The Jat Kittag is a Grineer heavy melee weapon consisting of a hammer with a built-in jet engine. It deals a very high amount of damage per swing but also suffers from a very slow swing speed. It is primarily an anti-shield weapon, offering mostly Impact damage.
|Time: 24 hr|
|Market Price: 125||Blueprint Price: 15,000|
|Chem Lab Research Requirements|
|Time: 96 hr|
|Prereq: Detonite Injector|
|Ghost x1 Shadow x3 Storm x10 Mountain x35 Moon x100|
This weapon deals primarily Impact damage.
- Highest base status chance of two-handed weapons alongside the Serro and the Bo Prime.
- Highest base damage of all melee weapons - tied with Scindo Prime.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Staggers all enemies on normal attacks.
- Possesses two polarities, and .
- Slide and Jump attacks can also knock-down enemies.
- Very large Jump Attack radius.
- Jump attacks can fling enemies very far.
- Jump attacks can inflict Blast damage.
- Stance slot has polarity, matches Crushing Ruin stance.
- First strike is somewhat delayed.
- Slow attack speed, making it cumbersome to use against fast targets such as Infested without mods.
- Impact damage makes it ill-suited for non-shielded enemies.
- Main article: Category:Jat Kittag Build
See the user build section for builds using this weapon.
- Sliding and slam attacks can ragdoll enemies.
- The Jat Kittag can reach ranges of as much as 4-5m with a fully ranked Reach mod.
- Enormous slam attack radius.
- When channeled, the jump attack is likely to fling all unfortunate targets several meters high, sufficient to fling them off platforms. In some cases, it can even send them outside of the map.
- With maxed rank dual-stat event mods Vicious Frost, Virulent Scourge, Voltaic Strike, and Volcanic Edge, the Jat Kittag can achieve a status chance of 85%. Adding Melee Prowess increases this to 88.75%.
- Combining the above with Enduring Strike will result in a 103.75% status chance during channeling.
- It is the first melee weapon ever released as a Chem Lab melee weapon.
- Up until update 12.3.0, the Jat Kittag used polearm animations as a placeholder.
- The Jat Kittag's slam and charge attacks result in a copious spray of PhysX particles (if enabled). These sparks are colored by the Jat Kittag's energy.
- Prior to Update 12.3.0, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
- The exhaust of the Jat Kittag flares up during attacks, and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
- When performing the Shattered Village combo using the Crushing Ruin stance, the Jat Kittag's spins results in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
- This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.
|Energy||Dual Cestra • Medium Team Energy Restore • Medium Team Shield Restore • Serro • Prova • Supra • Quanta • Dera • Amprex • Spectra • Flux Rifle • Lanka • Helios • Glaxion • Opticor|
|Bio||Phage • Torid • Medium Team Heal Restore • Acrid • Dual Ichor • Scoliac • Embolist • Djinn • Mutalist Quanta • Synapse • Paracyst|
|Chem||Jat Kittag • Medium Team Ammo Restore • Ignis • Marelok • Grinlok • Ogris• Buzlok|
|Tenno||Itzal • Banshee • Volt • Zephyr • Fluctus • Velocitus • Castanas • Silva & Aegis • Akstiletto • Nami Skyla • Nikana • Pyrana • Sybaris • Attica • Venka • Centaur|
|Components||Detonite Injector • Fieldron • Mutagen Mass|