Jackal has a massive amount of firepower in the front, necessitating that any Warframe it targets seek cover quickly. It also uses a Stomp Shockwave which causes knockdown and is avoidable by jumping over it, hiding behind a pillar, or simply keeping out of range. Sometimes, it will spew a group of Plasma Grenade Clusters that will deal 100-200 damage each; they have a distinctive element of it emitting a very bright light during the fuse period. When the Jackal launches a barrage of missiles, using a melee weapon to block it will parry most of the damage and knockdown.
It is also advised to shoot down as many Mine Ospreys as possible while taking cover from the Jackal's gunfire in order to keep the amount of mines under control.
Carrying an accurate weapon with Radiation properties is also very effective against Jackal; a player using a properly-outfitted sniper weapon can disable Jackal with a single shot to a limb, allowing uninterrupted fire to the head. As soon as Jackal regains mobility, the sniper can disable Jackal again.
Having a lightly modded melee weapon and equipping yourself full-melee can work surprisingly well to stunlock him in his own animation; proper melee would break one of its limbs before it finishes its recovery animation, resulting in endless loop of locking. This has been tested with unranked Skana.
There is a bug if you hide behind a column and continue shooting his left front or right front leg that he will not be able to attack you. This is rather tedious and should only be performed when soloing the boss fight. When The Jackal spawns Ospreys, it may become rather annoying to shoot them down as they continue to bombard you with bombs.
Utilizing Warframe AbilitiesEdit
Using Rhino's Iron Skin to get close is also an effective method to shoot it up close as it will block its Stomp Shockwave and deprive most of its firepower—Be aware that its wave of Plasma Grenade can still destroy Rhino's Iron Skin easily.
Playing as Volt allows you to freely AoE down the Ospreys which also drop more energy than you'd use by casting Shock. This will allow you to relentlessly melee the boss, only occasionally needing to run around and catch the energy drops.
Using Mag's Pull even from behind pillars can allow you to safely destroy the Ospreys without exposing yourself to counter fire. Combined with the "Hiding behind a column" bug/exploit you can repeatedly clear the area of enemies without suffering any damage, making this boss easy to solo even at low levels.