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Kunai

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Kunai
Kunai2
Statistics
Weapon Slot Secondary
Weapon Type Thrown
Trigger Type Auto
Utility
Projectile Speed 70.0m/s
Noise Level 0.0m (Silent)
Firing Rate 3.3 rounds/sec
Accuracy 100.0
Magazine Size 10 rounds/mag
Max Ammo 210 rounds
Reload Time 0.8s
Normal Attacks
Impact wImpact 4.5
Puncture wPuncture 33.8
Slash wSlash 6.7
Crit Damage 150.0%
Miscellaneous
Introduced Update 8.0
Kunai throwing daggers offer a silent alternative to the traditional sidearm. Perfect for assassins.

The Kunai is a throwing weapon for the secondary slot, released in Update 8. It has a significant amount of DPS, but can be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for Credits64 ‍5,000.

Manufacturing Requirements
Credits64
15,000
Morphics64
5
Ferrite64
3,000
NanoSpores64
4,000
Salvage64
4,000
Time: 12 hr
Rush: Platinum64 50
Market Price: Platinum64 175 Blueprint Price: Credits64 15,000

Characteristics

Advantages:

  • Silent.
  • Infested Volatile Runners do not explode on death when killed by this weapon.
  • Can hit multiple enemies in a short line (caused by flying dead bodies and not by the Kunai).
  • Very fast reload speed.
  • Staggers non-heavy Grineer units and Infested Chargers on every hit.
  • Fast fire rate.
  • Can be 'fired' automatically.
  • The arc of the shots enable headshots over cover.
  • Two V polarity slots, ideal for Hornet Strike and Barrel Diffusion.
  • Does pass through Grineer Shield Lancer's shield. (Needs further testing)

Disadvantages:

  • Has travel time, making it difficult to land an accurate shot at long distances.
  • Shoots in an arc, making it difficult for use at long range.
  • While you are holding this weapon, your Spin Attack (Slide Melee) does not get a speed boost. (Bug)

Weapon Loadouts

Main article: Category:Kunai Build

See the user build section for builds using this weapon.

Tips

  • Make sure to adjust your aim for moving targets.
  • When using at a distance, aim above the enemy to adjust for Kunai's arc.
  • Especially lethal when paired with Ice mods.
  • Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.

Notes

  • The Kunai does not have the pinning properties of other projectile weapons, such as the Boltor or Paris, but will simply throw targets backwards upon death.

Bugs

  • Using Quickdraw on the Kunai can cause infinite reloading issues. (Fixed?)
  • As with all thrown sidearms, when performing a Jump Kick, your frame will hold the Kunai as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be. (Fixed?)
  • When a Hobbled Dragon Key is equipped, sprinting (depending on your frame's speed) will cause the Kunai to be held incorrectly. This also applies to sliding (at slow speeds?). (Fixed?)

Trivia

  • The Kunai (苦無) was traditionally a multipurpose tool, similar in design to a crowbar. It could be used for gardening, masonry, and other things.
  • In popular culture, the word "Kunai" is often associated with ninjas and is depicted as a throwing knife.

Media

  • Close up shot of the Kunai being held
  • The stance used when holding the Kunai
  • Kunai Colour Choices
  • Holding the Kunai like dual pistols
  • Hobbled Sprinting Kunai
  • Sliding Kunai Glitch
  • Kunai dispersion

See also

WeaponsWeapon TypesDamageCompare AllCosmetics

Start a Discussion Discussions about Kunai

  • Kunai or Hikou

    31 messages
    • You could say Hikou are more accurate (or have a higher chance to hit) simply because there are 2x as many flying at your enemy. Missing w...
    • everybody only mentions dmg and fire rate, but they are forgetting something very important. Both weapons are the same in all other aspects,...
  • Best Throwing Secondary

    29 messages
    • ... I gave up my kunai for marelok... Never Regretted It
    • Marelok is a great hand cannon. Limited street sweeping but otherwise great. But if you are after a smg... The Tenno seem to have decided t...

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