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Weapon Slot Melee
Weapon Type Thrown
Projectile Speed 30.0
Range Limit 30.0 m
Normal Attacks
Impact wImpact 17.0
Puncture wPuncture 3.0
Slash wSlash 3.0
Crit Damage 150%
Attack Rate 1.17 atks/sec
Stamina 7.5
Charge Attacks
Charge Time 0.7 sec/charge
Jump Attacks
Slam Attacks
Radius 1.0 meters
Slide Attacks
Cleave Radius 0.25 meters
Stagger Yes
Polarities 1x V
1x Bar
Stance Polarity Bar
Introduced Update 8.1
The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

If thrown, this weapon will bounce three times or reach 30m limit distance before returning to its owner.

Move Button Combination
Kestrel Throw Hold E

Manufacturing Requirements
Time: 12 hr
Rush: Platinum64 50
Market Price: Platinum64 150 Blueprint Price: Credits64 20,000

This weapon can be sold for Credits64 5,000.


This is a Thrown weapon. Deals mostly Impact damage. 


  • Slam attacks have Magnetic proc.[citation needed]
  • Can be thrown using the charge attack function.
  • Ragdolls enemies when thrown.
  • Can be bounced around corners and obstacles to hit enemies in cover.
  • Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
  • Has V and Bar polarity slots.
  • Jump attack has a medium radius and knocks enemies down.
  • 100% stagger vs medium Grineer.
  • Silent.
  • Can be readily made in the Foundry from the Market, unlike the Glaive.
  • All Glaive "exclusive" mods also work on the Kestrel: Power Throw, Whirlwind, Rebound and Quick Return. All of them can be collected in Orokin Void, Orokin Derelict and Survival missions' rewards.


  • Low base melee damage.
  • As long as the boomerang is in flight, it can't be used for close combat.
  • Thrown range is approximately 3/4 that of the Glaive.
  • Low Slash and Puncture damage, less effective against flesh and armor

Weapon Loadouts

Main article: Category:Kestrel Build

See the user build section for builds using this weapon.


  • When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters. 


  • Can be used to instant-kill most bosses by flinging them into a pit while ragdolled. Loot can be found where they last stood. (Possibly a bug)
  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • Can hit, theoretically, infinite targets on return.
  • When not in use, the Kestrel sheaths under your right arm.
  • Ragdolled enemies' health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around its user in a circular path indefinitely after bouncing off at least 2 objects, such as two adjacent walls, if the user stands back and stays still afterwards. (Possibly intended but its exact mechanics are unknown, however, Rebound and Whirlwind were installed when this was discovered.)


  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.


  • Kestrel in arm sheath
  • Kestrel with Radiation damage

See also

WeaponsWeapon TypesDamageCompare AllCosmetics

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