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An Interception Mission requires players to capture and hold set locations on the map in order to intercept enemy transmissions by reaching 100% control sooner than the enemy faction does.

Mission DescriptionEdit

The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control. Enemies can capture player-controlled towers by being within the tower's capture radius, or activating a nearby control console, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured, unless other enemies are around in the same location where it becomes a conflict. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. The goal is to control more towers than the enemy in order to reach 100 Capture Points first.

If the Tenno reach 100 Capture Points, the players will then be tasked with eliminating any remaining enemies, after which players can choose to claim a reward and exit or continue fighting. If the enemy reach 100 Capture Points, the Tenno fail the mission.


At the end of each round, the decision screen indicates what each individual player intends to do, with undecided players continuing to battle. It is not a vote and extraction occurs for individual players, not the group; these players will appear to disconnect.


Planet Mission Name Faction Level
Earth Gaia Grineer 1 - 6
Venus Cytherean Corpus 3 - 8
Mercury Odin Grineer 6 - 11
Mars Alator Grineer 8 - 13
Ceres Cinxia Grineer 12 - 17
Jupiter Callisto Corpus 15 - 20
Europa Ose Corpus 18 - 23
Saturn Rhea Grineer 21 - 26
Uranus Caelus Grineer 24 - 29
Uranus Umbriel Grineer 24 - 29
Sedna Berehynia Grineer 30 - 40
Eris Xini Infestation 30 - 40
Pluto Cerberus Corpus 30 - 40
Void Mithra Orokin 40 - 45
There are a total of 14 Interception missions.

The majority of Interception maps use the same tiles as Defense missions. Exceptions to this are missions taking place in either Grineer Forest or Grineer Shipyard tilesets.


  • Capturing and neutralizing a tower gives 300 Affinity, while capturing all towers grants 500 Affinity. These can be doubled by using an Affinity Booster.
  • Each time 100% control is reached the players are offered a chance to either continue (resetting control and beginning another round) or exit and claim a reward similar to Defense missions.
    • As of Update 15.0 all rewards in Defense and Interception missions stack, and all are kept when choosing to extract.
  • Interceptions are separated into 3 tiers:
    • Easy: Mercury (Odin), Venus (Cytherean), Earth (Gaia) & Ceres (Cinxia)
    • Medium: Jupiter (Callisto), Saturn (Rhea), Uranus (Umbriel) & Europa (Ose)
    • Hard: Pluto (Cerberus), Eris (Xini), Sedna (Berehynia) & Void (Mithra)

Rotation A Rotation B Rotation C
Eventium Synthula 11.11% VoidProjectionsBronzeDMeso D1 Relic 5.88% VoidProjectionsBronzeDMeso D1 Relic 13.92%
VoidProjectionsIronDLith N2 Relic 11.11% VoidProjectionsBronzeDMeso F1 Relic 5.88% VoidProjectionsBronzeDMeso F1 Relic 13.92%
VoidProjectionsIronDLith S4 Relic 11.11% VoidProjectionsBronzeDMeso S2 Relic 5.88% VoidProjectionsBronzeDMeso N3 Relic 13.92%
VoidProjectionsIronDLith S5 Relic 11.11% VoidProjectionsBronzeDMeso S3 Relic 5.88% VoidProjectionsBronzeDMeso S2 Relic 13.92%
VoidProjectionsIronDLith V2 Relic 11.11% VoidProjectionsBronzeDMeso S4 Relic 5.88% VoidProjectionsBronzeDMeso S4 Relic 13.92%
VoidProjectionsIronDLith V3 Relic 11.11% VoidProjectionsBronzeDMeso V1 Relic 5.88% VoidProjectionsBronzeDMeso V1 Relic 13.92%
FusionCorePackSilversingle Magazine Warp 11.11% VoidProjectionsBronzeDMeso V4 Relic 5.88% VoidProjectionsBronzeDMeso V4 Relic 13.92%
FusionCorePackSilversingle Trick Mag 11.11% FusionCorePackSilversingle Deep Freeze 5.88% FusionCorePackSilversingle Natural Talent 2.58%
FusionCorePackSilversingle Vitality 11.11% FusionCorePackSilversingle Fast Deflection 5.88%
FusionCorePackSilversingle Hornet Strike 5.88%
FusionCorePackSilversingle No Return 5.88%
FusionCorePackSilversingle North Wind 5.88%
FusionCorePackSilversingle Reflex Coil 5.88%
FusionCorePackSilversingle Rush 5.88%
FusionCorePackSilversingle Serration 5.88%
FusionCorePackSilversingle Speed Trigger 5.88%
FusionCorePackSilversingle Target Cracker 5.88%

