Landscapes are open-world mission environments that take place in vast, expansive maps several square kilometers in area, on which players can freely roam and explore. Unlike the traditional Tilesets, Landscapes do not use procedurally-generated segments, but instead use large, seamless fixed environments, on which players can encounter random enemy spawns, mission objectives, hidden quests, and other objects of interest. Each Landscape will have a central town that acts as a player hub, which can support up to 50 players on a shared server, and players can exit the town in the traditional 1 - 4 man squads to explore the vast area outside.

The first of the Landscapes will be introduced in the Plains of Eidolon update in the future.


Landscapes will have several mechanics unique to them due to their expansive nature:

  • Players will be able to call down Archwings at any time, which they can use to travel and fight while in mid-air. In addition, players will use standard primary, secondary and melee weapons while in Archwing, instead of Arch-guns and Arch-melee.
  • Landscapes will have a dynamic day and night cycle where the time of day will change as players spend time on the map.
  • The Hub towns on Landscapes will feature various vendors that can provide unique services for the Tenno, and NPC's that can provide quests which Tenno can accomplish outside in the wilds.
  • Players will be able to perform various activities in Landscapes, including spear fishing.


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