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Javlok
GrnFlameSpear
Statistics
Weapon Slot Primary
Weapon Type Assault Rifle
Trigger Type Charge
Utility
Noise Level Alarming
Fire Rate 3.33 rounds/sec
Accuracy 100.0
Magazine Size 6 rounds/mag
Max Ammo 540 rounds
Disposition Disposition3 Neutral
Charge Attacks
Elemental Type Heat b Heat
Charge Time 0.30 sec/charge
Crit Chance 20.0%
Secondary Attacks
Impact wImpact 45.0
Puncture wPuncture 75.0
Slash wSlash 30.0
Elemental Type Heat b Heat
Elemental Dmg 300.0 (base) + 20% Per Ammo
Charge Time 0.60 sec/charge
Crit Chance 20.0%
Miscellaneous
Introduced Update 19.4
Launch super-heated slugs at individual foes, or hurl the entire weapon and ignite groups of enemies in a flash inferno.

The Javlok is a staff-like primary weapon that fires slow moving fireballs that deal Heat b Heat damage. Its unique Alternate Fire allows the weapon itself to be thrown at enemies, dealing area-of-effect damage which is boosted by the remaining ammunition in the magazine.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector64
5
AlloyPlate64
10,000
DENitainExtract
5
JavlokCapacitor64
6
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64240 Blueprint2 Blueprints Price: Credits6415,000
Chem Lab Research •ClanAffinity643,000
Credits64
5,000
DetoniteAmpule64
1,000
Ferrite64
4,000
PolymerBundle64
500
Plastids64
2,000
Time: 72 hrs
Prereq: Ignis
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100
Drop Locations

Javlok CapacitorProsecutor

Javlok CapacitorProsecutor

Javlok CapacitorProsecutor

CharacteristicsEdit

This weapon deals primarily Heat b Heat damage.

Advantages:

  • High Heat b Heat damage on primary fire.
    • Heat damage can be combined to create Blast b Blast, Gas b Gas, and Radiation b Radiation damage
    • Alternate fire has high physical damage on direct impacts with enemies.
  • Primary-fire projectiles explode on impact dealing AoE damage against enemies within 1.6m radius (unsure if affected by Firestorm but testing didn't show a perceivable difference).
  • Able to be thrown to damage multiple enemies in an AoE.
    • Impacts by throwing it can stun enemies.
    • Impact has a 6.9m radius which can be boosted by Firestorm.
  • High critical chance.
  • High status chance.
  • Very short charge time before firing compared to other charged weapons such as bows, second to the Rakta Cernos.
  • 100% accurate on primary fire.
  • Comes with two Madurai Pol polarity slots.
  • Thrown attack deals 20% additional damage per round in the magazine.
    • Increasing magazine size thus increases potential damage.

Disadvantages:

  • Brief charge time on primary fire before firing a shot.
  • Explosions will damage the player if they are too close.
  • Fairly slow reload.
    • Throwing the Javlok and letting it explode will consume all ammo in the magazine, requiring reload on pickup.
  • Primary fire projectiles have travel time.
  • Alternate Fire has slow projectile speed.
  • Once the Javlok is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands.