Rotation A Rotation B Rotation C
VoidProjectionsBronzeDMeso D1 Relic 8.33% VoidProjectionsSilverDNeo A1 Relic 6.25% VoidProjectionsSilverDNeo A1 Relic 12.5%
VoidProjectionsBronzeDMeso F1 Relic 8.33% VoidProjectionsSilverDNeo B1 Relic 6.25% VoidProjectionsSilverDNeo B1 Relic 12.5%
VoidProjectionsBronzeDMeso N3 Relic 8.33% VoidProjectionsSilverDNeo N4 Relic 6.25% VoidProjectionsSilverDNeo N4 Relic 12.5%
VoidProjectionsBronzeDMeso S2 Relic 8.33% VoidProjectionsSilverDNeo N5 Relic 6.25% VoidProjectionsSilverDNeo N5 Relic 12.5%
VoidProjectionsBronzeDMeso S3 Relic 8.33% VoidProjectionsSilverDNeo T1 Relic 6.25% VoidProjectionsSilverDNeo T1 Relic 12.5%
VoidProjectionsBronzeDMeso S4 Relic 8.33% VoidProjectionsSilverDNeo V2 Relic 6.25% VoidProjectionsSilverDNeo V2 Relic 12.5%
VoidProjectionsBronzeDMeso V1 Relic 8.33% VoidProjectionsSilverDNeo V3 Relic 6.25% VoidProjectionsSilverDNeo V3 Relic 12.5%
VoidProjectionsBronzeDMeso V4 Relic 8.33% VoidProjectionsSilverDNeo V4 Relic 6.25% VoidProjectionsSilverDNeo V4 Relic 12.5%
FusionCorePackSilversingle Magazine Warp 8.33% FusionCorePackSilversingle Hell's Chamber 6.25%
FusionCorePackSilversingle Trick Mag 8.33% FusionCorePackSilversingle Hornet Strike 6.25%
FusionCorePackSilversingle Vitality 8.33% FusionCorePackSilversingle No Return 6.25%
EndoIconRenderLarge15 Endo 8.33% FusionCorePackSilversingle North Wind 6.25%
FusionCorePackSilversingle Reflex Coil 6.25%
FusionCorePackSilversingle Serration 6.25%
FusionCorePackSilversingle Target Cracker 6.25%
EndoIconRenderLarge50 Endo 6.25%

