if a capturing unit is destroyed another one in the vicinity can quickly take its place.

Currently only one Archwing Interception node is available, it is Caelus on Uranus.

Rewards Edit

Archwing Rewards
Rotation A Rotation B Rotation C
FusionCorePackSilversingle Automatic Trigger 2.51% FusionCorePackSilversingle Superior Defenses 20% VoidProjectionsGoldD Axi A1 Relic 6.45%
FusionCorePackSilversingle Combustion Rounds 2.51% FusionCorePackSilversingle Argon Plating 10% VoidProjectionsGoldD Axi C1 Relic 6.45%
FusionCorePackSilversingle Dual Rounds 2.51% FusionCorePackSilversingle Bleeding Edge 10% VoidProjectionsGoldD Axi G1 Relic 6.45%
FusionCorePackSilversingle Hollowed Bullets 2.51% FusionCorePackSilversingle Electrified Barrel 10% VoidProjectionsGoldD Axi G1 Relic 6.45%
FusionCorePackSilversingle Magazine Extension 2.51% FusionCorePackSilversingle Energy Inversion 10% VoidProjectionsGoldD Axi N1 Relic 6.45%
FusionCorePackSilversingle Modified Munitions 2.51% FusionCorePackSilversingle Furor 10% VoidProjectionsGoldD Axi N2 Relic 6.45%
FusionCorePackSilversingle Parallax Scope 2.51% FusionCorePackSilversingle Glacial Edge 10% VoidProjectionsGoldD Axi N3 Relic 6.45%
FusionCorePackSilversingle Rubedo-Lined Barrel 2.51% EndoIconRenderLarge50 Endo 10% VoidProjectionsGoldD Axi T1 Relic 6.45%
FusionCorePackSilversingle Venomous Clip 2.51% EndoIconRenderLarge250 Endo 10% VoidProjectionsGoldD Axi V1 Relic 6.45%
EndoIconRenderLarge50 Endo 38.72% VoidProjectionsGoldD Axi V4 Relic 6.45%
EndoIconRenderLarge250 Endo 38.72% VoidProjectionsGoldD Axi V5 Relic 6.45%
EndoIconRenderLarge250 Endo 6.45%
EndoIconRenderLarge400 Endo 22.56%

Source: VoiDGlitch's Warframe Data
Last updated: 08/Dec/2016 (The War Within: Hotfix 19.3.1)

NotesEdit

  • It is possible to stand on top of a broadcast tower by jumping on it from a higher place.
  • Capturing all four points generates approximately 1 capture point every 2 seconds. Thus, it takes at least 3 minutes to complete 1 round.
  • The enemy will always have at least 5% captured on solo, due to the time it takes to run between towers.
  • The tile used in Sealab Tileset for both Defense and Interception missions always has Orokin Communications Relays in it, although they are in an 'inert' state during Defense missions.

TriviaEdit

  • Interception was introduced in Update 12.0, though it was limited to Earth until Update 13.5.
  • New Interception missions were added to other planets in Update 13.5. Additionally the update reduced the difficulty of the first round for solo players, though the difficulty will remain the same when playing with 2-4 players.
  • Interception is the only mission that can reward the player with Natural Talent, but it can also be obtained from Transmutation or defeating The Grustrag Three.
  • Like Defense and Survival, an Interception mission has the potential to last indefinitely.
  • Grineer Sealab Interception missions at Uranus will have Orokin Communications Relays instead of Grineer ones.
    • This makes it the only non-Void tileset to use said Relays.

BugsEdit

  • DE Test Card Bug
  • Name Bug
  • Sometimes capture percentage indicators disappear. However, it is still possible to capture the locations without seeing the progress.
  • Occasionally, if you kill an enemy with a gib while they are capturing a tower, the tower will still flash as if it is still being captured, but won't actually be captured and will remain in this position until the game ends or a host migration occurs. Enemies will then ignore the tower until the same conditions occur because only one enemy can capture a tower at once and the game still registers it as being captured. This may be due to client or host lag.
    • This can also happen to all four towers at once.
  • A test mod card labeled "Ancient Retribution" may show up as a reward. The card is used by Digital Extremes for testing and does not actually represent a real mod now or in the future. Claiming the card may crash the game or cause general instability afterwards.
  • Enemies in Archwing Interception have a tendency to stick on obstacles near the edges of the map, making certain Interceptions difficult to complete without accidentally forcing an extraction.
  • Similar to"Ancient Retribution, there are rare occasion on Archwing Interception where the game shows four "NAME" items instead of the normal rewards. If this occurs it is impossible to extract, and instead the game will start the next wave with the menu interface in the way.
  • Enemies affected by Mind Control will still attempt to capture the objectives for the enemy.
  • The Grustrag Three may sometimes cause the mission to be unable to be completed if they are alive at 100% broadcasting.
  • Syndicate death squads can glitch enemy spawns, reducing it to near zero as long as they are left intact, with the spawn rate gradually resetting to its normal rate as the death squad units are killed off. This can be exploited to give the player an easier time as ranged death squad units often linger outside of a tower's capture radius, though they can capture it if they venture close enough.
  • Enemies in Archwing Interception will target only one tower if all towers are captured by the Tenno.
  • Sometimes the progress stops and and enemies stop spawning. This bug occurs rarely and can be solved by host migration. After this, the round continues without further problems.

MediaEdit

  • Grineer Broadcast Tower
  • Corpus Broadcast Tower
  • Orokin Broadcast Tower
  • Grineer Archwing Broadcast Tower

ReferencesEdit

Patch HistoryEdit

Hotfix 19.5.7
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Start a Discussion Discussions about Interception

  • Interception Mechanics: Tower Capture

    4 messages
    • My understanding is that capped towers count towards your percentage and uncapped towers capped towards the enemies'. So two towers cap...
    • ^ you're right, but you'd have to neutralize towers all the time as they quickly become capped by the enemy. So not so much suited ...
  • "Are you sure" button

    17 messages
    • I think some people here totally forgot some of the additive powers like Frost's Globe, which would be utterly destroyed if there was ...
    • Simpler solution would be to have the timer at 30 - 60 seconds when someone is on stationary and once all decisions have been made it changes t...

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