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Kunai throwing daggers offer a silent alternative to the traditional sidearm. Perfect for assassins.

The Kunai are a set of throwing knives, released in Update 8.0 (2013-05-23). It deals a significant amount of damage, but can be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for Tipedo Tipedo.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Can hit multiple enemies in a short line (caused by flying dead bodies and not by the Kunai).
  • Can use the Kunai-exclusive Mod TT 20px Stockpiled Blight augment.
  • Has two Madurai Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • Silent.
  • The arc of the shots enable headshots over cover.
  • Normal Attack (wiki attack index 1)
    • Very high reload speed (0.75 s)
    • Above average ammo max (210)
    • Very high disposition (●●●●● (1.51x))
  • Incarnon Form (wiki attack index 2)
    • High average number of crits per shot (0.36)
    • Very high reload speed (0.75 s)
    • Above average ammo max (210)
    • Very high disposition (●●●●● (1.51x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Below average critical multiplier.
  • Has travel time, making it difficult to land an accurate shot at long distances.
  • Shoots in an arc, making it difficult for use at long range.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (8.00%)
    • Below average magazine (10)
    • Below average total damage (46)
    • Low fire rate (3.330 attacks/sec)
    • Very low status chance (8.00%)
    • Low crit multiplier (1.60x)
  • Incarnon Form (wiki attack index 2)
    • Below average magazine (10)
    • Below average total damage (80)
    • Below average status chance (16.00%)

Comparisons:

Acquisition[]

The Kunai's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
5
Ferrite
3,000
NanoSpores
4,000
Salvage
4,000
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000

Notes[]

  • The Kunai does not have the pinning properties of other projectile weapons, such as the Boltor Boltor or Paris Paris, but will simply throw targets backwards upon death.

Incarnon Genesis[]

Evolution[]

  • Installing the Kunai Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrubs, and 80 Eevani Eevani.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Projectiles seek Headshots and have increased Multishot.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Kunai's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Kunai reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Swift Conclusion:
    • Increase Damage by +70 (Kunai) / +80 (MK1).
    • Increase Damage by +200% if enemy has less than half health.
      • Bonus is additive with Mod TT 20px Hornet Strike in basic Kunai form, and multiplicative in Incarnon form. It is also additive with Mod TT 20px Galvanized Shot in both forms.
  • Perk 2: Sage's Resolve:
    • Increase Damage by +80 (Kunai) / +70 (MK1).
    • With Channeled Ability active: +100% Multishot.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +50% Projectile Speed.
  • Perk 2: Extended Volley:
    • Increase Magazine Capacity by +10.
      • No effect on Incarnon mode.
  • Perk 3: Rapid Reinforcement:
    • +50% Reload Speed.
      • The bonus stacks additively with reload speed mods such as Mod TT 20px Quickdraw.

Evolution IV[]

  • Unlock Challenge: Kill 60 enemies within 10m.
  • Perk 1: Deathtrap Trigger
    • On equip from Primary:
      • Increase Critical Chance by +40% (Kunai) / +42% (MK1) for 4s.
      • Increase Critical Damage Multiplier by +1.4x (Kunai) / +1x (MK1) for 4s.
      • Bug: These are displayed as permanent bonuses in the Arsenal but only actually apply while the 4 second Deathtrap Trigger buff is active.
  • Perk 2: Accelerating Volley
    • On Fire: +20% Fire Rate for 0.5s. Stacks up to 5x.
      • The bonus stacks additively with fire rate mods such as Mod TT 20px Gunslinger.
  • Perk 3: Survivor's Edge
    • Increase Critical Chance by +12%.
    • Increase Status Chance by +12%.
      • Status Chance increase is divided among the 2 projectiles in Incarnon mode, resulting in +6% Status Chance per projectile.

Tips[]

  • Make sure to adjust your aim for moving targets.
  • When using at a distance, aim above the enemy to adjust for the arc of the blades.
  • Using the Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed.
  • The Kunai's throwing arc means you can sometimes aim at targets behind cover. Aiming slightly above the cover will result in the Kunai curving downwards onto the target.
    • Note that this is extremely situational, as enemy cover is usually too high to take advantage of this.

Trivia[]

  • The Kunai (苦無) were traditionally a multipurpose tool, similar in design to a crowbar or trowel. It could be used for gardening, masonry, and other things. Popular culture has since associated the kunai with ninjas.
  • The Despair Despair and Hikou Hikou share similarities to the Kunai, they are all thrown secondaries that deal mostly DmgPunctureSmall64 Puncture damage.
  • Update 16.7 (2015-06-04) revealed the Kunai to be a themed-weapon based off the Paris Paris, in the same manner that other themed-weapons like the Akjagara Akjagara, Aksomati Aksomati, and Bolto Bolto are related to the Tigris Tigris, Soma Soma, and Boltor Boltor respectively.

Gallery[]

Media[]

Kunai Skins

Edit

Patch History[]

Update 34.0 (2023-10-18)

  • (Undocumented) Mastery Rank decreased from 2 to 0.

Update 32.0 (2022-09-07)

  • Updated thrown weapons to now only show a single projectile in hand when only one 1 projectile is remaining before reloading. This affects the following weapons:
    • Kunai

Update 22.12 (2018-02-09)

  • Damage increased from 45 to 46.
  • Status chance increased from 2.5% to 8%.
  • Critical chance increased from 2.5% to 8%.
  • Critical damage increased from 1.5x to 1.6x.

Update 21.6 (2017-08-29)

  • Picking up disarmed thrown Secondary weapons (Kunai) will now display the context action "Pick Up *Thrown Weapon" instead of "Pick up Auto Pistol".

Hotfix 20.5.2 (2017-05-18)

  • Fixed an issue with the Kunai entry diorama being too zoomed in.

Update 19.10 (2017-02-09)

  • Kunai model reworked.
  • Kintsugi and Nocturne weapon skin added.

Update 17.9 (2015-10-28)

  • Day of the Dead skin added.

Update 17.5 (2015-10-01)

  • Fixed the bloom FX on Kunai making it too difficult to aim through the glare.

Update 16.8 (2015-06-10)

  • Fixed thrown weapons not showing the proper energy trails.

Update 16.4 (2015-04-23)

  • Slightly improved hit effects to Kunai impact visual.

Hotfix 15.7.2 (2014-12-19)

  • Adjustments made to Kunai and Despair holster to remove redundant visual attachments.

Update 12.4 (2014-03-05)

  • Fixed Agile and Noble animation sets that were playing akimbo pistol idles when using thrown weapons.

Hotfix 11.0.3 (2013-11-22)

  • Toned down Kunai trails.

Hotfix 10.3.3 (2013-10-12)

  • Kunai now hide on player's thighs when player is attacking with melee weapons.

Update 9.3 (2013-07-26)

  • Fixed incorrect default colors appearing after choosing to reset colors for specific weapons (e.g. Kunai).

Update 9.0 (2013-07-13)

  • Fixed weapon attachments (Kunai holsters) that would detach from player while using a sniper rifle.

Update 8.1 (2013-06-07)

  • Kunai sheaths can now be color customized.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 23.2.1 (2018-08-03)

See also[]

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