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LandslideModx256 Landslide130xWhite
1
EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64 Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64 Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)

Misc: ? / 8 / 10 / 12 m (dash range)
2.0 x (crit multiplier)
5 % (crit and status chances)
0.5 s (min combo window)
50% (bonus Rubble health/armor)

Info

View Specific mod interactions List

Last updated: Hotfix 27.0.8 (2019-12-21)


    • Manticore's damage bonus (+15%) applies to the ability.
    • The combo counter will reset when equipped with Xoris Xoris, TenetGrigori Tenet Grigori or TenetLivia Tenet Livia.
    • Elemental bonuses do not improve status proc damage. DmgToxinSmall64 Toxin, DmgFireSmall64 Heat and DmgElectricitySmall64 Electricity procs will always deal 50% of landslide's damage (before +elemental and +impact bonuses) per tick.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects.
    • Critical chance is affected by Mod TT 20px Cat's Eye and Mod TT 20px Charm bonuses.
    • Madurai's FocusPhoenixTalons Phoenix Talons bonus increases damage.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • (Mod TT 20px Primed) Mod TT 20px Reach does not affect Landslide.
    • Atlas' Health is Invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a AbilityDurationBuff1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterward affected by EnergyOrb Ability Efficiency as normal.
        • As an example, with a maxed Mod TT 20px Streamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Ability Synergy: Using Landslide to kill petrified enemies frozen by Mod TT 20px Path of Statues, Petrify130xWhite Petrify, and by casting Rumblers130xWhite Rumblers grants 50% more health and armor points, from the enemies' dropped Rubble.
  • Helminth Synergy
    • Roar130xWhite Roar applies to landslide and applies twice for status proc damage such as DmgGasSmall64 Gas procs, despite being unaffected by faction mods.
    • Eclipse130xWhite Eclipse greatly amplifies landslide damage, but limited depending if enemies stand in light.
    • Nourish130xWhite Nourish adds DmgViralSmall64 Viral.
    • Lycath'sHuntIcon Lycath's Hunt counts Landslide kills as melee kills, resulting in health orbs dropping, further synergizing with Equilibrium and/or Arcane Blessing.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is counted as a Melee Kill.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Augment

PathofStatuesMod
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272 Atlas, that makes Landslide130xWhite Landslide leave a petrifying path for a short period.

Path of Statues

Tips & Tricks

  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
  • Mod TT 20px Rubble Heap Doubles the dash range of Landslide
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also[]

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