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Karak

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Karak
GrineerM16Rifle
Statistics
Weapon Slot Primary
Weapon Type Assault Rifle
Trigger Type Auto
Utility
Flight Speed Hit-Scan
Noise Level ~45.0m
Fire Rate 11.7 rounds/sec
Accuracy 28.6
Magazine Size 30 rounds/mag
Max Ammo 540 rounds
Normal Attacks
Impact wImpact 12.1
Puncture wPuncture 8.1
Slash wSlash 6.8
Miscellaneous
Introduced Update 11.5
Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.

The Karak is an accurate Grineer assault rifle that is carried by Frontier Elite Lancers. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical hit potential. Overall, it serves as a very solid rifle capable for any range of combat.

Manufacturing Requirements
Credits64
30,000
Neurode64
2
AlloyPlate64
400
Salvage64
900
PolymerBundle64
100
Time: 24 hr
Rush: Platinum64 40 
Market Price: Platinum64 125 Blueprint Price: Credits64 30,000

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages

  • High Impact b Impact damage – effective against shields.
  • High accuracy, on par with Soma.
  • Low recoil for an automatic weapon.
  • Has a Madurai Pol polarity slot.

Disadvantages

  • Fairly small magazine size.
  • Very low critical chance.

Comparisons:

  • Compared with the Karak Wraith:
    • Lower base damage (27.0 vs. 30.0).
      • Lower Slash b Slash damage (6.8 vs. 7.5).
      • Lower Puncture b Puncture damage (8.1 vs. 9.0).
      • Lower Impact b Impact damage (12.1 vs. 13.5).
    • Lower critical chance (2.5% vs. 5.0%).
    • Lower critical damage (1.5x vs. 2.0x).
    • Lower status chance (7.5% vs. 15.0%).
    • Smaller magazine (30 rounds vs. 60 rounds).

Weapon LoadoutsEdit

TipsEdit

  • With a Madurai Pol polarity, the Karak is recommended to either have Serration, Split Chamber, or Speed Trigger as its first mod.
  • The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Bane of Corpus mods to further increase its effectiveness against them.
  • The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in anything. 

TriviaEdit

  • The end of the bound strap on the midsection of the gun has movement/cloth physics like the Syandanas; it flaps loosely whilst moving and firing the weapon.
  • Aesthetically, the rifle appears to be heavily based on the M16 assault rifle, with its filename data referring to it as the "GrineerM16Rifle", reinforcing the connection.
  • This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire Hind rifle), as the Grakata is considered to be a submachine gun and the Gorgon is more of a Light Machine Gun.
  • The weapon was introduced in Update 11.5.

MediaEdit

  • Karak Colour Customization
  • Karak Wraith stats

See AlsoEdit

WeaponsDamageCompare AllCosmetics

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