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Jat Kittag

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Jat Kittag
GrnJetPwrPolearm
Statistics
Weapon Slot Melee
Weapon Type Hammer
Normal Attacks
Impact w Impact 64.0
Puncture w Puncture 12.0
Slash w Slash 4.0
Crit Damage 150%
Attack Rate 1.0 atks/sec
Jump Attacks
Slam Attacks
Slide Attacks
Miscellaneous
Stance Polarity V
Introduced Update 12.0
Deliver crushing blows with this Grineer built, jet powered mace.

The Jat Kittag is a Grineer heavy melee weapon that is a hammer with a built-in jet engine. It deals a very high amount of damage per swing but also suffers from a very slow swing speed. It is primarily an anti-shield weapon, offering mostly impact damage.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector64
5
Salvage64
5,000
Rubedo64
600
Forma64
1
Time: 24 hr
Rush: Platinum64 30
Market Price: Platinum64 125 Blueprint Price: Credits64 15,000
Chem Lab Research Requirements
Credits64
9,000
DetoniteAmpule64
15
Salvage64
500
Ferrite64
350
AlloyPlate64
200
Time: 96 hr
Prereq: Detonite Injector
Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100

CharacteristicsEdit

Advantages:

  • Highest base Status chance of two-handed weapons alongside the Serro and the Bo Prime.
  • Second highest base damage of all melee weapons.
  • Staggers all enemies on normal attacks.
  • Possesses two polarities, Bar and V.
  • Slide and Jump attacks can also knock-down enemies.
  • Very large Jump Attack radius.
  • Jump attacks can fling ragdolls very far.
  • Stance slot has V polarity, matches Crushing Ruin stance.

Disadvantages:

  • First strike is somewhat delayed.
  • Slow attack speed, making it cumbersome to use against fast targets such as Infested without mods.
  • Impact b Impact damage makes it ill-suited for non-shielded enemies.
  • Low critical chance.

Weapon LoadoutsEdit

Main article: Category:Jat Kittag Build

See the user build section for builds using this weapon.

NotesEdit

  • Sliding and slam attacks can ragdoll enemies.
  • The Jat Kittag can reach ranges of as much as 4-5m with a fully ranked Reach mod.
  • Enormous slam attack radius.
    • When channeled, the jump attack is likely to fling all unfortunate targets several meters high, sufficient to fling them off platforms. In some cases, it can even send them outside of the map.
  • With maxed rank dual-stat event mods Cold Touch, Virulent Scourge, Voltaic Strike, and Volcanic Edge, the Jat Kittag can achieve a status chance of 85%. Adding Melee Prowess increases this to 88.75%.
    • Combining the above with Enduring Strike will result in a 100% status chance during channeling.

TriviaEdit

  • It is the first melee weapon ever released as a Chem Lab melee weapon.
  • Up until update 12.3.0, the Jat Kittag used polearm animations as a placeholder.
  • The Jat Kittag's slam and charge attacks result in a copious spray of PhysX particles (if enabled). These sparks are colored by the Jat Kittag's energy.
    • Prior to Update 12.3.0, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
  • The exhaust of the Jat Kittag flares up during attacks, and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
  • When performing the Shattered Village combo using the Crushing Ruin stance, the Jat Kittag's spins results in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
    • This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.

MediaEdit

  • Jat Kittag on a Rhino
  • Jat Kittag jump attack explosion prior to Update 12.3, with the side of the hammer hitting the ground instead of the face.
  • Jat Kittag's PhysX spray
  • Jat Kittag in the Arsenal
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Start a Discussion Discussions about Jat Kittag

  • Hate VS Jat Kittag

    36 messages
    • Jat Kittag says : HOME RUN!!! BĪƚĈĦЄ$!!! Hate says : aww i can't do that! :(
    • I stilllove my Galatine 60k-100k depending on frame vs faction + auto death.A rhino stomp and a good charged attack from behind most bosses ...

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