Rotation A Rotation B Rotation C
VoidProjectionsSilverDNeo N4 Relic 9.09% VoidProjectionsGoldDAxi N2 Relic 16.67% VoidProjectionsGoldDAxi N2 Relic 2.58%
VoidProjectionsSilverDNeo V4 Relic 9.09% VoidProjectionsGoldDAxi G1 Relic 16.67% VoidProjectionsGoldDAxi G1 Relic 13.92%
VoidProjectionsSilverDNeo A1 Relic 9.09% VoidProjectionsGoldDAxi B1 Relic 16.67% VoidProjectionsGoldDAxi B1 Relic 13.92%
VoidProjectionsSilverDNeo T1 Relic 9.09% VoidProjectionsGoldDAxi E2 Relic 16.67% VoidProjectionsGoldDAxi E2 Relic 13.92%
VoidProjectionsSilverDNeo V2 Relic 9.09% VoidProjectionsGoldDAxi H1 Relic 16.67% VoidProjectionsGoldDAxi H1 Relic 13.92%
VoidProjectionsSilverDNeo V3 Relic 9.09% VoidProjectionsGoldDAxi A1 Relic 16.67% VoidProjectionsGoldDAxi A1 Relic 13.92%
VoidProjectionsSilverDNeo N5 Relic 9.09% VoidProjectionsGoldDAxi V5 Relic 13.92%
VoidProjectionsSilverDNeo B1 Relic 9.09% VoidProjectionsGoldDAxi C1 Relic 13.92%
FusionCorePackSilversingle Vitality 9.09%
FusionCorePackSilversingle Magazine Warp 9.09%
FusionCorePackSilversingle Trick Mag 9.09%

Source: VoiDGlitch's Warframe Data
Last updated: 2/May/2017 (Octavia's Anthem: U20.2.4)


Archwing Free SpaceEdit

Archwing Free Space Interception missions mostly follow the same rules as standard ground-based Interception. The only difference between modes is the method of enemy capture; instead of accessing a control console, the capturing enemy unit will emit an orange electric beam connecting them to the communication tower when they get close enough, and both the comm tower and capturing unit will be surrounded by a red spherical field to denote that a capture is in progress. Once connected the capturing unit will continue to neutralize or capture the tower regardless of how far away they move from the tower, meaning that simply knocking away the enemy unit will not suffice to stop their progress - only killing the unit will stop the capture from finishing.

Only one enemy can capture each tower, and if a capturing unit is destroyed another one in the vicinity can quickly take its place.

Currently only one Archwing Interception node is available, it is Caelus on Uranus.

Rewards Edit

Archwing Rewards
Rotation A Rotation B Rotation C
FusionCorePackSilversingle Automatic Trigger 2.51% FusionCorePackSilversingle Argon Plating 10% VoidProjectionsGoldDAxi A1 Relic 7.74%
FusionCorePackSilversingle Combustion Rounds 2.51% FusionCorePackSilversingle Bleeding Edge 10% VoidProjectionsGoldDAxi B1 Relic 7.74%
FusionCorePackSilversingle Dual Rounds 2.51% FusionCorePackSilversingle Electrified Barrel 10% VoidProjectionsGoldDAxi C1 Relic 7.74%
FusionCorePackSilversingle Hollowed Bullets 2.51% FusionCorePackSilversingle Energy Inversion 10% VoidProjectionsGoldDAxi E2 Relic 7.74%
FusionCorePackSilversingle Magazine Extension 2.51% FusionCorePackSilversingle Furor 10% VoidProjectionsGoldDAxi G1 Relic 7.74%
FusionCorePackSilversingle Modified Munitions 2.51% FusionCorePackSilversingle Glacial Edge 10% VoidProjectionsGoldDAxi H1 Relic 7.74%
FusionCorePackSilversingle Parallax Scope 2.51% FusionCorePackSilversingle Superior Defenses 10% VoidProjectionsGoldDAxi N2 Relic 7.74%
FusionCorePackSilversingle Rubedo-Lined Barrel 2.51% FusionCorePackSilversingle Superior Defenses 10% VoidProjectionsGoldDAxi V5 Relic 7.74%
FusionCorePackSilversingle Venomous Clip 2.51% EndoIconRenderLarge250 Endo 10% FusionCorePackSilversingle "" 7.74%
EndoIconRenderLarge150 Endo 38.72% EndoIconRenderLarge50 Endo 10% EndoIconRenderLarge250 Endo 7.74%
EndoIconRenderLarge250 Endo 38.72% EndoIconRenderLarge400 Endo 22.56%

Source: VoiDGlitch's Warframe Data
Last updated: 26/April/2017 (Octavia's Anthem: U20.2.4)


  • It is possible to stand on top of a broadcast tower by jumping on it from a higher place or Bullet Jumping.
  • Capturing all four points generates approximately 1 capture point every 2 seconds. Thus, it takes at least 3 minutes to complete 1 round.
  • The enemy will always have at least 5% captured on solo, due to the time it takes to run between towers.
  • The tile used in Sealab Tileset for both Defense and Interception missions always has Orokin Communications Relays in it, although they are in an 'inert' state during Defense missions.


