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Weapon Slot Melee
Weapon Type Thrown
Projectile Speed 30m/s
Normal Attacks
Crit Damage 150.0%
Attack Rate 1.17 atks/sec
Charge Attacks
Charge Time 0.7 sec/charge
Jump Attacks
Slam Attacks
Radius 1.0 meters
Slide Attacks
Slide Crit Chance 5.0%
Cleave Radius .25 meters
Polarities 1x V
1x Bar
Can hit theoretically infinite targets.

CODEX Entry: KestrelCodexbw
The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

This weapon can be sold for Credits 32px 5,000.

Manufacturing Requirements
Credits 32px
Ferrite 32px
Nano Spores 32px
Time: 12 hr
Rush: Platinumicon 50
Market Price: Platinumicon 150 Blueprint Price: Credits 32px 20,000


This is a Thrown weapon.


  • Slam attack have Magnetic proc. (Percentage confirmation needed.)
  • Can be thrown using the charge attack function.
  • Ragdolls enemies when thrown.
  • Can be bounced around corners and obstacles to hit enemies in cover.
  • Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
  • Has V and Bar polarity slots.
  • Jump attack has a medium radius and knocks enemies down.
  • 100% stagger vs medium Grineer.
  • Silent.
  • Can be readily made in the Foundry from the Market, unlike the Glaive.
  • Volatile Runners do not explode upon death when killed with this weapon.
  • All Glaive "exclusive" mods also work on the Kestrel: Power Throw, Whirlwind, Rebound and Quick Return. All of them can be collected in Orokin Void, Orokin Derelict and Survival missions' rewards.


  • Low base melee damage.
  • As long as the boomerang is in flight, it can't be used for close combat.
  • Thrown range is approximately 3/4 that of the Glaive.

Weapon Loadouts

Main article: Category:Kestrel Build

See the user build section for builds using this weapon.


  • Can be used to instant-kill most bosses by flinging them into a pit while ragdolled. Loot can be found where they last stood. (Possibly a bug)
  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • When not in use, the Kestrel shealths under your right arm.
  • Ragdolled enemies health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around it's user in a circular path indefinitely after bouncing off at least 2 objects such as two adjacent walls if the user stand back and stay still afterwards. (Possibly intended but it's exact mechanics is unknown yet however Rebound and Whirlwind were installed when this was discovered.)


  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.


  • Kestrel in arm sheath
  • Kestrel with Radiation damage

See also

  • Glaive, another Thrown Melee Weapon.
  • Miter, weapon that shoots spinning blades, which functions similarly to Glaive.
  • Thrown melee exclusive mods:

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