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The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

The Kestrel is a melee throwing weapon similar to the Glaive, capable of bouncing off surfaces when thrown. Unlike the Glaive, the Kestrel can knock down any opponents that it hits at range.

Move Button Combination
Kestrel Throw Hold E
Exploding Kestrel Channel (LMB)  While Mid-Flight
Manufacturing Requirements
Credits64
15,000
Morphics64
8
Ferrite64
4,800
NanoSpores64
5,000
Salvage64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6420,000

This weapon can be sold for Credits645,000.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage. 

Advantages

  • Slam attacks can proc Magnetic b Magnetic damage.
  • Ground Finisher attacks are guaranteed to inflict a Slash b Slash bleed proc.
  • Can be thrown using the charge attack function.
    • Ragdolls enemies when thrown.
    • Can be bounced around corners and obstacles to hit enemies in cover.
    • Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
  • Has Madurai Pol and Naramon Pol polarity slots,
  • Silent.
  • Regular attacks have momentum (resistance to interruptions such as stagger or knockdown), unlike other light weapons.
  • Can equip the Kestrel-exclusive Entropy Flight mod.
  • Can be used with a secondary weapon (e.g. Furis + Kestrel)
    • Can charge throw
    • Can still detonate midair
      • Default: E

Disadvantages

  • Low base melee damage.
  • As long as the boomerang is in flight, it can't be used for close combat.
  • Thrown range is approximately 3/4 that of the Glaive.
  • Low Slash and Puncture damage, less effective against flesh and armor
  • Low critical chance.
  • Can slam attack while used with a secondary only if aiming straight down.
  • Low status chance.

Weapon LoadoutsEdit

TipsEdit

  • When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Life Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Ground Finisher's bleed proc damage is based on the Ground Finisher damage (which is 30 * 400% = 120 damage without mods). Therefore, the bleed damage can be increased with anything which affects the Ground Finisher, including Channeling and the Finishing Touch mod.
    • For example, a Kestrel without any mods will deal 42 damage (= 120 * 35%) per bleed tick. With only a fully leveled Finishing Touch, this is increased to 67 damage and to 100 damage while channeling.
    • Because bleed damage ignores shields, the Kestrel's Ground Finisher can be made into a potent attack against Corpus, especially when combined Toxin b Toxin elemental mods.
  • With Entropy Flight unique to it and Whirlwind, the Kestrel can attain a higher flight speed than any other thrown melee weapon with Whirlwind. This also indirectly increases its maximum range.

 NotesEdit

  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • Can hit theoretically infinite targets on return.
  • Like with other thrown weapons, using Whirlwind on the Kestrel will increase flight speed as well as distance traveled, because the flight time is constant. A fully leveled Whirlwind will increase the maximum distance to ~63m.
  • When not in use, the Kestrel sheaths under your right arm.
  • Ragdolled enemies' health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around its user in a circular path indefinitely after bouncing off at least 2 objects, such as two adjacent walls, if the user stands back and stays still afterwards. (Possibly intended but its exact mechanics are unknown, however, Rebound and Whirlwind were installed when this was discovered.)
    • Simply installing a max rank Entropy Flight mod will also cause this. The Kestrel is considered flying on a return path the entire time, so it punches through everything it hits. If the player moves too quickly, they will catch the Kestrel; however, if it is carefully maintained, it can continually fly around the player and deal large amounts of damage to everyone in the vicinity.
    • High flight speed, which causes this orbiting behavior, does carry some risk, as a current bug can cause the thrown weapon to disappear, disabling melee for the rest of the level or until the player has died & revived.

TriviaEdit

  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right forearm.

MediaEdit

  • Kestrel in arm sheath
  • Kestrel with Radiation damage

Kestrel Skins

Patch HistoryEdit

Update 22.12
  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Update 21.0

  • Increased critical chance from 5% to 10% for Melee hits and projectiles.
  • Increased damage from 30 to 35.
  • Increased Crit Multiplier from 1.5 to 2.
  • Fixed issues with Glaive-style weapons being thrown through walls.

Update 19.4.2

  • Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.

Hotfix 19.0.7

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
  • Increased projectile damage of Kestrel in Conclave.

Update: The Index Preview

  • Removed auto-targeting of Kestrel in Conclave.
  • Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.

Hotfix: Specters of the Rail 1

  • Fixed an instance of Glaive weapons causing the game to crash.

Update 17.9.1

  • Fixed Glaive weapons not appearing for melee stealth attacks.

Update 17.5

  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.

Hotfix 17.0.3

  • Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.

Hotfix 16.5.1

  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.

Update 16.5

  • The Kestrel now available for use in Conclave.

Update 15.0

  • Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.

Update 14.8

  • Fixed an issue with thrown melee weapons (Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.

Update 14.0

  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).

Hotfix 13.9.1

  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

Hotfix 13.6.1

  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

Update 12.0

  • Made the glaive type weapons shrink when "unfocused" in arsenal.

Update 11.0

  • Fixed issue with Kestrel and Glaive animations for holstering.

Update 10.3

  • Fix for Glaive mods to be shared between Glaive/Kestrel.

Update 9.2

  • Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Hotfix 8.1.2

  • Fixed Infested bosses disappearing after being damaged by Kestrel

Update 8.1

  • Introduced.
Last updated: Hotfix 23.8.1

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Kestrel

  • Throwing weapons and Steel Charge

    2 messages
    • It ain't buffing the damage of the throw on the throwing weapons, i think it should just as Pressure Point does :Z
    • Wrong. Throw unranked Kestrel in Kurbow Den on Earth - it deals 30 damage without Steel Charge and 48 with it, so it's exactly 60% dam...