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Like the larger Kohm, this hand-shotgun doubles its volley with each successive shot.

A handheld plasma-spitting pistol, specializing at clearing tight corridors and narrow ventilation shafts.

Sanctuary, Update 16.0 teaser site.

The Kohmak, similar to the larger Kohm, is a hand-shotgun that doubles its volley with every successive shot.

This weapon can be sold for Credits645,000; it is also a requisite ingredient for Twin Kohmak (x2).

Acquisition Edit

The blueprint for this weapon can be purchased for Credits6415,000 from the Chem lab in the Clan Dojo, or for 150 platinum on the Market.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector64
2
Ferrite64
5,000
Plastids64
5,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6415,000
Chem Lab Research ClanAffinity64 3,000
Credits64
5,000
DetoniteAmpule64
10
Ferrite64
400
Plastids64
500
Gallium64
2
Time: 72 hrs
Prereq: Marelok
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Tied with Twin Kohmak for lowest base damage of all shotgun secondaries.
  • Linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
  • Low critical chance.
  • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~5.09%.
  • Requires a short spool-up before reaching optimal fire rate.
    • Consumes 1.67 ammo per shot at full spool-up.
    • Accuracy decreases during spool-up.

Comparisons

  • Kohmak, compared to Twin Kohmak:
    • Lower fire rate (5 rounds/sec vs. 6.67 rounds/sec)
    • Smaller magazine (40 rounds vs. 80 rounds)
    • Faster reload speed (2 s vs. 2.2 s)
    • More accurate (4 vs. 3)
    • Different polarities (None vs. Vazarin Pol)
    • Lower Mastery Rank required (5 vs. 10)

Weapon LoadoutsEdit

NotesEdit

  • The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
  • With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage

TriviaEdit

  • The Kohmak's last ten shots sound slightly different to indicate low ammunition.

BugsEdit

  • The Kohmak's energy color will be inherited from a Primary weapon, as opposed to whatever the chosen energy color is on the Kohmak.

MediaEdit

  • Kohmak in Codex.
  • The Kohmak, as seen in the U16 bundle.

Patch HistoryEdit

Update 22.12
  • Mastery Rank decreased from 10 to 5.
  • Status chance increased from 10% to 23%.
  • Critical chance increased from 5% to 11%.
  • Damage decreased from 17 to 15.

Update 21.0

  • Damage increased from 8 to 17.
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
  • Mastery Rank 10 required.

Hotfix 18.10.5

  • Fixed minor reloading animation issues on the Kohmak.

Update 18.10

  • Fixed the Kohmak muzzle flash always being default white.

Update 18.5

  • Introduced.
Last updated: Hotfix 23.2.1

See alsoEdit

WeaponsDamageCompare AllCosmetics