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Landslide LandslideIcon
ENERGY
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, repeat for a devastating combo.
Strength:[1 hit] 100 / 200 / 300 / 350
[2 hits] 200 / 400 / 600 / 700
[3+ hits] 400 / 800 / 1200 / 1,400
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 m (impact radius)
[2 hits] 3.0 m (impact radius)
[3+ hits] 4.5 m (impact radius)

  • Atlas charges forward to punch a target enemy up to 8 / 10 / 12 / 15 meters away. The target and enemies within 1.5 meters are dealt 100 / 200 / 300 / 350 Impact b Impact damage as a melee strike with a 200% critical damage multiplier, a 5% critical chance, and a ? status chance.
    • Base damage is affected by Ability Strength and the Melee Combo Counter.
    • Each enemy struck adds to the Melee Combo Counter.
    • Landslide is affected by certain melee mods including base damage (e.g. Steel Charge), Impact b Impact damage, elemental damage, critical damage, critical chance, and status chance mods.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' health is immune to damage while dashing.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in the air.
  • Killing an enemy with this ability is not counted as a Melee Kill. Therefore the Swordsman Challenge is not affected by the successive use of the ability.
  • Shattering Impact does not work on this ability even though it deals impact damage.

PathofStatuesMod
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for Atlas, that makes Landslide leave a petrifying path for a short period.

Rank Path Duration Petrify Duration Cost
0 7s 4s 6
1 8s 5s 7
2 10s 5s 8
3 12s 6s 9

  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • Try these tips to make the most of the combo multipler's short reset window:
    • Use Duration increasing mods to lengthen the window.
    • Perform a Bullet Jump maneuver between casts to extend Atlas' reach.
      • Note that Landslide can be cast while in midair, but Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide's base damage uses the following expression when accounting for Ability Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Landslide will have 350 × 2.8 × 1.3 = 1274 base damage.
  • Energy cost reduction is applied to Landslide's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
  • Landslide benefits from elemental damage granted by certain augmented abilities of other Warframes, including:

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases combo window to 3.06 seconds.
    • Reduces impact radius of the 1st cast to 0.51 meters, 1.02 meters for the 2nd cast in a chain and 1.53 meters for all subsequent casts in a chain.
  • Maximized Ability Efficiency reduces cost of the 1st cast to 6.25 energy, 3.13 energy for the 2nd cast in a chain and 1.56 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.4 seconds.
  • Maximized Ability Range increases impact radius of the 1st cast to 4.2 meters, 8.4 meters for the 2nd cast in a chain and 12.6 meters for all subsequent casts in a chain.
    • Reduces base damage of the 1st cast to 140, 280 for the 2nd cast in a chain and 560 for all subsequent casts in a chain.
  • Maximized Ability Strength increases base damage of the 1st cast to 1305.5, 2611 for the 2nd cast in a chain and 5222 for all subsequent casts in a chain.
    • Without Energy Conversion, increases these values respectively to 1130.5, 2261 and 5222
    • Increases cost of the 1st cast to 38.75 energy, 19.38 energy for the 2nd cast in a chain and 9.69 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.73 seconds.


See AlsoEdit

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