The Javlok is a speargun that fires fireballs that deal Heat damage. Its Alternate Fire allows the weapon itself to be thrown at enemies, dealing area-of-effect damage which is boosted by the remaining ammunition in the magazine.
|Time: 24 hrs|
|Market Price: 240||Blueprints Price:15,000|
|Chem Lab Research 3,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
This weapon deals primarily Heat damage.
- Innate Heat damage - effective against Cloned Flesh, Infested, and Infested Flesh.
- Primary fire impacts on enemies or surfaces causes an explosion that damages all enemies in a 1.6 meter radius.
- High critical chance.
- High status chance.
- Secondary fire throws the Javlok which staggers enemies and creates a 6.9 meter explosion.
- Alt-fire deals 20% additional damage per round in the magazine.
- Increasing magazine size thus increases potential damage.
- Pinpoint accuracy.
- Very fast charge time.
- Automatic charge-up.
- Comes with two polarity slots.
- Innate Heat damage - less effective against Proto Shields.
- Low Slash damage on alt-fire - less effective against health.
- Primary fire cannot deal Slash, Impact, and Puncture damage; does not benefit from mods that increase these damage types.
- Primary fire fires as soon as it has reached a full charge which can lead to premature firing.
- Both firing modes can inflict self-damage.
- Secondary fire consumes all ammo in the magazine, forcing reload on pickup.
- Projectiles have travel time.
- Javlok flies in an arc when thrown, making precise aiming difficult.
- When not thrown at full charge, the Javlok has a ~1 second delay after landing before exploding.
- Once the Javlok is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands after 20 seconds.
The Javlok Capacitor is a special resource that is used exclusively for crafting the Javlok. Javlok capacitors can only be acquired as a drop from Prosecutors in the Grineer Shipyard tileset, with a 100% drop chance.
Currently, there are no other uses for Javlok Capacitors other than for crafting the Javlok.
- See Category:Javlok Build to see how players mod this weapon.
- See Category:Javlok Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Javlok's secondary fire throws the weapon itself at the target, inflicting 150 physical damage to the impaled target and 300 area-of-effect Heat damage to all enemies within the impact radius.
- The thrown Javlok has Punch Through and can pierce through enemies. It will not explode until it hits a solid surface.
- If thrown without a full charge, the detonation area is indicated by a glowing aura around the weapon before detonating after a short fuse.
- The Javlok will remain at the location where it was thrown for 20 seconds after landing, automatically teleporting to the player after said duration or until the player manually picks the Javlok back up again.
- The Javlok will detonate immediately after landing if thrown at full charge.
- Throwing the Javlok will consume all of the remaining ammo in the magazine, but only if the Javlok explodes. Throwing the weapon at close range and picking it up before it explodes will neither consume ammo, nor create an explosion.
- The Javlok's secondary fire has a max throwing range of 48 meters.
- Although the secondary fire AoE inflicts Heat damage, it has a guaranteed knockback effect, staggering all affected enemies for a short time.
- While the Javlok's secondary fire can be charged while wall-latching or mounting a zipline, the weapon itself will not be thrown until the player dismounts from the wall or zipline, upon which the Javlok will immediately launch.
- This also applies to sliding and can result in unintentional, often lethal damage if the user is aiming too low.
- Alt-fire is not affected by Multishot.
- If the Javlok directly hits an enemy and the enemy survives the explosion, the Javlok will remain impaled on the enemy. (see below)
- Primary fire projectiles are affected by punch through, although it only affects map geometry, similar to the Grattler.
- As of Hotfix 19.11.5, primary-fire projectiles explode on impact dealing AoE damage against enemies within 1.6m radius (unsure if affected by Firestorm but testing didn't show a perceivable difference). Oddly the blast radius against the players appears to be 3.8m (unaffected by Firestorm), it's unknown whether this difference is a bug or intended.
- The ability to equip the Adhesive Blast mod was removed in Update 21.3.1, likely due to it having no effect or benefits if it did.
- The Javlok pairs well with Ember as her Accelerant ability multiplies the amount of Heat damage taken by an affected enemy.
- Both the primary and secondary fire of the Javlok can be controlled by Ivara's Navigator.
- It's highly recommended to use Wildfire when modding the Javlok, as both the Heat damage and magazine capacity boost will improve the weapon's secondary fire damage.
- The Javlok's primary fire mode has an Alarming noise level, but the alt-fire throw itself is considered silent and therefore will not break Ivara's Prowl.
- The Javlok works well in conjunction with Vauban's Vortex as the AoE damage dealt by the alt-fire will hit all enemies trapped in the Vortex.
- Secondary fire will pierce and hit the head of an enemy manning a Rampart even without punch through.
- Secondary fire is unaffected by mods that require you to aim to gain benefits (e.g., Argon Scope, Bladed Rounds) on account of the weapon being in flight. It's advised to mod accordingly if you plan on using the alt-fire extensively.
- Javlok Capacitors, which drop from Grineer Prosecutors, can be easily farmed on Ceres, where multiple Prosecutors are nearly guaranteed to spawn.
- The name is a play on "Javelin" and the "Lok" naming scheme which is common to Grineer weapons.
- The Javlok has its own unique set of idle animations on every Warframe, both on Agile and Noble.
- The Javlok was originally named "Flame-spear" by the council chat.
- The Javlok is so far the only weapon that has a resource exclusive to it, in this case being the Javlok Capacitor.
- Sometimes the Javlok will not be able to be equipped after picking up for a period of time, forcing the user to switch weapons.
- Having punch through on the Javlok and using the alt-fire will cause it to do a self-harming explosion that has no graphical indicator, but won't physically "explode" and damage enemies until it's reached a sufficient stopping point in flight.
- Have -accuracy will seemingly shift the AoE radius in such a weird way that it will cause self-harm when thrown too close.
- The AoE from throwing the Javlok doesn't deal damage to arming Sapping Osprey orbs. Only a direct hit from the thrown Javlok can damage arming orbs.
- Throwing the Javlok on a Nullifier Crewman's bubble, you will lodge the weapon into it. Disabling the bubble will make the Javlok disappear with the bubble. Killing the Nullifier Crewman will force the player to wait until the Javlok automatically returns.
- It's still possible to pick up the Javlok while it's still lodged on the bubble.
- While Hall of Mirrors is active, picking the Javlok up after having thrown it earlier will result in the Javlok disappearing but not actually returning to Mirage's possession. The weapon will still automatically return after 20 seconds.
- Using the alt fire during Stasis and then walking into the thrown Javlok while it floats mid air will cause the player to pick it back up but also deal a significant amount of self-damage.
- In some cases, it's possible for the Javlok to be lodged underground when thrown too close.
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