  • Interception was introduced in Update 12.0, though it was limited to Earth until Update 13.5.
  • New Interception missions were added to other planets in Update 13.5. Additionally the update reduced the difficulty of the first round for solo players, though the difficulty will remain the same when playing with 2-4 players.
  • Interception is the only mission that can reward the player with Natural Talent, but it can also be obtained from Transmutation or defeating The Grustrag Three.
  • Like Defense and Survival, an Interception mission has the potential to last indefinitely.
  • Grineer Sealab Interception missions at Uranus will have Orokin Communications Relays instead of Grineer ones.
    • This makes it the only non-Void tileset to use said Relays.


  • DE Test Card Bug
  • Name Bug
  • Sometimes capture percentage indicators disappear. However, it is still possible to capture the locations without seeing the progress.
  • Occasionally, if you kill an enemy with a gib while they are capturing a tower, the tower will still flash as if it is still being captured, but won't actually be captured and will remain in this position until the game ends or a host migration occurs. Enemies will then ignore the tower until the same conditions occur because only one enemy can capture a tower at once and the game still registers it as being captured. This may be due to client or host lag.
    • This can also happen to all four towers at once.
  • A test mod card labeled "Ancient Retribution" may show up as a reward. The card is used by Digital Extremes for testing and does not actually represent a real mod now or in the future. Claiming the card may crash the game or cause general instability afterwards.
  • Enemies in Archwing Interception have a tendency to stick on obstacles near the edges of the map, making certain Interceptions difficult to complete without accidentally forcing an extraction.
  • Similar to"Ancient Retribution, there are rare occasion on Archwing Interception where the game shows four "NAME" items instead of the normal rewards. If this occurs it is impossible to extract, and instead the game will start the next wave with the menu interface in the way.
  • Enemies affected by Mind Control will still attempt to capture the objectives for the enemy.
  • The Grustrag Three may sometimes cause the mission to be unable to be completed if they are alive at 100% broadcasting.
  • Syndicate death squads can glitch enemy spawns, reducing it to near zero as long as they are left intact, with the spawn rate gradually resetting to its normal rate as the death squad units are killed off. This can be exploited to give the player an easier time as ranged death squad units often linger outside of a tower's capture radius, though they can capture it if they venture close enough.
  • Enemies in Archwing Interception will target only one tower if all towers are captured by the Tenno.
  • Sometimes the progress stops and and enemies stop spawning. This bug occurs rarely and can be solved by host migration. After this, the round continues without further problems.


  • Grineer Broadcast Tower
  • Corpus Broadcast Tower
  • Orokin Broadcast Tower
  • Grineer Archwing Broadcast Tower


Patch HistoryEdit

Hotfix 19.5.7
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Start a Discussion Discussions about Interception

  • Interception Mechanics: Tower Capture

    4 messages
    • My understanding is that capped towers count towards your percentage and uncapped towers capped towards the enemies'. So two towers cap...
    • ^ you're right, but you'd have to neutralize towers all the time as they quickly become capped by the enemy. So not so much suited ...
  • "Are you sure" button

    17 messages
    • I think some people here totally forgot some of the additive powers like Frost's Globe, which would be utterly destroyed if there was ...
    • Simpler solution would be to have the timer at 30 - 60 seconds when someone is on stationary and once all decisions have been made it changes t...

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