Weapon LoadoutsEdit

NotesEdit

  • The Javlok's alternate fire throws the weapon itself at the target, inflicting 150 physical damage to the impaled target and 300 area-of-effect Heat b Heat damage to all enemies within the impact radius.
    • If thrown without a full charge, the detonation area is indicated by a glowing aura around the weapon before detonating after a short fuse.
  • The Javlok will remain at the location where it was thrown for ~20 seconds after landing, automatically teleporting to the player after said duration or until the player manually picks the Javlok back up for use again.
  • Throwing the Javlok will consume all of the ammo in the magazine, but only when exploding. Throwing the weapon at close range and picking it up before it explodes will not consume ammo, nor will it explode.
    • Picking up the weapon after exploding will require a reload.
  • The Javlok's alt-fire has a max throwing range of ~50m (though it will be displayed as 47m due to the ~3m the player moves forward when throwing the weapon).
    • The arc Javlok will take when thrown is affected by both the angle of the throw as well as how much the throw was charged.
    • Throwing distance can be increased with flight speed modifiers (e.g. Terminal Velocity and Zephyr's Jet Stream augment).
  • Although the alt-fire AoE inflicts Heat b Heat damage, it has a guaranteed knockback effect, staggering all affected enemies for a short time.
  • While the Javlok's secondary fire can be charged while wall-latching or mounting a zipline, the weapon itself will not be thrown until the player dismounts from the wall or zipline, upon which the Javlok will immediately launch.
    • This also applies to sliding and can result in unintentional, often lethal damage if the user is aiming too low.
  • As of Update 19.11.5, primary-fire projectiles explode on impact dealing AoE damage against enemies within 1.6m radius (unsure if affected by Firestorm but testing didn't show a perceivable difference). Oddly the blast radius against the players appears to be 3.8m (unaffected by Firestorm), it's unknown whether this difference is a bug or intended.
  • The ability to equip the Adhesive Blast mod was removed in Update 21.3.1, likely due to it having no effect and no benefits if it did.
  • Primary fire projectiles are affected by punch through, although it only affects map geometry, similar to the Grattler.
  • Alt-fire is not affected by Multishot.

TipsEdit

  • The Javlok pairs well with Ember as her Accelerant ability multiplies the amount of Heat b Heat damage taken by an affected enemy, and the Javlok deals exclusively Heat b Heat damage if left unmodded.
  • Both the primary and alt-fires of the Javlok can be controlled by Ivara's Navigator.
  • The Javlok's primary fire mode has an Alarming noise level, but the alt-fire itself is considered Silent on launch, therefore will not break Ivara's Prowl.
  • Will hit all enemies currently affected by Vauban's Vortex.
  • Alt-fire will pierce and hit the head of an enemy taking station in a Rampart even without punch through.
  • Alt-fire is unaffected by mods that require you to aim to gain benefits (i.e. Argon Scope, Bladed Rounds) on account of the weapon being in flight. It's advised to mod accordingly if you plan on using the alt-fire extensively.
  • The Javlok Capacitor, which drops from Grineer Prosecutors, can be easily farmed for on Ceres missions where multiple Prosecutors are nearly guaranteed to spawn.

BugsEdit

  • The AoE from Javlok's alt-fire does not seem to be affected by Firestorm.
  • Sometimes the Javlok will not be able to be equipped after picking up for a period of time, forcing the user to switch weapons.
  • In the Simulacrum, throwing the Javlok, then changing your primary weapon before it returns will disable your primary weapon until you exit the Simulacrum.
  • Having punch through on the Javlok and using the alt-fire will cause it do a self-harming explosion for yourself that has no graphical indicator, but won't physically "explode" and damage enemies until it's reached a sufficient stopping point in flight. You also don't want to have -accuracy, as it will seemingly shift the AoE radius in such a weird way that it will damage you if thrown too close.
  • The AoE from throwing the weapon does not seem to damage the orbs from Sapping Ospreys. (Tested. The AoE does damage to already deployed orbs, but not to arming ones. Only a direct hit from the thrown Javlok can damage arming ones.)
  • If you alt-fire on a Nullifier Crewman's bubble, you will lodge the Javlok into it, and if you manage to take the bubble down completely, your Javlok will disappear with the bubble. If you kill the Nullifier, you will be forced to wait until your Javlok returns. However you can still pick up Javlok while it's still on the bubble.
  • While Hall of Mirrors is active and having thrown the Javlok with alt-fire, picking it up will result in the thrown weapon disappearing but not actually returning to Mirage's possession. The weapon will still reset back into inventory after 20 seconds.

TriviaEdit

  • The name is a play on "Javelin" and the "Lok" naming scheme which is common to Grineer weapons.
  • The Javlok has its own unique set of idle animations on every Warframe, both on Agile and Noble.
  • The Javlok was originally named "Flame-spear" by the council chat.

MediaEdit

Patch HistoryEdit

Hotfix 19.5.4
  • Conclave:
    • Adjusted Charged throw return to holster time to be the same as its quick throw in Conclave.

Javlok Skins

WeaponsDamageCompare AllCosmetics

WeaponsDamageCompare AllCosmetics

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